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brazenvoid

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Posts posted by brazenvoid

  1. Frankly I hate all of their designs, only Nasty looks ok in some angles. ELEX 1 was much better so even if someone can restore Nasty to what she was before would also be good enough.

     

    The current nasty is not how a femme fatal should look like. Not to mention the other two old ladies.

     

    Thanks!

  2. I have completed a limited soluton for this problem using both size and tag constraints. I opted for a tighter scheme with tendency to not detect large ba2 loader plugins but at least it has near zero risk of false positives.Constraints:

    1. Plugin size less than 500 bytes
    2. No keys other than CNAM, DATA, INTV, MAST, HEDR
  3.  

     

    An empty BA2 loader plugin is an ESP/ESL which only serves to load BA2s and does nothing else much. Some have master(s) set and some have some description, nothing else.

     

    For example, the following is a simple loader plugin content:

    TES4*               ƒ   HEDR   €?       CNAM DEFAULT INTV   

    I get what you're trying to do. DieFeM's idea about record counts isn't bad, but it's not complete. Is there a consistency with respect to the file sizes for these blank loaders? If they have the same file size, then that may be your solution. You could simply treat any ESP/ESL as empty if its file size fits into the range that empty files occupy.

     

     

    They have "similar" size but it varies depending on what the author has included in the plugin. For example, description and number of masters can make the size vary wildly. Example:

    TES4K               ƒ   HEDR   €?    ™  CNAM DEFAULT MAST
     Fallout4.esm DATA         INTV    
    

    That's why I may be able to get a general clamp on them but this will have a tendency for false positives as well. I can compromise on coverage but not false positives.

     

    So I studied plugin structure and found that it has these keys for groups of data, like HEDR CNAM MAST INTV etc. Through these I can know whether there is description, masters etc.

     

    Thus with certain constraints on number and existence of certain keys I can get a more complete solution. Like I can ignore MAST HEDR keys, limit CNAM and INTV to 1 while check non-existence of all other keys,

     

    My question was whether this approach can be used to achieve this or whether the complexity is too risky?

  4. Not out of the box, but zEdit uses a JavaScript wrapper for xEdit's library.

    It is 'standalone' and should be import-able in a node js cli application

     

    xelib

    https://github.com/z-edit/xelib

     

    I think there are wrappers for other technologies out there too

    I have already found the limitation to using xedit utilities for this use.

     

    The ingrained problem with them is that they load all the masters and can't display records of the plugin without them. My mod may have need to analyse 50 or more mods per session. This alone coiuld take a considerable amount of time on top of the hours it already takes in its process.

     

    And frankly I don't need to know what is in the records, I only need to know the number and type of top level records present, no need for deep analysis.

     

    Follow up topic: Idenitfying A BA2 Loader Plugin - Fallout 4 Creation Kit and Modders - The Nexus Forums

  5. I guess you'll need to load a populated plugin and find out a pattern in the records that you can match using regex and thus know if it contains records.

    Done that homework. There are tags for each record type. The above theory is about counting the tags to get number/presence of records.

     

    I just wanted to have some confirmation from someone who knows plugin structure to move forward with it.

  6. So you are trying to figure out a way to identify plugins with no records, which its only purpose is loading ba2 archives.

     

    In xEdit, in the header of the plugin, there's a "Number of records" entry, what I ignore is if that info is actually stored in the plugin or calculated at runtime by xEdit.

     

    This all happens in scripts, meaning there is no user to click on menus. xEdit or xDump, load masters as well which slows down my scripts tremendously.

     

    The game may not be on the computer as well, my scripts make a cache out of the source BA2s for reuse so its not needed.

     

    There can be from 50s to 100s of mods users would like to merge. I merge nearly 80. At least 50% of them will carry a plugin as BA2s are common.

     

    That's what I referred to in the first post. The tools exist but do not provide options to tailor their behaviour for my use.

  7. An empty BA2 loader plugin is an ESP/ESL which only serves to load BA2s and does nothing else much. Some have master(s) set and some have some description, nothing else.

     

    For example, the following is a simple loader plugin content:

    TES4*               ƒ   HEDR   €?       CNAM DEFAULT INTV   
  8. What do you mean by BA2 loader plugins?

    If you mean plugins that are flagged to load ba2 archives, I'm pretty sure that any plugin will load ba2 archives by the file name ("pluginFileName - Data.ba2" and "pluginFileName - Textures.ba2") if they simply exist.

    My mod merges mods into source BA2s. Source Merge Scripts at Fallout 4 Nexus - Mods and community

     

    If a mod contains a BA2, it is extracted for merger. Plugin files get separated and archived for loading through a mod manager.

