So lately I've been working on a reskin for an armor and I've come across an issue with the textures, it keeps losing quality regardless of how I save it, mind you it's not overly noticable but it's definitely there and it's a bit annoying. http://i.imgur.com/rQOtuIG.png Tested formats: DXT1 No Alpha DXT3 Explicit Alpha DXT5 Interpolated Alpha DXT5 Using DXT5 All of these have given me the above result, over and over and I'm starting to wonder if this is a Photoshop issue or if I haven't set something correctly, I have switched between Fastest Compression and Highest Compression in several of these and it didn't change the result, the only format so far that seems to not affect compression is 8.8.8.8 ARGB 32bpp Unsigned, which would be fine if it didn't cause the file to increase upto over 5mb from 1.3mb, and I'd rather not have to make people use 5mb textures for things that are really no higher quality than default. So what am I missing here, is this a known issue people just ignore or is there a better way of saving textures properly or what? I cannot stand the thought of textures losing quality or their files being way too big, if Bethesda can save DDS textures without quality loss, why can't we? I've searched and searched for information about the format in general with texture modding, but for whatever reason information is rather sketchy and unconfirmed at best, which is odd given the sheer number of mods, but anyway.