Jump to content

FoxhoundCommander

Members
  • Posts

    33
  • Joined

  • Last visited

Everything posted by FoxhoundCommander

  1. I'm making a very basic "true to Skyrim" follower mod using my girlfriend's Skyrim character as the basis (Since we both started at the same time), basically what I really need to know is what information is there on how Serana's AI work's as a follower, I've been going through the creation kit but have had no luck finding what causes Serana's AI to let her interact with the world while following you about. I know there are mods that do this but I'm not interested in stuff like that, I want to understand how Bethesda did this for Serana, and then copy that exact process for my own follower. I've done quite a bit of searching and found various topics about it but most people seem to have never figured it out themselves or just resorted to using other mods that accomplish the same thing with different methods. Any information or guidance on this would be much appreciated.
  2. Ahhh I hadn't thought of that with PSD being an issue, I'll try some tricks and see how it goes, it could just be a case of needing to save it in a naturally lower sized format first so that the jump across formats doesn't cause DDS to flip out and ruin it, and yeah the difference isn't that noticible unless you're prone to looking for details, which when you are, has it's downsides when you get a bit OCD about things being correct. Also in my experience I've noticed that the random patches of discoloration and loss of quality tend to show through shaders like small damp patches in clothing.
  3. A mod that would be like an ingame creatable version of immersive armor. Make a new area in the smithing window where the parts of armor are seperated like so. Chest Piece: >Neck >Shoulder Left/Right >Torso >Waist And you can mix, match and attach parts like pouldrons and seperated parts in a list from various armors in the game (Like the Thieves Guild chest straps), but the Basic AR would come from the core base piece, not the attachments. effectively creating your own version of vanilla armor, all of the customization, none of the law/game breakage.
  4. So lately I've been working on a reskin for an armor and I've come across an issue with the textures, it keeps losing quality regardless of how I save it, mind you it's not overly noticable but it's definitely there and it's a bit annoying. http://i.imgur.com/rQOtuIG.png Tested formats: DXT1 No Alpha DXT3 Explicit Alpha DXT5 Interpolated Alpha DXT5 Using DXT5 All of these have given me the above result, over and over and I'm starting to wonder if this is a Photoshop issue or if I haven't set something correctly, I have switched between Fastest Compression and Highest Compression in several of these and it didn't change the result, the only format so far that seems to not affect compression is 8.8.8.8 ARGB 32bpp Unsigned, which would be fine if it didn't cause the file to increase upto over 5mb from 1.3mb, and I'd rather not have to make people use 5mb textures for things that are really no higher quality than default. So what am I missing here, is this a known issue people just ignore or is there a better way of saving textures properly or what? I cannot stand the thought of textures losing quality or their files being way too big, if Bethesda can save DDS textures without quality loss, why can't we? I've searched and searched for information about the format in general with texture modding, but for whatever reason information is rather sketchy and unconfirmed at best, which is odd given the sheer number of mods, but anyway.
  5. I have seen many mods that do different things to Skyrim's XP system. One I haven't been able to find however, is a mod that changes things in such a way, so leveling up requires an exact amount of skill increases, this is basically what Morrowind did, where you you would level up every time you gained a total of 10 skill increases. I have some experience in the creation kit but have been unsuccessful in figuring out exactly what it would require changing to get this result. Mind you, I don't wish to change the skills themselves in any way, just how many you need to increase to level up. I have figured out that if you max every skill this way, your level should be roughly 150, which while sounds very high, puts you on the same level as the greybeards, which in my mind makes a lot of sense as a cap. So if anyone knows how to pull this off or a mod that does this, that would be great.
×
×
  • Create New...