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Everything posted by Kaelzor1988
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I really want to learn how to start developing mods for myself and the community of this great site. This is the only site I go for my mods because most other sites I have to "Invest" in website for the really good mods, but the staff and players are here are so much more better. I borrowed my dads computer because my ASUS is having problems, but I've been trying to mess around with RedKit and so far as I can tell, it seems like only a dungeon and world buildier. Am I possibly missing something or do I need other programs for what I want to do? I know for games like Fallout 3 and New Vegas, I'd need a program like GECK to design mods, so does Redkit let me play with everything or only as map builder? I have the patience, time and willingness to learn how to make mods, so anyone who'd have the patience with helping me learn, I'd be greatly appreciative to them for any help they can give.
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I'm confused on how to run the Readius mod. I read one description about using both the FOSE and FOMM to run it , I know what both are and I have both, but I've never used FOSE in my life. Can anyone explain to me step by step how I would go about getting this to work without screweing up my files and creating a mess like when my pc crashed on me? Thanks in advance.
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Cant Run FOMM With FONV Anymore
Kaelzor1988 replied to Kaelzor1988's topic in Fallout New Vegas's Mod Troubleshooting
Can a mod or admin close this out please? I got the issued solved and tons of thanks to everyone for their help :). I can mod my NV game again hehe :) -
Cant Run FOMM With FONV Anymore
Kaelzor1988 replied to Kaelzor1988's topic in Fallout New Vegas's Mod Troubleshooting
It finds new vegas just fine, but then it crashed and FOMM shuts down on me. So Ill try my idea and yours and see what I can come up with. I ve had do a lot of cutting and pruning with other games in order to get cheats or exp content to work. -
Cant Run FOMM With FONV Anymore
Kaelzor1988 replied to Kaelzor1988's topic in Fallout New Vegas's Mod Troubleshooting
Well I already tried changing my download location as well. I had delete my Fo3 folder entirely, uninstall the game and reinstall it to fix the issue i was having with it and FOMM working together. New Vegas is in my Steam folder, but yeah I'll take a look and see if I can utilize your idea. I could also do what I did with Fo3 and see if that works. delete the entire folder, then uninstal and reinstall. -
Ok. my computer just crashed a lil bit earlier. Not really crash, but got hit by a virus that wiped everything from my desktop and all my folders, files, etc... I figured out how to save my ability to mod with Fallout 3, but I cant mod with New Vegas anymore. I got this crash dump error, but I dont understand a word of it. Any help would really be greatly appreciated. Thursday, September 01, 2011 - 9:04:12 PM Fomm 0.13.21 OS version: Microsoft Windows NT 6.0.6002 Service Pack 2 System.UnauthorizedAccessException: Access to the path 'C:\Games\FalloutNV\Install Info\load order backup.txt' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at System.IO.StreamWriter.CreateFile(String path, Boolean append) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize) at System.IO.StreamWriter..ctor(String path) at Fomm.MainForm.exportLoadOrder(String path) at Fomm.MainForm.MainForm_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) What doesnt make sense to me is that it does have authorized access. I run it the program as Admintrastor just to make sure the program runs. No I havent had any other issues. I didnt have any virus problems until I started letting my lil brother play on my pc and I'm no longer gonna allow it because of this.
