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SigynX1

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Posts posted by SigynX1

  1. 5 minutes ago, LeLeon said:

    To me, the whole manifest ID fuzz makes no sense. There are a dozen manifest IDs in the players appmanifest_377160.acf for the dozen FO4 main files as main game, DLCs PLUS english depots of all that PLUS your chosen language of all that.

     

    WHAT manifest ID and WHERE replacing is the thing we want to know. Btw. every ID/manifest in that file fits to the depots of SteamDB...

    Did you mean the manifest entry of the NEW UPCOMING DLC when it comes out and before people launch steam?

    The only thing that makes sense to me is the part about the file's read-only, but only after we added the entries of the new DLC. Otherwise steam will constantly try to update FO4 after the update is released.

    Ah this confused me also... I think you are correct that we do this after the update is out and before launching the game, because everything on mine also matches right now.

  2. In response to post #47160845. #47161255, #47165610, #47166660, #47168055 are all replies on the same post.


    BlindJudge wrote: This week we have again taken a peek at the mods that are out there and (hopefully) come up with some real crackers for you to check out. TerrorFox1234 has found a great mod collection that is all wrapped up into one nicely bundled 'utility' mod, SirSalami has found some new ways to spend his time in New Vegas, and I have found a mod that was produced following the AMA session I had with Elianora.

    We've had an anonymous submission that I checked out and really liked, their selection is a total redesign of Sanctuary from Fallout 4 that adds many new buildings, fixes the bridge and also changes the road layout - be sure to check it out.

    We love to hear your selections, so if you have a mod you would like to submit to the community (not your own), please check out this new and handy form. Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how we have below). Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are just our personal picks. That said, hopefully, you'll find something you may not have seen before. Who knows, maybe we'll even learn a little about each other along the way.


    SirSalami
    width=600,height=353https://staticdelivery.nexusmods.com/mods/130/images/62727-0-1483913533.jpg[/img]
    Mod: Take Your Time
    Game: Fallout New Vegas
    Author: ClockworkManatee

    Bartering, crafting, hacking, lockpicking, reading, repairing, and weapon modding: these are specialized skills that should take time to properly perform. That's why I always roll my eyes a little when my character can seemingly repair a rifle in literally, no time at all. This mod seeks to rectify that.

    Elegantly fading to black when you initiate an appropriate action, the mod will then calculate how much 'time' will be spent on the task based on your character's expertise before returning control to you. Though this happens very quickly for the player, the time that passes will affect your character and the world accordingly, making performing these tasks a meaningful commitment rather than a simple chore.

    Fully configurable via MCM, this mod is an excellent addition for immersion seekers and survivalists alike.


    TerrorFox1234
    width=600,height=353https://staticdelivery.nexusmods.com/mods/110/images/81736-2-1485275581.png[/img]
    Mod: Utopium's Utility Pack
    Game: Skyrim
    Author: Utopium

    Utopium has slowly been taking over a small section of my plugin list. He creates simple yet effective mods that are hard to live without once you get used to them. I was more than pleased to learn that he has packed up most of his little knick-knacks into one plugin.

    Since this is merge of multiple mods, I’ll just give a quick description of each. Be sure to check out each individual mod’s page to get more details!

    Utopium’s Utility Pack includes:

    Better Free Camera - This is a MCM allowing for fine control of free camera settings, HUD settings, FOV settings, and Time Multiplier settings. Camera Scripter - This is an API and MCM for creating custom camera automations. I haven’t actually made use of this, but it seems like a great way to make a trailer for an upcoming mod. Don’t Push Me While I'm Talking - This mod is a simple SKSE plugin that toggles clipping mode for your character when locked into dialogue with NPCs. This prevents other NPCs from pushing you around. Get Over Here - Another MCM. This one allows you to set hotkeys for moving NPCs around. Great for getting rogue townsfolk unstuck or moving your companion back to your side. Horsing Around - This mod allows you to zoom in on your character a bit closer while riding on horseback. It also disables the forced perspective change when drawing and sheathing your weapon. Let Me Pass - This mod allows you to move NPCs out of the way without the need to equip a spell or item. Simply push against the NPC for a few seconds and they will teleport out of the way. Notification Log - This mod logs all of the notifications that pop up so you don’t have to worry about accidentally missing something. The log is accessed via the MCM. Put On Some Clothes - This is a quick fix for those occasional conflicts that wind up with an NPC walking about naked. Some settings are configurable via an MCM. Quick Deposit - This one allows you to set a hotkey that, when pressed while looking at a container, brings up a selection menu with various options for depositing specific types of items. This on is high configurable via an MCM.


