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I got it to appear by moving the mod files to the game's data folder
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New playthrough with mods from A Story Wealth. MCM will not appear when I pause the game so I have no access to MCM. any ideas?
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Walton Goggins is an acclaimed actor from The Shield and Justified, and lead actor in the new upcoming Fallout series. A preset for him would be great if one isn't being worked on already. This is just a random image I found on Google I'm using for visual aid. Haha
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Long story short, I'm starting a vanilla playthrough to troubleshoot a bunch of mods I have running in MO2 In game I currently can't hit start or select with a xbox 360 or a ps4 controller and there are no options to change the keybinds in options I have no way to access the in game menu, switch to 3rd person , or save and exit the game. I do have F4SE running but I don't know what setting could be causing this issue with my controller
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I'm starting a new installation / playthrough and this is my first time installing mods on MO2. The last thing I need to figure out is where to install CBBE and Body Slide with with MO2. On my last install they installed to the data folder and worked no problem. The file structure for MO2 is different and I definitely screwed something up because nothing in BS is loading properly. I'm hoping someone with MO2 and Body slide can check their files and show me how they have it set up.
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I'm the author of a mod called Corporate Wasteland that changes the names of food and drink items in the game. With my current loadout, the only items that aren't getting sorted are the ones I renamed. I would like to make a patch for this myself if possible, but not sure how I should go about it exactly. Would I just need to open VIS-G in creation kit and rename the items manually or is there an easier way?
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Talking about this mod here https://www.nexusmods.com/fallout4/mods/25736 (Thicket Executions) and yes I know it's not a bug but I still need to know what to do to get the settlement working
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This is my third playthrough using Thicket Executions... I did make the mistake of having it installed before draining the quarry...so I ran the console commands to get the raiders/Thick to show up...so I kill all the enemies, unlock the workshop... open the pipboy, Thicket is listed in workshops... so I set up a radio beacon and no one shows up. I try to run a supply line there but Thicket does not come up on the list, and I can't move settlers there. This problem is listed under bugs and resolved as "not a bug" but when you read the bug description , they don't say how the problem is fixed if it was... if anyone has any ideas to get it to work let me know please
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I'm at level 40, I go to Thicket, read SUlly's holotape, no quest is triggered and if i go up to Sully he just says "yeah?" If I kill Sully and try to drain the quarry , nothing happens when i get to the drains and try to turn them One problem it could be is I'm using the Thicket settlement mod, but on previous playthroughs, i've never had a problem using it. For now I'm going to uninstall that mod and see if I can do the quest then....but if If I still can't do the quest I won't know what to do removing the Thicket Executions mod did not help... if i take the Pull The Plug quest ID and do a CC to complete the quest, nothing happens either. I'm at a loss now I'm wondering if there is a way to just bypass the quest..or something
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I'm using Sim Settlements with Rise of the Commonwealth, I made Preston Garvey the city leader of the castle and since then I don't think he has given me any minutemen settlement quests, I currently have no settlement quests to do at the moment either... usually after you finish one you are told to talk to Preston to get another one. Will he stop giving you quests if he's the leader?
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My radio station works (until it doesn't)
js303 replied to js303's topic in Fallout 4's Creation Kit and Modders
I'll give it a try but just copying and pasting script could cause more issues...we'll see. Thanks for your help Ugh... I tried that guys method the first time and I gave up halfway through because it was so tedious.. he should have at least gave us a script to copy/paste..and even then he had trouble explaining what the script did. But maybe it will be easier this time. -
I recently made my own radio station that I'm not uploading here..and it works... but if I change the station for a couple minutes and go back to it there is no music and I have to load a previous save of when it was still working... then it plays again. So as of now the station works as long as I only listen to that station. I also had a couple people testing it tell me only the first track plays on repeat... and I have no idea why that is happening. Anyway the mod is clearly broken and trying to figure out what I may have done wrong. Any help appreciated. I was going by the directions in the video. I'm pretty sure I did everything right and the randomize script from the video does work (when I play it). It's possible I missed a phase action to put into the quest but i don't know for sure
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I'm looking for a mod where you can just hit a hot key (and/or an item to put in favorites) that will trigger a script to eat one of any cooked food items you have in your inventory, maybe excluding any food items with rads or perk boosts. Sick of scrolling through the pipboy every time I need to eat. Thank you guy who posted below I'll give it a try
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"It might be better for you to simply replace the main menu music after all." I've done that too, believe me. I'll try using a defrag program and see what happens.
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I don't get a CTD but every once in awhile (enough to the point when I avoid using it) using VATS will just freeze the game and I have to open task manager to close the game. It tends to happen when there are more enemies in the area. I'm using a better VATS mod, better locational damage and advanced AI tweaks ... those are just a few I can think of that may be effecting it.