     

    So in this way, an empty BA2 loader plugin will only serve to hold space in the load order after the merge for nothing.

     

    By identifying such files I can auto remove them while merging. Right now, this process is being handled manually by the users.

  9. After trying to find a utility to explore an ESP (xedit, xdump), I found that the current such can't be purposed for my use. So after studying ESP structure a little, I have a theory that I would like someone to verify.

     

    I have taken the tags ESP data uses for identification from xedit source: https://github.com/TES5Edit/TES5Edit/blob/dev-4.1.4/Core/wbDefinitionsFO4.pas

     

    Using them I am thinking of making an identification script with the following constraints:

    1. CNAM, HEDR, INTV tags are no more than 1.
    2. All other tags except MAST are not present.

    Will this be able to reliably identify "most" BA2 loader plugins?

  10. There's pretty much only moderators around on the weekend. You might have to wait until Monday to get a response from admin.

    Thanks! I panicked, perhaps, I did something wrong or sent some bad request...

  11. I have removed the executable for now, but please tell me how I can get approval for its inclusion? (I have the mod author's permission for the inclusion)

  12. Hi,

     

    I recently published a utility mod with scripts and a compression executable, BSArch.

     

    I think its due to the very executable that my mod is marked as suspicious. BSArch is a utility mod already published on nexus.

     

    How can I lift this status?

     

    I have emailed support but they haven't responded.

  13. Why do you play with mods?

     

    Well I have different motivations with different games and largely dependent on how far the mods can go with them.

     

    Like Divinity Original Sin 1/2 and Witcher 3, I was more inclined towards bugfixes and annoyance relief.

     

    For S.T.A.L.K.E.R. series, it was bug fixes and new lands.

     

    For Fallout 3, it was prolonging my stay in the game which well couldn't last long with the available mods at that time.

     

    For Oblivion and Skyrim, I wanted to experience the game with better visuals, a bit more sexiness and quests.

     

    For Fallout 4, I was bored out of my mind with the base game, a first for a Bethesda game. Believe me, I have never finished it and even having Nuka World, I have never played it. Far Harbor I forced myself to play after couple of years, it was well worth my time though.

     

    It doesn't help that it is inherently unstable with mods more so than previous games. But I simply fell in love with the settlement system. The city builder in me pounced on this opportunity with fervent rigor, only to fall flat on the desktop, time and time again. Only this aspect of the game has made me never delete it. The stream of ideas I have are endless. from grandly ambitious projects to oddities which can never be realized in any city builder to date.

     

    How do you define the quality of a mod?

     

    Well I first read at least the first page of comments on the mod and see the bugs section. I usually avoid mods with 5 or more active bugs. I also take caution in using mods more than 2-3 years old.

     

    What have mods done for your experience of the game?

     

    The content added for building is really so much that I haven't seen everything nor have I ever utilized them to the fullest, courtesy of the weak FO4 engine. So instead I get to use a subset at one place and another some other place. Things do not just stop at building though. From performance boosting to performance killing in favor of visual greatness and simply amazing never before seen or thought possible mechanics. Though as stated, I am not interested in shooting, killing and the more traditional aspects of fallout 4 franchise.

     

    Consider that nowadays I am working on turning spectacle island into a caldera with catwalks scaling the walls to the settlement on the inner side on top of a lake in the middle. While my sanctuary currently has been turned into a water purification plant with a pipe jungle and industrial frames everywhere. I envision that it will take me over a month each for both settlements.

  14. Danse got stuck in the room with the rocket when I first attempted the quest... It has been more than 4 months since!

     

    Today I thought, why not complete the Curie questline and make her a human, otherwise I like to build settlements.

     

    Strangely she started to go somewhere north west without listening to my orders. So I followed her from Muckwater to the ArcJet Facility like a stalking jealous husband... (Nearing her, breaks the follow script momentarily)

     

    The Go/Stay work but follow gets her to continue her voyage to rekindle her apparent crush on Danse, leaving our playboy warlord in the dust...

     

    I have tried this with Hancock too and to my dismay, he also started to run for him...

     

     

    Jokes aside, is there anything that can be done, or starting anew is the only plausible option? Because, I haven't done the main quest yet, I would need at least Piper to do it.

  15. Islamabad, Pakistan.

     

     

    Before CDN, I enjoyed full speed of my connections (4Mb and 2Mb). Now I search the web for alternate download links... CDN doesn't even allow multiple download links and resume which saved my downloads every now and then (blackouts are part of life here). In a fit of rage I wiped NMM when last it labeled a series of 1GB+ mods corrupt at completion (took more than a week) which I added trusting its resume functionality.

