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CausalParadox

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Posts posted by CausalParadox

  1. Have you tried Amazing Follower Tweaks (AFT)? There is an option to: SET 'THIS' AS HOME FOR X'. In short, you can change a companions Home, via AFT, per normal; but there is also an option where you can be somewhere... anywhere... Nicks' Office, Public Occurences, or even in the middle of a field, and set the Companions home to that spot.

     

    Of course, this would mean you would have to install a massive mod, just to use one small function; but in lieu of a dedicated mod; there you go.

     

    Hope that helps until someone repairs the suggested mod.

    As impressive as that mod looks.. it appears too game changing for my needs. I'll keep it in mind as a final resort though.

     

     

  2. @RedRocketTV

    Every step and requirement you have listed has been confirmed and have just tried manual installation. Still does not work (in fact, manual installation seems to be worse as I can't get any response from the console commands)

    The mod really does need someone knowledgeable to look at it, I think.

  3. Companions Go Home works 100% as advertised with the latest version of Fallout 4 (1.10.163). I'm using it in my current playthrough with that game version, and have used it with every version of game since the mod was released. It has always worked as intended. Are your sure that: 1) you have the mod installed properly? 2) using it per the instructions in the description?

     

    Happy it is working for you. It is not working for a whole lot of people, as can be seen in the comments. How mysterious of a process is it to be "installed properly"? There are no special instructions from the mod author regarding installation. Feel free to elaborate.

     

    Does MO2 not know what to do with it?

     

    The instructions of how to use it are very clear. The console command responds with some sort of error, and to get the items one has to console them in, only for them to vanish when clicked with no effect.

  4. Can anyone make a current working version of this mod? https://www.nexusmods.com/fallout4/mods/10029 (this one was made pre creation kit and no longer works)

    Many players do not know on their first (or perhaps first couple) plays that once you dismiss a companion to a settlement it permanently overwrites their default home. You will never be able to send Piper or Nick back to their jobs in Diamond city again, for example.

    The original mod reset the companion's home location and was allegedly removable at that point. Then the now knowledgeable player would tab out of the dismissal screen from that point on to continue sending the companion home. I guess more like an edit that would allow the player to fix that save.

    Some have even suggested a more permanent mod option of adding the text option to the dismissal screen (Publick Occurrences for Piper, Valentine's Detective Agency for Nick, Railroad HQ for Deacon, Prydwn for Danse, Goodneighbor for Hancock, etc)

    One of those little "I can't believe it isn't part of the game" things that are always left to the modders !

    Thank you for your consideration.

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