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RevenantGenesis

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  1. She was holding a light. Good call. Thanks for the reply guys, I can now stop pulling out my hair How I didnt see the light in her inventory is beyond me.
  2. I've been working on this follower mod and I'm not sure when it started, but at night she holds out her arm as if she was holding a torch. She has no torch in her inventory normally, but even if she does she doesn't use it, and prefers the mime variety. Her race is set to NordRaceVampire which in their combat data tab says they cannot equip a torch anyway. I've tried changing this to no avail. She doesn't have any AI packages, and she just has perks that fire scripts to change her outfits. I cant for the life of me figure it out. Any help would be appreciated.
  3. Okay so I finally got it working, or it seems like it. I tried using the script posted above but it still didn't work, but I could have entered the properties wrong. I also referenced Ciri but it seems like her clothing is managed through a quest, and from what I've read before you can create a quest that starts when the game starts you have to first generate a .seq file which I don't know how to do yet. I could be wrong about this though. But when Levionte said that he used perks it gave me this idea. What I did was I created a Magic Effect with the Script archetype, and Self and Constant Effect as the other options. Then on that magic effect I created this script, and set my No Hood Outfit as the property in the CK. Scriptname OutfitReplacer extends ActiveMagicEffect Outfit Property NewOutfit Auto Event OnEffectStart(Actor akTarget, Actor akCaster) utility.Wait(5.000000) akCaster.SetOutfit(NewOutfit) utility.Wait(5.000000) Debug.Notification("WORK") EndEvent The debug notification is there to let me know the script is running, and this also works without the Utility.Wait(5.000000) before the set outfit command, I just had this here to see the effect happen when night turned to day when I was testing. Also, the change outfit script that I was using before was; Actor Property SkyNPC auto Outfit Property NewOutfit auto SkyNPC.SetOutfit(NewOutfit) which compiled but seemed to do nothing. akCaster.SetOutfit worked once I switched to it. Then I put that magic effect on an Ability with the same conditions that the vampire sun Stamina damage conditions had. S GetGlobalValue Gobal:'GameHour' <= 19.00 AND S GetGlobalValue Gobal:'GameHour' >= 5.00 AND S IsInterior NONE == 0.00 AND S GetGlobalValue Gobal:'DLC1EclipseActive' == 0.00 AND Then I created a perk that called that Ability that I then put on my NPC, then she began putting on her hooded outfit when she went outside and was in the sun. I then repeted the process again and created night versions of everything (Perk, Ability, Magic Effect) for the Night Outfit, but on the conditions on the Night Outfit Ability, I put this; S GetGlobalValue Gobal:'GameHour' > 19.00 OR S GetGlobalValue Gobal:'GameHour' < 5.00 OR S IsInterior NONE == 1.00 OR S GetGlobalValue Gobal:'DLC1EclipseActive' == 1.00 OR And just like that she is now taking off her hood when she goes inside or is the night, and putting it on in the sun. If I repeat the process for more outfits, there is a condition that can be put on the ability that will track which day of the week it is as well, giving her a different outfit every day. Though I haven't tested this yet, i'm pretty sure its gonna work the same when I do it. Thanks for the help guys. It got the gears turning, Cheers.
  4. Awesome thank you guys for the input. I'll definitely be looking at Ciri if the script TobiaszPL posted doesn't work. It looks very similar to the script I was trying to use, but I'm new to scripting aoni probably messed it up. Will be back with an update.
  5. As simple as it sounds I cannot for the life of me figure out how to change my followers outfit depending on the time of day. I'm working on a vampire follower and I want her to equip a hooded version of her outfit when the sun rises. I have pretty general knowledge in the CK, so I thought I could look into how Serana does it, but it's pretty complicated, and tied into her quest. I feel that making a quest is probably the way to go but I don't have much knowledge in creating quests to accomplish what I'm trying to do. I also tried putting a script on her that tracks the time of day and change the outfit there but I don't think that's the way to go as it didnt work. If I could I'd like her to change to the non good outfit indoors as well, or maybe even different outfits depending on the day, but I could settle without it. Any help would be greatly appreciated.
  6. I'm trying to merge the bound bow from one of my mods onto another one of my mods with the Creation Kit. Onto a Dremora follower I created for personal use to be precise, then figure out how to get him use it (as hard as that is in itself). The issue i'm having is that the bow crashes when I try to cast it's spell when i'm testing to see if it works with only the follower's .esp active. The only thing I can guess is that I am missing one of the files necessary for the spell to work. Also keep in mind i'm pretty much a noob, so i'm not familiar with something that has as many files as the bound bow spell. If someone know's the names for the objects necessary involving vanilla bound bow I feel like I would be able to single out the file that I am missing. Any help would be greatly appreciated. Here's the objects that I have so far. BoundArrow BoundArrowProj BoundBowSpell BoundBowEnchantment BoundBowEnchEffects BoundBowFFSelf No mystic because it doesnt apply to this Bound Bow. EnchBoundBowFX BoundWeaponBow I didn't include the EnchBoundSwordFXS effect shader because the EnchBoundBowFX is pointed at the vanilla "EnchFireFXShader"
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