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willief23

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  1. Hi, looking for a modder that can make either a Body Rig (like Spawn0 does) or a full body resculpt like Lions Lush body or Hysts Bodies do for example. The body rig would have to be bigger boobs and butt wise compared to Spawn0 huge size. Or option 2 a full body resculpt it would have to be made to resemble my fallout 4 female character body preset that I used. I do have the Obj or Fbx file of the body mesh or can provide screen shots to give an idea how big the body will be. Willing to pay a commission for it.
  2. You need to use script merger to fix those script errors. Dont use mod manager or NMM to install mods. You must install all your mods manually its not hard to do. Only install a few script mods at a time till you get the hang of how to fix script errors with script merger.
  3. Use Mod Merger. This will merge your texture mods. And script merger will only work on script aka .ws files. I have over 80 texture and particle mods combined together in 2 big mod files using mod merger. When using mod merger select all the mods from the mod list that you want to merge. Next click on conflicts to see if there is any files that conflict aka if duplicate mods are trying to edit the same file. You want to have as few as possible conflicts. The more you have on the conflicts list the less likely the file will merge correctly. Also dont merge any mods from Ramccoid aka his big compilation file or any mods from hulk. Mods like Real Contrast or Ultra High Definition can not be merged as well.
  4. mods only work for game version 1.08 and above. The minimum game version you should be on is 1.22 to get a decent amount of mods to work. 1.31 is recommend to get most mods here on nexus to work.
  5. Basically what roksa does is use Sarcens Modeditor which you can download from cdpr forums to edit the files for clothes and hair and points them to be loaded by either triss, ciri or yen.
  6. compilation has massive problems and bugs. if you must use it, only use the old version 1.0 under optional files. HD Reworked Project over the other 2 mods i would use if i had to choose from the 3. compilation will have bugs and problems with fire textures. And hd reworked project will merge with other texture mods, while compilation will not merge for nothing. Ultra high definition will merge with other mods using Mod Merger but some textures need to be taken out.
  7. and then its the gameplay/abilities folder and its either the skills or stats.xml file for all the sign stuff.
  8. you have to uncook the game or uncook the startup.bundle file located in The Witcher 3 Wild Hunt\content\content0\bundles
  9. no problem if you need helping merging textures let me know. I have done alot of trial and error mixing multiple texture mods. So i know which ones will work and which ones will end up getting corrupted in game. Meaning that you cant merge certain mods because they will either not show up at all and be invisible or the texture will be all black/white or multicolored and flicker on and off.
  10. this is the tool for using to merge texture mods. https://www.nexusmods.com/witcher3/mods/1931/?
  11. mod merger will do all the work just select which mods you wanted merged and it packs it all for you.
  12. well script mods dont count toward your limit so its your texture mods that counts toward the limit. Also dlc mods count toward the total limit. I think its around 12-14 texture mod folders. What texture mods do you have installed? I can tell you what will merge and what wont merge correctly.
  13. did you delete the old mod menus? they are in the witcher3 bin folder. I bet thats why they still show up in game because you forgot to delete the mod menu xml files
  14. if you look up A night to remember it has a mod called antr medallion. If you try to merge that mod with any other texture mods then all your pendants become invisible on all the armors. Since that mod cant be merged with other mods thats the side effect all the pendants become invisible.
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