Edit: I posted these questions in the Long War mod discussion as well but figured the answers might come more quickly here. A couple perk questions that I will likely discover the hard way if nobody replies... but anyone feel free to reply to what you can speak to. 1) Can Squadsight work with non-sniper units? I read Amineri's forum posts about how it interacts with ranges and ability types but wasn't sure about the reality of giving it to a non-sniper. 2) Does Bullet Swarm only work with the basic weapon attacks? You'll end your turn using Flush and such? What non-basic attacks work with Double Tap (Flush, Headshot, Disabling Shot, Rapid Fire, Suppression, Rifle Suppression, Rocket, Shredder Rocket, Run N Gun)? What non-basic attacks work with Run N Gun? 3) Does Sapper apply to all weapons including a soldier's rockets? 4) Does Rifle Suppression work with Shotguns? 5) Does Bombardier only work with standard explosive grenades? Exactly how much farther can you throw them (same as Battlescanners?)? 6) Does Extra Conditioning health count as "armor" health for the purposes of wounds and recovery? 7) Can Combat Smoke and Dense Smoke stack? Dense Smoke and basic Smoke? :cool: Do Double Tap and Holo-Targeting work together? 9) Will Sentinel and Rapid Reaction net you a max of 3 reaction shots? 10) Does Danger Zone apply to Smoke Grenades too? Anything besides basic grenades, rockets, suppression? 11) How much further do Javelin Rockets actually shoot? 12) Does the 2nd shot of Rapid Fire benefit from a soldier's own Holo-Targeting? Does Holo-Targeting get applied with any of the non-basic attacks? 13) Do enemy overwatch shots account for Tactical Sense, Damn Good Ground, and Smoke bonuses? 14) How much affect does Snap Shot actually have on Rocket range, aim bonus?