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Dezenzerrick

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Posts posted by Dezenzerrick

  1. Hello all,

    Before I go off and upload a mod I've been working on, I thought I'd check here.

    I'm upscaling the Dragon Alphabet (the letters you see on the word walls and when the greybeards shout at the floor) from 1k to 4k.


    My question is, would I be able to safely upload this file?

    I haven't re-created the textures, I simply scaled up the resolution of the diffuse and normal maps.

    Thanks

  2. Basically the title says it all. Trees have this weird white outline when against fog or smoke. I've disabled AA and AF to no avail. Tried disabling AO, transparent MSAA, transparent SSAA, FXAA, and nothing changes. I don't use enb or Real Clouds.
    My mods (in load order are):

    Skyrim.esm
    Update.esm
    Dawnguard.esm
    HearthFires.esm
    Dragonborn.esm
    Falskaar.esm
    ClimatesOfTamriel.esm
    SPIKE.esm
    portal2mod.esp
    HighResTexturePack01.esp
    HighResTexturePack02.esp
    HighResTexturePack03.esp
    Unofficial Skyrim Patch.esp
    Unofficial Dawnguard Patch.esp
    Unofficial Hearthfire Patch.esp
    Unofficial Dragonborn Patch.esp
    Chesko_Frostfall.esp
    AOS.esp
    StaticMeshImprovementMod.esp
    StaticMeshImprovementMod-DragonbornTernFix.esp
    StaticMeshImprovementMod-FurnitureChestSnowFix.esp
    83Willows_101BUGS_V4_HighRes.esp
    charcoal.esp
    Lost Art of the Blacksmith.esp
    RedMountainErupts.esp
    SDO Full-LOD - Giant Campfires.esp
    SDO Full-LOD - The Morthal Swamp Light.esp
    SDO Full-LOD - Waterfall Effects.esp
    SDO Full-LOD - Whiterun Trundra Creeks.esp
    skyBirds - Airborne Perching Birds.esp
    Skyrim Immersive Creatures.esp
    Skyrim Immersive Creatures - DLC2.esp
    ValsCraftingMeltdownAlpha.esp
    DYNAVISION Dynamic Depth of Field.esp
    Footprints.esp
    SkyUI.esp
    AMB Glass Variants Lore.esp
    Cloaks.esp
    Daedric Dawnbreaker.esp
    Hirl Craftable.esp
    hothtrooper44_ArmorCompilation.esp
    Immersive Weapons.esp
    impgen.esp
    Insanity's Daedric Sword.esp
    Insanity's Dragonbane.esp
    Insanity's Glass Sword.esp
    StormLord.esp
    Twohanded Dawnbreaker.esp
    Dr_Bandolier.esp
    LC_immersiveLoot.esp
    HarvestOverhaulDawnguardDragonborn.esp
    HarvestOverhaulCreaturesDawnguardHearthfireDragonborn.esp
    Jaggarsfeld.esp
    OBIS.esp
    OBISDB.esp
    whiterun spruce by revan1199.esp
    Civil War Overhaul.esp
    Distant DetailHF.esp
    Dragons no LODs.esp
    faster vanilla horses.esp
    GloriousGrass.esp
    PalistovSpinningArrows.esp
    PalistovSpinningArrows_Dawnguard.esp
    PalistovSpinningArrows_ImmersiveWeapons.esp
    SkyFalls Plus SkyMills - All DLC.esp
    aMidianborn_Skyforge_Weapons.esp
    Populated Cities Towns Villages.esp
    FootstepsSoundsOverhaul.esp
    Realistic Lighting Overhaul - Dungeons.esp
    Realistic Lighting Overhaul - Dawnguard Interiors.esp
    Realistic Lighting Overhaul - Major City Exteriors.esp
    Realistic Lighting Overhaul - Major City Interiors.esp
    Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
    AOS_CoT 3.1 compatibility patch.esp
    ClimatesOfTamriel-Nights-Level-2.esp
    Predator Vision.esp
    WerewolfPerksExpanded_1.6.esp
    WerewolfPerksExpanded_1.6b.esp
    ACE Realistic Fighting.esp
    DragonCombatOverhaulDragonborn.esp
    ACE Speech.esp
    Crimson Tide - Blood.esp
    ACE Archery.esp
    ACE Armor.esp
    ACE Melee.esp
    ACE Smithing.esp
    ACE Synergy.esp
    Alternate Start - Live Another Life.esp
    Purewaters.esp
    PurewatersDG.esp
    PurewatersDB.esp
    Orcrist.esp
    better_torches_brighter_torchlight.esp
    iHUD.esp
    Chesko_WearableLantern.esp
    DreamBurrowsRegalHuntsmanArmor.esp
    FantasySoundtrackProject.esp
    TESGLoadingScreens.esp
    Flowing Cape.esp
    IMAGINATOR - Visual Control for Skyrim.esp
    IMAGINATOR - MCMenu.esp
    MammothPelts.esp
    AMatterOfTime.esp
    SkyrimCoinReplacerRedux.esp
    RichMerchants_Less.esp
    ImmersiveFP.esp
  3. I will try to get that working. As i said, I'm not really good with the creation kit yet. It may involve me making a separate esp just for those who played the imperial side of it.
    The hard part is making the quest detect who you sided with. I'm not sure how to do that via CK. but, i plan on making this playable for either faction. :)

