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demonicvampiregirl

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Posts posted by demonicvampiregirl

  1. I'm having some issues getting SKSE installed. I had it installed before, I removed the folders cuz it had an update and put the new ones there (.03). Then I had some error when I booted back up Vortex so I restored .02 to the same folder. Now when I boot Vortex up I'm seeing some errors. I tried downloading what it said this time around and it's an entirely different file then I got from the SKSE website and it took me to Nexus to get this one instead. Opening it just gives me the same .03 files that I already downloaded.

     

    How do I fix this? I'm not the best at modding, so I'm unsure what to do here.

     

    Also, Vortex is updated and it's Skyrim Special Edition with all Creation Content and the Anniversary DLC. Forgot to add this, sorry!

     

    That's the thing, I did get that. Opening it with 7zip gives me the same files. It comes up acting like it was removed.

     

    Edit: I may have fixed it! It honestly was not installing that correctly, going to boot Skyrim up and see if it works! :smile:

     

    Edit 2: Seems to be running properly now, did the "getskseversion" and it gave me the current number. :D

  2. I'm having some issues getting SKSE installed. I had it installed before, I removed the folders cuz it had an update and put the new ones there (.03). Then I had some error when I booted back up Vortex so I restored .02 to the same folder. Now when I boot Vortex up I'm seeing some errors. I tried downloading what it said this time around and it's an entirely different file then I got from the SKSE website and it took me to Nexus to get this one instead. Opening it just gives me the same .03 files that I already downloaded.

     

    How do I fix this? I'm not the best at modding, so I'm unsure what to do here.

     

    Also, Vortex is updated and it's Skyrim Special Edition with all Creation Content and the Anniversary DLC. Forgot to add this, sorry!

  3. I was trying to update to the latest version of Vortex when I got a Check failed error. I posted an image below of what the full error says. I'm not sure how to fix this, I am very new to mods and this is the first time I've seen this error at all. I was just trying to update mods for Skyrim and Vortex had one. I'm on Windows 10 21H1.

    Edit: Oops, I didn't see it failed, fixed it! :)

  4. Vortex doesn't come with the script extender. Vortex has an extension that allows it to properly install the script extender.

     

    If your skyrim is up to date, then go to the SKSE page https://skse.silverlock.org/ download the 2.1.5 version and drag and drop the file from your downloads folder to the box at the bottom of the mods tab in Vortex. It will automatically install it.

     

    You have no idea how much you helped me. I was coming here for the same issue. It wanted SKSE, I was trying to install it from a couple outdated videos on Gophers channel, could not figure out how to get the data .peg files to install as the Scripts folder it wanted was not present. So I took out all the SKSE files I had dragged and dropped manually following the video out and just did this method. :D It now shows up in Vortex as being an installed mod.

  5. I have NMM 63.13, with one mod (USLEEP) along with LOOT as it was said to get it. I plan to either get another HD to move all my Steam games over to it as my 1TB is not going to be enough to hold them all or wait to see if Win 10s issues get resolved sometime towards the beginning of the year and upgrade my entire PC.

     

    So, if I got another HD and moved my games to it, would NMM & LOOT read that the game got moved to the other HD and the mod would work as is? Would I have to uninstall NMM, LOOT and the mod and move it to the extra HD?

     

    Sorry if this is also in the wrong area, it kind of deals with hardware as well as software.

  6.  

    In response to post #43785770.

     

     

     

    demonicvampiregirl wrote:

    In response to post #43772610.

     

     

     

    demonicvampiregirl wrote:

    Can someone explain to me a bit the differences between NMM and SMO? I get one is more advanced but I only use NMM for Skyrim (and Skyrim SE once I get a video card strong enough for it) and pretty much only use USLEEP for it. I may wind up modding more in the future but for right now, want to just keep it simple and really hope that next gen NMM is as simple as the current one. I've never been good at manually modding, I tend to always screw it up somehow. >_< So it is kind of worrying that both are now being combined into one.

    NMM was a simple install and go manager but it would install it all to the "data" folder on your HDD so install order was VERY important so you wouldn't overwrite mods incorrectly, this would/could change some of the core files and if you messed this up usually it ended up with a reinstall.

    MO used a virtual data folder to keep your vanilla data folder...well vanilla. If something broke skyrim all you had to do was disable the problem mod and skyrim would work fine. MO would treat each mod separately when you installed them, only ever overwriting stuff when you started the game. If something was wrong with the order you installed them you just needed to drag and drop them in the correct order and restart your game. no reinstalling of mods needed. It has indicators in the UI to tell you whats overwriting what.

    I know there is a lot more but after having to redownload/reinstall skyrim 3 times with NMM this is the biggest benifit i got from MO.

    So this would kind of eliminate the need for LOOT?

    No. However, LOOT is integrated in MO. And because your data folder is virtual when using MO you have to integrate every tool into MO, eg if MO is not running, your creation kit will not find any file to load (exept the main esm files skyrim.esm and the DLCs). LOOT just checks the dependencies of your plugins and has a look to a masterlist with some metadata of each plugin.

