Hi, I'm having a little problem with getting a very simple mesh working in Skyrim. Since im completly new to 3D modeling, i just made a simple cube, which is used as a circlet dummy. I weight painted the mesh to the NPC Head bone, and i think somthing went wrong there. The Problem is that the cube dosen't follow the head properly. While walking everything seems ok, but as i sneak the cube is floating in the air, just there where the head would be while walking. As i jump or fall, the cube is following the head, but not correctly. To me it seems that the mesh is following a different bone ( maybe the skeleton root...? ) but not the NPC Head bone. The funny thing is, in 3ds everything works fine. No matter which animation i import, the mesh does exactly what it should do... Any ideas ? Thanks in advance.