  4. Hello peoples of the Nexus.
    Currently in development is a massive continuation of the war in Skyrim.
    At the end of the Civil War questline, It is mentioned that the Aldmeri Dominion still present a threat to Skyrim. However, nothing of the sort happens. We continue on with the game without giving a crap about the Thalmor or the Dominion.
    NOT ANYMORE FOO.
    When this mod is completed, it will add a totally new questline involving the Aldmeri Dominion (Lead by the Thalmor) attacking several of the major holds in skyrim. It will be the dragonborns job to ward off the attackers and destroy the forces of the Dominion in Skyrim.

    Being new to the Creation Kit, i've basically only created a quest that requires you to kill a very powerful thalmor wizard. However, I plan on adding several more hours worth of questing, adventuring and killing.

    Plans:
    Fully voiced actors and new characters
    Quests to retake and liberate the holds that were taken over by the Dominion
    New weapons (if i can get better at design)
    A dynamic questline that can change depending on what you do, i.e. you can choose to prematurely attack the thalmor and hopefully prevent future attacks on skyrim
    The option to side with the Thalmor and the Aldmeri Dominion, regardless of race.
    Epic battles involving large numbers of NPC's. The thalmor have learned the power of shouts (or at least, I will make them do so), and have used this power to bend dragons into doing their bidding. expect armored dragons in the future (maaayyybbbeeee).
    A new set of Stormcloak (or Imperial) Armor that reflects the players prowess in battle against the Elves.
    Adding something that involves an Elder Scroll.
    Some politics to eventually end the second great war.
    New Forts, maybe even small cities or towns.

    I know that this will turn out to be a HUGE mod.

    So, I would like some suggestions or ideas for content.
    I will definitely consider anything posted here.
    Also, I want to make this as script-free as possible. So any tips on that would be useful

    Thanks!

  5. I walked into Solitude (for the first time @ lvl 40) and the scripted execution of roggvir didn't happen. Only one NPC was standing there, i think it was the elf chick from the clothes shop, and Jarreera (the argonian dude) was hostile towards me. Roggvir and the guards and executioner weren't on stage. I reverted saves, and the same thing happen. I'm not using Open Cities either.
    Any help would be much appreciated!

  6. Hello everyone
    I have been playing skyrim for some time with about 70-100+ mods. mostly visual effect ones.
    Recently, I have been noticing the "seams" of some visual effects (shouts, spells, some npcs, etc). I was wondering if anyone out there knows what this is or has experience a similar issue. So far it hasnt caused any real trouble, it's just rather annoying.

     

     

     

     

    These are pictures of the various seams that i am seeing. If anyone can provide some help, that would be great!!

  7. Having some issues with skyrim - the in game graphics settings (the ones enabled in the launcher or INI files) simply don't work. It seems to mainly be the AA or MSAA and FXAA. I've done comparisons of skyrim without AA/MS/FXAA and skyrim with those options selected in the launcher. I also checked the INI files, and they were all properly marked.

     

    I'm not sure if it's a glitch or some mod; I've verified the files with steam multiple times as well. The only way for me to have the AA settings work is by forcing or overriding them in nVidia inspector.

     

    Using that program is not a huge deal, i just prefer using the launcher to set my settings.

     

    Any help is greatly appreciated, thanks!

     

    p.s.

    System hardware (in case this may be an issue):

    nVidia gtx 680 (gigabyte's windforce oc edition)

    AMD phenom II x6 1055t, oc'd to 3.8ghz

    8gb ram

    ASUS m4a87td evo motherboard

    650w thermaltake psu

    coolermaster haf 922

  8. I'm having an issue with some graphical rendering stuff.

    I'll be walking along in skyrim and notice terrain and scenery "pop" into their non-lod rendered states instead of fading into view.

    I was wondering if there were any ini settings that i could alter to change this.

    I've messed around a little bit, including changing my ugrids values, but im not exactly sure what all of the values mean

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