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Posts posted by wbird
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To follow up on this, now that i've got NV Ultimate Edition, here are my installed mods and load order:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
ClassicPack.esm
GunRunnersArsenal.esm
CaravanPack.esm
MercenaryPack.esm
TribalPack.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
NVInteriors_Core.esm
NVInteriors_WastelandEditon.esm
NVInteriors_Urban_Edition.esm
DarNifiedUINV.esp
Project Nevada - Cyberware.esp
Project Nevada - Rebalance.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Dead Money.esp
Project Nevada - Old World Blues.esp
Project Nevada - Gun Runners' Arsenal.esp
Project Nevada - Lonesome Road.esp
WeaponModsExpanded.esp
WMX-PreOrderPackClassic.esp
WMX-PreOrderPackCaravan.esp
WMX-PreOrderPackTribal.esp
WMX-PreOrderPackMercenary.esp
WMX-MW-GRA.esp
WMX-ModernWeapons.esp
WMX-GunRunnersArsenal.esp
WMX-OldWorldBlues.esp
WMX-LonesomeRoad.esp
WMX-HonestHearts.esp
WMX-DeadMoney.esp
Project Nevada - WMX.esp
ILO-RI-Fallout New Vegas - Combined Edition.esp
NoFastTravel_NV.esp
Game_NV_MotorcycleTravelAdvMapMarkers.esp
WeaponJammingMoreJams.esp
GoodspringsFarmhouse_v1.2.esp
NVWillow.esp
ProjectRealityMkIv5HDR.esp
ILO-RI-NVInteriors Project.esp
Total active plugins: 44
Total plugins: 44
Everything worked fine, no issues noted so far (6 hours of play so far). The only gripe so far is Project Reality 'desert storms' look really bad, but you can disable that in the control menu for that mod (haven't seen the 'radstorms' yet). By Comparison, Xephi's Weather Mod 'sandstorms' effect for FO3 was much superior. The Project Reality rain and storms are really great though, and everything else about that mod generally.
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Chassis: Thermaltake Lanbox Lite
MB: Asus P8 H67-M LE Series Mini ATX
CPU: INTEL I5 2400 3.1G
GPU: EVGA Geforce Nvidia 550 Ti 2GB
RAM: 2x 4GB Crucial 1333
HD: OCZ 240gb SSD (also: old SATA1 300gb for storage)
PSU: Thermaltake TR2 500W
Monitor: 21" Viewsonic
Sound: Onboard 5.1 HD
Cooling: 2x60mm, 1x90mm, 1x120mm (PS), CPU and GPU fans (2)
OS: Windows 7 Home Premium 64-bit
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FWE (Fallout Wanderers Edition) also provides a UI-configurable follower limit. The FWE default is 1 per 2 points of Charisma, but you can easily totally disable it so you can have unlimited followers. Also you can disable Karma checks through the UI...probably something you should only do after playing through the vanilla quests.
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With a mod list that long, i'm sure a lot of them are incorporated into FWE, or even conflict with FWE. Here is the link to the FWE compatability list:
https://sites.google.com/site/fo3wanderersedition/compatibility-list (also includes everything else you would want to know).
FWE is the kind of total overhaul that is best to load before you even start playing, then add additional mods later. It was the first mod i installed, and only 1 of 2 installed until I reached about level 12 or so (the other was DarnUI).
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OK then, Project Reality MkI it is! I missed this beauty because searching for keyword 'weather' doesn't bring it up.
15. F3NV Project Reality MkI: http://www.newvegasnexus.com/downloads/file.php?id=42180
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I'm not sure what NMM is...nexus mod manager? I am currently managing FO3 mods through the old version of FO3 FOMM and was planning on running 2 FOMM installs separately: one for Fallout 3 and another for Fallout: New Vegas. This is a gray area for me however....obviously something I have to get sorted out before I even more on to installing the mods proper.
Thanks for feedback! Jeoshua, your mod looks like a quality product...definitely a strong maybe, along with Mission Mojave. There were so many silly things like that in FO3 that I just lived with, i'd really like to do without the issues in FNV. Procrastination pays off once again!
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Hello all you experienced FNV mod users and authors...having learned the hard way from FO3, I'm working out a plan for FNV mods to be included in my first play-through. Yes, I don't even have the game yet and I'm working on a mod list and load order! I'm planning on buying the forthcoming FNV complete edition (with DLC's). Can anyone comment on my choices and my tentative load order? Any obvious no-no's here?
Definites:
1. New Vegas - latest patch from obsidian.
2. NVSE: http://nvse.silverlock.org/
3. FOMM for nv: http://www.newvegasnexus.com/downloads/file.php?id=36901
4. (this may be in FOMM, so not needed: ArchiveInvalidationInvalidated: http://www.newvegasnexus.com/downloads/file.php?id=37004)
5. DarNified UI NV 0.4 (http://forums.bethsoft.com/index.php?/topic/1202887-unofficial-darnui-thread/), making sure to apply the font changes in your New Vegas ini. download: http://ui.darnified.net/wip/DUIFONV/v1/DUINVv04.7z
6. Project Nevada: http://www.newvegasnexus.com/downloads/file.php?id=40040
7. Weapon Mods: http://www.newvegasnexus.com/downloads/file.php?id=39651
8. Increased Jamming: http://www.newvegasnexus.com/downloads/file.php?id=45003
9. NVInteriors (Project_Core): http://www.newvegasnexus.com/downloads/file.php?id=43534
10. NVInteriors (Wasteland Edition): (*)
11. NVInteriors (Urban Edition): http://www.newvegasnexus.com/downloads/file.php?id=44497
12. Interior Lighting Overhaul (Combined Edition + ILO-RI-NVInteriors Project.esp): http://www.newvegasnexus.com/downloads/file.php?id=35794
13. Goodsprings house: http://www.newvegasnexus.com/downloads/file.php?id=37490
14. Willow companion: http://www.newvegasnexus.com/downloads/file.php?id=41779
15. Western Sky - Weather and Atmosphere: http://www.newvegasnexus.com/downloads/file.php?id=35497
- note to self: do not use FNVEdit MasterUpdate with FNV. What was essential for FO3 mods, causes a lot of trouble with this game and many of its mods.
Maybes:
- Clean-Deluxe NV
- Mission Mojave - Fixing up New Vegas
- New Vegas Bounties (I and II) ???
Alternates:
- Nights are darker: http://www.newvegasnexus.com/downloads/file.php?id=44834 (do not use the timescale changer version)
I'll follow up with my success or lack thereof, and what the problems were, after everything is installed. This might be a month or so, so there's plenty of time to poke holes in my plan or make suggestions. Thanks all!
Revamping Ghostdancers Motorcycle Travel System
in Discussion
Posted · Edited by wbird
Ah finally! I've been waiting for this. This looks great...the random encounters in the mapmarker version of Ghostdancer's motorcycle were not cool, so can't wait to change to this one. If all goes well, will report back with endorsement tonight.
UPDATE: ok, had to steal some additional scrap electronics, during which I got delayed by numerous bad guys on the road. After I tote it all back home should be able to put the pipcycle together and give her a whirl.