     

    Below you'll see a partial test run of the 64MB file, it ran for more than 5 minutes. I sincerely hope the devs will be able to figure something out. If you need any assistance on my part to resolve it, I'll be happy to oblige.

     

    http://www.speedtest.net/result/4032621880.png

     

    --------------------------------------------------------------------------------
    Proxy detected: none
    --------------------------------------------------------------------------------
    --------------------------------------------------------------------------------
    Diagnosing http://filedelivery.nexusmods.com/1/1/64MB-1-0-1.rar?ttl=2147483647&setec=3412c34bd8d5afd889ac01f35694c8fc
    --------------------------------------------------------------------------------
    Keep-Alive: timeout=10, max=100
    Connection: Keep-Alive
    X-HW: 1420377163.dop013.am4.t,1420377163.cds043.am4.c
    Content-Disposition: attachment; filename="64MB-1-0-1.rar"
    Accept-Ranges: bytes
    Content-Length: 67108864
    Cache-Control: max-age=26372759
    Content-Type: application/octet-stream; charset=binary
    Date: Sun, 04 Jan 2015 13:12:43 GMT
    ETag: "1413035614"
    Last-Modified: Sat, 11 Oct 2014 13:53:34 GMT
    Status Description: OK.
    --------------------------------------------------------------------------------
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    Expected size was: 64.0 MB.
    Downloaded 3.7 MB in 578 seconds.
    Calculated speed: 6.5 KB/s.
    Maximum instant speed reached: 73.7 KB/s
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  16. The file integrity says everything is ok and redownloading the packages, installing them did the same again.

    I use Project ENB files - realistic preset, enb binary v0.221.

     

    Well anyways I have decided to wait it out, buy a better GFX and then try again. Thanks for the responses.

  17. Thanks for the response.

     

    Reinstalled the game and by installing every mod one by one and then checking, I have located the damn thing, astonishingly its enb!!!

     

    I don't see the connection but it still does the texture thing... I have uninstallled and reinstalled it to confirm.

    Can anyone make a connection or should I post it on enb dev?

     

    Right now its happening with the following load order:

     

    [Load Order]

    Skyrim.esm
    Update.esm
    Dragonborn.esm
    Falskaar.esm
    ClimatesOfTamriel.esm
    SPIKE.esm
    FixedEyeAdaption.esp
    EpisodeParallax.esp
    Real Clouds.esp
    hothtrooper44_ArmorCompilation.esp
    Riften Bigger Trees.esp
    SkyFalls - Distant Waterfall Overhaul.esp
    SkyFalls - Dragonborn Edition.esp
    SkyFalls - Falskaar Edition.esp
    SkyMills - Animated Distant Mills.esp
    SkyMills - Falskaar Edition.esp
    Skyrim bigger trees.esp
    ClimatesOfTamriel-Dragonborn-Patch.esp
    ClimatesOfTamriel-Interiors-Warm.esp
    Alternate Start - Live Another Life.esp

     

    Texture Replacers:

    Skyrim HD 2K

  18. http://i821.photobucket.com/albums/zz138/Stalker123123/ScreenShot2_zps8363ecf0.jpg

     

    reinstalled with no dawnguard, but no gain. There are no incompatibilities with plugins, at least on the surface of things... Can somebody help?

     

    [Load Order]