    I will also mention Continue Game No Crash which not everyone may want. You can read up on this one and decide for yourself as there’s no way to quickly give an explanation. That being said, there are two versions of Utopium’s Utility Pack available for download; one with CGNC included and one without.


    BlindJudge
    width=600,height=363https://staticdelivery.nexusmods.com/mods/1151/images/21413-0-1484849022.png[/img]
    Mod: No More Radio Station Notifications - NMRSN
    Game: Fallout 4
    Author: KernelsEgg

    Some of you may have heard the AMA (Ask Me Anything) that we held recently with Elianora. It was a great evening full of insight, great questions and interaction within the community. There were many questions asked about modding, but one that jumped out at our member 'KernalsEgg' was "What mod would you most like to see created for Fallout 4?"

    Eli mentioned that the one thing that frustrates her in Fallout 4, more than anything else, is the constant pop-ups that occur when you come into (and leave) the range of one of the many radio stations. Well, this mod does exactly what it says in the title and removes the intrusive text for your UI.

    Did it get Eli's seal of approval?

    "MY f***ing ETERNAL GRATITUDE FOR YOU DEAR SIR/MADAM." - Elianora

    I guess that's a yes.


    (Guest submission)Anonymous
    width=600,height=363https://staticdelivery.nexusmods.com/mods/1151/images/21065-6-1483690568.jpg[/img]
    Mod: Sanctuary Lives Again
    Game: Fallout 4
    Author: greekrage

    Sanctuary Lives Again is a ground-up overhaul of, well, Sanctuary. SLA contains many new buildings such as a police station, bank, church, cemetery, schoolhouse, hotel and many more. The road has been re-routed so instead of ending in a cul-de-sac it now circles around back to the newly designed bridge. Several buildings are designated for a specific profession, such as medical, food, weapons, etc.

    The level of detail is simply excellent. From the fish stands to the interior detail of each building, is well thought-out though there is more than ample room for anyone to let their creative juices flow to add or modify according to their taste. I personally like the fact the mod author has left several spaces empty to do with as I please. The balance between residential and commercial areas is excellent. Neither are overbearing over the other. This mod gives me a warm feeling as if I am truly coming home after 200 years in cold storage.

    Every week, we feature a few mods that have caught our staff's attention, as well as some that were submitted by you, the Nexus Mods community. If there is a mod you'd like to see on this list, then please check out this quick and handy form.

    If you haven't already, feel free to follow us on our social media channels where we'll keep you up to date with the latest site news, articles and much more.

    twitterbutton.jpgfacebookbutton.jpg



    Thanks, and have fun modding!

    greekrage wrote: I would like to thank whoever submitted my mod..
    THANK YOU...much appreciated. :)
    Sarinia wrote: @Blindjudge - Another great collection of useful mods, some of which I had not seen before. Thanks to the staff for sharing.

    @Greekrage - I didn't submit submit your mod, but I was very happy to see it included here. All of your rebuilt settlement mods are outstanding. Kudos!

    greekrage wrote: Thank you sweetie!!!
    elr0y7 wrote: It's a great mod, I've always been opposed to installing pre-made settlements, but after seeing yours I think I might change my mind, you have great attention-to-detail and everything fits. I'm tired of rebuilding Sanctuary every playthrough anyways ;)


    I haven't been on lately or I would have thought to submit it too. Like Sarinia, I was happy to see it here. You are a settlement building genius, Greekrage.
  3. Thank you so much for fixing this. I had the problem for a couple of weeks but noticed yesterday that it was working again. My workaround during that time was to also download straight to NMM which did show the download. New files don't always download to NMM easily so I'd sometimes have to wait until the next day and click it again. I am OCD about being able to endorse. LoL

     

    If I notice it happening again, I will post here. Thanks again!

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