     

    But first: LOOT is not perfect. The more mods you use the more sortings are possible, but LOOT has to choose only one, which is not always the correct one or the one that meets your suggestions. That's mainly because the masterlist cannot be complete, it needs community support to be filled. It is good for all the well known standard mods like smim, but the more plugins you have and the more exclusive they are the more LOOT needs your help.

     

    The second thing is: LOOT only handles plugins. There are thousands of mods that don't use plugins, eg texture replacement mods. These mods add hundereds of loose files to your data directory (in fact all these loose files already exist in the main esm files but will be overwritten with these loose files). So if you install Skyrim HD you'll find a thousand or so new files in your data folder. If you install Perfect Whiterun after that, it will overwrite a lot of files you just installed with Skyrim HD. Now assume, you like your new perfect Whiterun overall, but what you don't like is, that a lot of items you find all over Skyrim now are no longer consistent, eg the barrels, fences, roofs, whatever have another look in Whiterun but in all other sites in Skyrim. You need to change the install order to change that. As long as you have only these two mods there are several solutions of your problem, like simply uninstall both and reinstall in the correct order. But if you have 100 mods that replace textures, it's close to impossible to do that.

     

    In MO you simply click&drag the Perfect Whiterun mod ahead of Skyrim HD. Problem solved. But that's not all. Let's assume, you want to have consistent barrels all over Skyrim but why shouldn't the roofs be exclusive? In that case you could keep your install order, right click the Perfect Whiterun mod and have a look to Conflicts tab of the information dialoge windows of the mod. As the name implies you find two lists, one list of files provided by the mod and the names of the mods that will be overwritten, a second list of files that will be overwritten by other mods plus the name of these mods. You now can select single files and hide them to Skyrim, in our case the texture for the barrels. The result is a Perfect Whiterun with the barrels of Skyrim HD. Problem solved.

     

    I used texture replacement mods as an easy to understand example. I'm even not sure whether the two mods replace any barrels (because most people use SMIM for this kind of stuff anyway). And of course the game is still playable with any barrel texture. But there are much more mods then only texture replacer. Some expand Skyrim, change the gameplay, quests or the UI, often they use, add or replace scripts to do that. You can easily imagine that something fatal can happen if eg two mods confict in such a more essential module than a texture.

     

     

    Forgot to check back but yeah, so essentially LOOT would be within this new Nexus and I would technically not need to download/install LOOT by itself as it'd be within the manager itself? As I said before, I tend to just use bug fixes currently until I complete the game and then may mod some more. I know you have to have certain files first so it don't override everything and may cause other issues.

     

    From how you are explaining it, I'd no longer need LOOT to do so and it'd be all done within one program. With one part you explained about having to have, and forgive me is this is utterly stupid, but you don't have to have MO actually open in the background? As I said, I have no idea what MO is as I've only used Nexus and I know for a fact on that one just having it installed and crap works.

  7.  

    In response to post #43772610.

     

     

     

    demonicvampiregirl wrote:

    Can someone explain to me a bit the differences between NMM and SMO? I get one is more advanced but I only use NMM for Skyrim (and Skyrim SE once I get a video card strong enough for it) and pretty much only use USLEEP for it. I may wind up modding more in the future but for right now, want to just keep it simple and really hope that next gen NMM is as simple as the current one. I've never been good at manually modding, I tend to always screw it up somehow. >_< So it is kind of worrying that both are now being combined into one.

    NMM was a simple install and go manager but it would install it all to the "data" folder on your HDD so install order was VERY important so you wouldn't overwrite mods incorrectly, this would/could change some of the core files and if you messed this up usually it ended up with a reinstall.

    MO used a virtual data folder to keep your vanilla data folder...well vanilla. If something broke skyrim all you had to do was disable the problem mod and skyrim would work fine. MO would treat each mod separately when you installed them, only ever overwriting stuff when you started the game. If something was wrong with the order you installed them you just needed to drag and drop them in the correct order and restart your game. no reinstalling of mods needed. It has indicators in the UI to tell you whats overwriting what.

    I know there is a lot more but after having to redownload/reinstall skyrim 3 times with NMM this is the biggest benifit i got from MO.

     

     

    So this would kind of eliminate the need for LOOT?

  8. Can someone explain to me a bit the differences between NMM and SMO? I get one is more advanced but I only use NMM for Skyrim (and Skyrim SE once I get a video card strong enough for it) and pretty much only use USLEEP for it. I may wind up modding more in the future but for right now, want to just keep it simple and really hope that next gen NMM is as simple as the current one. I've never been good at manually modding, I tend to always screw it up somehow. >_< So it is kind of worrying that both are now being combined into one.

  9. This friend of mine said that NMM wouldn't run cuz she was offline. She runs mods from NMM and Steam as far as I know.

     

     

    Okay I got to talking to her since she asked about this and she said she has been launching from the NMM into Skyrim. Could that be why it says she needed to log in to have the mods work?

  10. How do you get NMM to run when you are offline? A friend of mines net went down and she went to play but her mods wouldn't run because of that.

     

    Sorry if this is in the wrong place. I searched around a bit and this is the only place that really made since to post this since it dealt with Skyrim and NMM only.

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