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Posts posted by trees415
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So I thought I would take the plunge and just wet my feet a bit and try some simple modifications to some textures. I tried and well....failed, quite badly. I am very familiar with photoshop, however what I am not familiar with is the nvidia plugin and how it works, what file type it needs to be saved as ect.
What I did and how it didn't work:
-Applied some basic filters to some weapon textures to make some detail stand out a bit, also attempted to recolor one as well.
^Did not work properly when brought back into the game. The texture did not wrap properly on the weapon and parts were black and gray. Im almost positive this has to do with the mip maps however im not sure how to solve my issue.
-Nvidia plugin gives me an error saying the image must be in a multiple of 4 when it is (1024x512) when trying to use existing mip maps. I do not get the error when generating them from the plugin. The second option crates and issue in itself because it will resize the texture to 2048x512.
So where do I stand? I know what I want to do with each texture but im very confused on why things are not working. I have searched in oblivion tutorials, youtube, this forum and I have yet to see any information explaining my problem. To anyone who can help me in anyway I would be truly greatfull.
When you go to save your texture, try setting it to generate its own mipmaps instead. Also, I'd strongly suggest avoiding changing any settings or doing any unnecessary editing from within the NVidia plugin itself, as I've found that it is often the main cause of texture glitches.
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You could do it for your own game if you have a copy of Oblivion and the time/determination to invest but you can't share it.
I think he was expecting you to unconditionally do all the work for him.
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Wow, I wish more people were as devoted to homebrew game development as you are, this is really dope. Great work man!

Cities are kinda.. meh.
in Skyrim LE
Posted
Well, think about it. While they far surpass the hardware capabilities of consoles, PC's nevertheless still make up a very small portion of the video game market. So why would any logical game developer even waste the time to make games for PC as well? I think there exists a point at which we gotta be grateful that they even put this much detail into it, let alone that they are willing to use and develop off of a game engine that is easy enough for 3rd party content mods.
Sure, the cities could be bigger, but they could also be smaller. Lucky for pc gamers, there are a lot of talented people who will design some incredible game mods.