    Skyrim.esm
    Update.esm
    Dragonborn.esm
    Falskaar.esm
    ApachiiHair.esm
    AP Skyrim.esm
    ClimatesOfTamriel.esm
    SPIKE.esm
    FixedEyeAdaption.esp
    Unofficial Skyrim Patch.esp
    Unofficial Dragonborn Patch.esp
    Unofficial High Resolution Patch.esp
    Weapons & Armor Fixes_Remade.esp
    Weapons & Armor Fixes_Dragonborn.esp
    Better Dynamic Snow.esp
    SplashofRain.esp
    Remove Interior Fog V2 - Dragonborn.esp
    Remove Interior Fog V2 - Skyrim.esp
    Further Dark Dungeons for ENB.esp
    fantasy music overhaul.esp
    StaticMeshImprovementMod.esp
    StaticMeshImprovementMod-DragonbornTernFix.esp
    StaticMeshImprovementMod-FurnitureChestSnowFix.esp
    Dead Body Collision.esp
    EpisodeParallax.esp
    People Have Torches.esp
    Point The Way.esp
    Skyrim Flora Overhaul.esp
    Smoking Torches.esp
    Footprints.esp
    WetandCold.esp
    SkyUI.esp
    daedric_phelm.esp
    HBetterBows.esp
    HentaiVoidArmor.esp
    hothtrooper44_ArmorCompilation.esp
    Immersive Weapons.esp
    LeftHandRings.esp
    Unique Uniques.esp
    buildablehouse.esp
    Immersive Darkwater crossing.esp
    Immersive Dawnstar.esp
    Immersive Dragon Bridge.esp
    Immersive Falkreath.esp
    Immersive Ivarstead.esp
    Immersive Karthwasten.esp
    Immersive Kynesgrove.esp
    Immersive Morthal.esp
    Immersive Orc Strongholds.esp
    Immersive Riverwood.esp
    Immersive Rorikstead.esp
    Immersive Shors stone.esp
    Immersive Solstheim.esp
    Immersive Stonehills.esp
    Immersive Whiterun.esp
    Inconsequential NPCs.esp
    Wyrmstooth.esp
    AchieveThat.esp
    GrassOnSteroids_NaturalEdition_SFO.esp
    Guard Dialogue Overhaul.esp
    RichMerchants.esp
    SkyTEST-RealisticAnimals&Predators.esp
    SkyTEST-RealisticAnimals&Predators-Dragonborn.esp
    dD - Enhanced Blood Main.esp
    dD-Dragonborn-EBT Patch.esp
    The Joy of Perspective.esp
    Populated Cities 2.esp
    Atlas Map Markers.esp
    Open Cities Skyrim.esp
    OCS + Dragonborn.esp
    SoS - The Dungeons.esp
    SoS - The Wilds.esp
    SoS - Civilization.esp
    ClimatesOfTamriel-Dragonborn-Patch.esp
    ClimatesOfTamriel-Interiors-Warm.esp
    SoS - The Wilds-PatchCoT.esp
    SoS - Civilization-PatchCoT.esp
    Brows.esp
    TheEyesOfBeauty.esp
    TemptressVixen.esp
    EMCompViljaSkyrim.esp
    EMViljaInSolstheimAddOn.esp
    UFO - Ultimate Follower Overhaul.esp
    UFO - Dragonborn AddOn - Unofficial.esp
    My Home Is Your Home.esp
    Amanda.esp
    Lyla.esp
    Michelle.esp
    Misha.esp
    Alternate Start - Live Another Life.esp
    WATER.esp
    WATER Plants.esp
    WATER DB Waves.esp
    WATER Falskaar.esp
    Atlas Blackreach.esp
    Atlas Dragonborn.esp
    Better distant LOD waterfalls V3.esp
    zzLSAR_ArmorH.esp
    zzLSAR_ArmorL.esp
    zzLSAR_Clothes.esp

  19. I have recently re-installed skyrim with all the DLCs except Hearthfire and a ton of mods. I use BOSS and NMM for mod positioning in the load order. I have tried without mods with no gains. I know some of my mods do replace textures but this is plain wierd that all the NPCs in the game start sequence are perfectly fine and dandy, only the monsters and I have only, the eyes, facial accessories and hair intact, all else invisible. Also whenever such a creature comes into view or my character in third person, the whole scene becomes mustard green with all other textures getting blanketted by the same color.

     

    As the start sequence gets stuck after the prisooners should get off the carts, I tried the alternate life mod which got me out but to the dilemma described above... The mods are the latest version at the time of writing.

     

    [system Specs]

    Core i3 3.1GHz

    8 GB RAM

    HD 6950 2GB

     

    [Load Order]

