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MyopaDeluxe

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  1. I take it that by "shades" you mean the little clones that wisp mothers spawn when you bring them down to a certain level of health? If that's the case then the wisp shade race has an ability attached to it, the first property of which (I believe it's ID is AbWispShadeScriptAttach) has a script attached to it (who would have thought!?) that causes wisp shades to explode and leave ash piles on death as well as determining when to start using those magical light effects that they have in game. So what's probably the simplest solution to your problem, assuming I've understood you and the creation kit correctly, is to: 1. Duplicate the wisp shade race and call the duplicate WispShadeCorrupted 2. Remove abWispShade from the new race's abilities (found under "Specials" in the "General Data" tab) 3. Duplicate abWispShade and call the duplicate abWispShadeCorrupted 4. Remove abWispshadeScriptAttach (will be listed as WispFX) from the spell effects for abWispShadeCorrupted 5. Duplicate abWispShadeScriptAttach and call it abWispShadeCorruptedScriptAttach 6. Replace WispShadeActorScript with one that produces the result you desire on death (so it be pretty much the same except for the stuff after "EVENT OnDying(Actor akKiller)") 6a. OPTIONAL: Replace abWisp from the equip ability of abWispShadeCorruptedScriptAttach with something more to your tastes 7. Add WispShadeScriptAttach to the spell effects for abWispShadeCorrupted 8. Add abWispShadeCorrupted to the racial abilities of WispShadeCorrupted I'm still very new to this creation kit stuff but I think this will work. Hope it is of some use to you even if it doesn't. EDIT: I was obviously in a forgetful mood. Odd how the wisp clones are listed as shades but the Corrupted Shades are just listed as skeleton necros never mind. My bad. It's the same process anyway, the reason Corrupted shades turn to ash is because of a script tied to their racial ability. So you'll be cloning "SkeletonNecroRace", "abSkeletonNecro" and "abFXSkeletonNecro" and then editing the EVENT OnDying(Actor akKiller) part of the abFXSkeletonNecro script.
  2. Thanks for your help, Richie. What I'm trying to do is give an NPC a weapon that has already been tempered and I've been surprised to learn that it doesn't seem to work like enchanting at all. It's deceptively complex to my mind. Again, thanks for the heads up, I'll start rooting around these temper recipes when I work up the courage.
  3. Hello all, I've been trying to figure out how improved weapons and armour (as in exquisite, flawless, epic, legendary) function mechanically. I'm new to modding but not a complete idiot when it comes to object oriented shenanigans so I was wondering if somebody could be so kind as to point me in the right direction. Is there in fact any way to add improved items into the game? Thanks for your time!
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