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Ok hey guys having another issue, but this time it's with two gun mods. The Issue I'm having is after I downloaded them, they wouldnt show up in locations where they were supposed to. I keep getting the Red ! mark where they should be, so I decided to remove them from my FOMM and now my game is crashing 3 minutes in after every load. It wasnt doing it before, but now all of a sudden it is. I had a problem similar from a different mod that was for armor and went rogue on me, but I dont even get an error message like I did with the last one...Any ideas what could be happening? I'm tired of uninstalling my game, FOMM and then reinstalling everything back on. Both the gun mods I downloaded are two of my favorite guns on another game I play thats a MMOFPS. So yeah I'm complelty lost on how to figure out what is causing the crash, but it cant be anything other than these two cuz theyre the only files I removed. These are the two mods I downloaded: G36C http://www.fallout3nexus.com/downloads/file.php?id=9440 G36 Assault Rifle http://www.fallout3nexus.com/downloads/file.php?id=3563
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Ok awesome, thank you so much! I should've been more clear on the new patch and FOMM. what I meant was it'll help run everything properly, FOMM More in particular because of the Archive. Archive approves the meshes and custom skins and everything, FOMM just makes sure it gets uploaded without conflicting with anything. If not then ah well, I probably just misunderstood what you meant lol. Anyways again thank you so much. If I have any more issues or questions I'll be sure to post them! [Edit Extra Question] Ok I got everything understood so far about what you said, After loading the files to the FOMM, can I leave them compressed or do I have to extract them ? they ran perfectly fine compressed on the other version I had, except for the mesh/texture problem lol...
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Sweet got it downloaded. Thank you. Now I have the 1.7 patch for FO3 the most recent version of FOMM, now all I need to do is upload my mods, click on Archive Invalidation through the Tools menu and then launch the game? Downloading the Patch and new FOMM, will also help with the textures problem I was having most likely caused from running a outdated FOMM correct? I know the ArchiveInValidation program is the Secret Ingredient, but I just want to make sure I'm not missing anything.
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yeah I kept placing CALBRI under my expansion packs. So basically make sure I keep any .esm files up high over any other reg files that get uploaded that arent esm, k gotcha. As for my version of FOMM, should I download a newer version or just keep rolling with what I got ? Everything else I uploaded to FOMM seemed to be a .esm file and I'm actually using a old version of FOMM I think its called 0.9.9. I got it from a different site where one of people referred me to here because he said you guys are really ontop of your files and know your stuff. [Edit Patcher] Ok scratch the part aboutt he patch. I just got it to go. I downloaded it into a compressed file and opend the file location to use the launcher. I'm completly updated as far as I know with the 1.7 Patch.
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Ok so basically. If I'm going to upload my files using FOMM, I want to click the Toggle Invalidation button after I've uploaded all the mods i want to use before or after I click activate? From what I read from the responses, that's the step I seem to be missing and was just running around with chameleon weapons because of it. Dont get me wrong, I got a huge kick out of it. I just downloaded the 1.7 Fallout 3 patch. Right now I left it as compressed. Where do I to put the file at, so the game updates properly from it ? As for the CALIBRI, yes I was talking about a specific, order, but you already answered it for me. Place it like so is what I'm Guessing: Zeta.esm CALBRI Arms_Dealer_V2 And then add any mods that dont require CALIBRI after that ?
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Hey everyone! I have Fallout Game of the Year Edition I'm new to this modding bit, but so far I've gotten certain things down. I mostly upload my files through FOMM, but I've noticed a few gun mods I got from this site, dont exactly like their surrondings lol...They act like chameleons and change colors with the surronding areas when I move around the Fallout landscape...Can someone help me out by explaning possibly what it is that I'm doing wrong, oh and also, i tried that extracting and moving files over, but when it comes to the textures and such, it doesnt matter if its for armor or a weapon, it overwrites my current folders...Like I uploaded the guns mod to my FOMM and then a housing mod. The housing mod wanted to save over the guns files...One last thing. can someone link me a picture of a proper setup for the CALIBRI using the FOMM? (Also I dont know any other the Abreviations for other programs so if you use them, please include their name so I understand entirely and dont get lost and ask any more stupid questions lol) Thanks everyone! [Edit] I forgot to add, that I have left all my files in their compressed form and reinstalled my game because I had a rogue file no longer existing in my Fallout folder that was causing the game to crash every 5 minutes if that. I'm not worrieda bout downloading the patches for the expansion because i have those already installed. Do I need to patch my game itself in order for the mods to work properly besides just downloading the mods updates themselves?was another question... Sorry