    Update.esm
    Dawnguard.esm
    Dragonborn.esm
    Falskaar.esm
    ApachiiHair.esm
    RaceCompatibility.esm
    Skyrim Project Optimization - Full Version.esm
    ClimatesOfTamriel.esm
    Evil Lair of Hydra.esm
    ETaC - RESOURCES.esm
    SPIKE.esm
    TERAArmors.esm
    Brawl Bugs CE.esp
    FixedEyeAdaption.esp
    Unofficial Skyrim Patch.esp
    Unofficial Dawnguard Patch.esp
    Unofficial Dragonborn Patch.esp
    Unofficial High Resolution Patch.esp
    Weapons & Armor Fixes_Remade.esp
    Better Dynamic Snow.esp
    RevampedExteriorFog.esp
    SplashofRain.esp
    Supreme Fog.esp
    Supreme Fog - CoT.esp
    mintylightningmod.esp
    fantasy music overhaul.esp
    StaticMeshImprovementMod.esp
    StaticMeshImprovementMod-DragonbornTernFix.esp
    StaticMeshImprovementMod-FurnitureChestSnowFix.esp
    Birdsofskyrim.esp
    Dead Body Collision.esp
    Point The Way.esp
    RealShelter.esp
    Smoking Torches.esp
    ValsCraftingMeltdownAlpha.esp
    Destructible_bottles.esp
    Footprints.esp
    SkyUI.esp
    Enhanced 3rd Person Camera.esp
    AsharaPrinceOfTheWoods.esp
    HBetterBows.esp
    HentaiVoidArmor.esp
    hothtrooper44_ArmorCompilation.esp
    Immersive Weapons.esp
    isilNarsil.esp
    R18Pn - Diano Armor.esp
    SeraphineHuntedArmor.esp
    TERAArmors.esp
    Unique Uniques.esp
    Witch Elf Armour.esp
    Dr_Bandolier.esp
    Smithing Perks Overhaul.esp
    ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp
    MIDFollowMeCloser.esp
    Beautiful Riften.esp
    Beautiful Whiterun.esp
    buildablehouse.esp
    Castle Strunmah.esp
    Elvenwood.esp
    Inconsequential NPCs.esp
    RayeksEnd.esp
    RealisticWhiterun.esp
    RiversideLodge.esp
    Run For Your Lives.esp
    When Vampires Attack.esp
    Quest_SeaOfGhosts.esp
    SkyrimChimneysRW.esp
    Wyrmstooth.esp
    SkyrimCoinReplacer.esp
    AchieveThat.esp
    zzALittleSexyApparelReplacer_noskirtnounderwear.esp
    Babette.esp
    Headbomb's Better Sorting - Ammo.esp
    Headbomb's Better Sorting - Books.esp
    Headbomb's Better Sorting - Food (Normal Weight).esp
    Headbomb's Better Sorting - Ingredients.esp
    Headbomb's Better Sorting - Miscellaneous.esp
    Headbomb's Better Sorting - Potions (Normal Weight).esp
    Headbomb's Better Sorting - Soul Gems (Ranked).esp
    Headbomb's Better Sorting - Spells.esp
    FalskaarDawnguard.esp
    Guard Dialogue Overhaul.esp
    RichMerchants.esp
    Skyrim bigger trees.esp
    Sneak Tweak.esp
    dD - Enhanced Blood Main.esp
    dD-Dragonborn-Dawnguard-EBT Patch.esp
    ETaC - Villages Complete.esp
    Open Cities Skyrim.esp
    SoS - The Dungeons.esp
    SoS - The Wilds.esp
    SoS - Civilization.esp
    SoundPropagationOverhaul.esp
    ClimatesOfTamriel-Dawnguard-Patch.esp
    ClimatesOfTamriel-Dragonborn-Patch.esp
    ClimatesOfTamriel-Interiors-Warm.esp
    ClimatesOfTamriel-Nights-Level-1.esp
    SoS - Civilization-PatchSPO.esp
    SoS - Civilization-PatchCoT.esp
    FNISspells.esp
    Realistic crime report radius.esp
    ACE Realistic Fighting.esp
    ACE BYOG.esp
    ACE Speech.esp
    ACE Archery.esp
    ACE Armor.esp
    ACE Enchanting.esp
    ACE Magic.esp
    ACE Melee.esp
    ACE Smithing.esp
    ACE Synergy.esp
    vImmersiveBeds.esp
    Beards.esp
    Brows.esp
    TheEyesOfBeauty.esp
    dagi_raht_race.esp
    Noiral.esp
    EMCompViljaSkyrim.esp
    Horses for followers.esp
    UFO - Ultimate Follower Overhaul.esp
    UFO - Dawnguard AddOn.esp
    My Home Is Your Home.esp
    Alexina.esp
    Amanda.esp
    Lyla.esp
    Michelle.esp
    Misha.esp
    Stella.esp
    khajiit_replacer.esp
    getSnowy.esp
    WATER.esp
    WATER Plants.esp
    WATER DB Waves.esp
    WATER Falskaar.esp
    Waves.esp
    BarenziahQuestMarkers.esp
    Cartographers Map Markers.esp
    WATER DG.esp
    Grass On Steroids.esp
    KamiTH.esp
    KissEmAll.esp
    SPOTeraArmorCollectionPatch.esp

     

    ENB v0.215

     

    Serious HD 2K

    Better Males

    ELFX [Deleted but with left over Textures and Meshes which would have taken an eternity to delete]

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