*sigh* I challenge you to explain a practical approach for integrating a remotely controlled compaion online, having the two clients to render the same world and actors and each one playing as the pc in their client. Having previously worked with OB and FO3 engine and programmed some online applications, I see no serious way to achieve this. But if you have the knowledge, I'd love you to share some concepts with us. Your pretty words and "*sigh*" doesnt make it harder, as there has been mods for oblivion where mutiplayer has been supported (not perfect but its there, a fast search revealed oblivion reborn for example and I've seen friends jump around in a somewhat laggy shared environment) I dont see how you can be so certain that cant be done for skyrim, a new game a new engine where the mod tools arent even out yet so I think you should stop acting like a besserwisser. Also as this is a new engine that will most likely be used for other titles there is a chance they tried to make the engine somewhat adaptable for future uses. EDIT: Spelling etc. EDIT2: To save some time you could for example check http://www.qwerty-games.com/viewvc/OblivionReborn/ for the oblivion reborn source.