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kuro1n

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About kuro1n

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    Sweden
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    Lineage 2, Skyrim

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  1. I think we're done here. ;D
  2. That is EXACTLY what I get. And that is EXACTLY what i doubt he can make, happy?
  3. I could believe in a multiplayer mod with various bugs if a serious modding team worked on it, but to essentially make a "mod" like this, no i dont think this is even remotely possible to do well, what happens if one person have a mod and the item gets transferred to the other? Broken savefile? Theres so many issues here.
  4. Its so helpful when people just say "Bad idea" completely not douchebag move. Wish people had sense to elaborate their thoughts instead of just giving useless negative comments.
  5. http://www.thenexusforums.com/index.php?/topic/467652-the-elder-scrolls-moon-and-star Others have the same idea to remake Morrowind. ; )
  6. Is that some highpoly version? looks very high for a spear+shield.
  7. Yes this bothers me greatly as well... But then again i dont think the land is very big either. ; )
  8. Yea i kinda came to the same conclusion but the small scale this mod would be for it wouldnt be very serious as long as there is a way to ban/kick a user. : )
  9. No I cant say I have a new take on the project as I am a artist not a programmer. However saying its impossible to create is wrong, its certainly possible to support some kind of multiplayer, oblivion reborn had synced stats, npcs, animations (afaik) and some other things but they stopped with the project when they got some commercial project started. The problem imo is that the ones capable of doing a mod such as this will need a lot of time and they could spend this time on making money on a commercial project instead. How many would choose to work on a mod for free over potentially making money instead, me and a friend of mine have worked with mods and projects but ended up quitting due to better opportunities showing up as we progressed. EDIT: Id say the biggest challenge is to get the data that is transferred optimized so you dont have lots of unnecessary data being transferred. I mean if they didnt have so high latency or lag it would most likely look quite decent.
  10. *sigh* I challenge you to explain a practical approach for integrating a remotely controlled compaion online, having the two clients to render the same world and actors and each one playing as the pc in their client. Having previously worked with OB and FO3 engine and programmed some online applications, I see no serious way to achieve this. But if you have the knowledge, I'd love you to share some concepts with us. Your pretty words and "*sigh*" doesnt make it harder, as there has been mods for oblivion where mutiplayer has been supported (not perfect but its there, a fast search revealed oblivion reborn for example and I've seen friends jump around in a somewhat laggy shared environment) I dont see how you can be so certain that cant be done for skyrim, a new game a new engine where the mod tools arent even out yet so I think you should stop acting like a besserwisser. Also as this is a new engine that will most likely be used for other titles there is a chance they tried to make the engine somewhat adaptable for future uses. EDIT: Spelling etc. EDIT2: To save some time you could for example check http://www.qwerty-games.com/viewvc/OblivionReborn/ for the oblivion reborn source.
  11. I think you can get it by marking a enemy while you have the console open otherwise you can most likely find it in the UESP Skyrim wiki: http://www.uesp.net/wiki/Skyrim:Skyrim Best of luck. : )
  12. Yes I'm not blaming you, just sent away a pm to a moderator to make the thread sticky I hope that will make it easier for others in the future. And welcome. : )
  13. Post here: http://www.thenexusforums.com/index.php?/topic/466144-modding-resource/ Wish some mod would make it sticky so we wouldnt have all those unnecessary threads. : (
  14. If you rip someones work off and use it without giving the person who did the work credit or ask them if its fine for you to use it you are stealing.
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