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Cicada3301

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Everything posted by Cicada3301

  1. Thank you for detailed information, I'm running checks on subject I would like to play animation (actor NPC) and conditions are matching, at least it's sitting == 3 (checked with papyrus actor method), furniture (idle marker) has all keywords and conditions (it's actually the CounterBarLeanMarker), the only one thing I have no isea how to check is IsEnteringInteractionQuick for NPC for interaction with this marker I use SitTarget package with target of this idle marker, could it be the reason it's not working? It's strange after all, because even if this idle runned on the original innkeeper leaning on their marker in tavern, it still does nothing
  2. For idleWithTarget - yes, I tryed use it at least with idle marker, no result (shouldn't it be used for two actors, like standing vampire feeding?) Some idles surely require already playing idle (like book turn many pages, NPC won't do it if no book in hands) but I tryed to play wiping idle then NPC using CounterBarLeanMarker & CounterLeanMarker , and still playIdle(wipe_idle) returns False, like it wasn't loaded or conditions for playing wasn't match My actor uses CounterBarLeanMarker via package (sit target or something), but I tryed make common innkeepers play this idle and still no result. I tryed to look for idles in animations window in creation kit, but I didn't find wiping anim, maybe this one could tell more about how and where it must be used? surely it's not loose animation, so it can't be played by it's own
  3. Yes property filled, I tryed new game as well as existing save (because sometimes you must start new game to make things work) And I tryed send event with debug and play idle on actor, no luck with both of them. It was akSpeaker in dialogue topic though, could it be why it doesn't work? I thought it's a matter of furniture marker NPC use, there are 2 counter animations and only one of them about bar counter (it even has a keyword for it), but neither work with this wiping idle About conditions of animation - if it has no any condition that's really strange why it doesn't work no matter case it called
  4. I'm doing it for SE, this idle is in script properties in Idle type (on screenshot), base game without installed/enabled any mods on MO2, no DLC choosen in CK I could be wrong about this particular idle, but also could swear innkeeper (I believe Keerava) used it in front of me, perhaps it was added by some mod, because it appeared on modded game Edit: LE removed from title because not the target version
  5. Hello, I'm trying to make NPC to wipe counter while in dialogue with player, there is one idle called 'BarCounterWipe', but PlayIdle() returns false, if NPC is or isn't leaning on counter I saw innkeepers do that sometimes, but rare, so is there a way to make NPC playing barkeep role wipe counter by demand in the script?
  6. its not a hardware problem, it just because of 1,5 gigs of face textures in loose files. if you pack them in ba2 archive problem will disappear every huge retexture mod must be packed in ba2
  7. The NPCs began to interrupt the animation, this is evident on a large number of NPS, not only on Forsythe. What can cause such a bug? gif with bug on gfycat
  8. I'm trying to port one mod which changes vilja face, it works well except face texture, it is pink and i dont know how to fix it. could anyone help with it? mod, if needed
  9. I used to be an adventurer like you, then I took an arrow in the knee.
  10. i think it something with my SSD where installed game
  11. after I left the game it was left in RAM and not cleaned by the task manager, with each re-entering the game and closing it again remains in memory and can fill all the memory. What could be the problem?
  12. I have a texture issue when weapon in hands, how i can fix it?
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