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GnrlKitty

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Everything posted by GnrlKitty

  1. Good. You were derailing this anyway.
  2. Whoa there calm down, I didn't say anything rude man. You're making a lot of assumptions about me and my computer usage. No to mention the fact that you ignored the part where I mentioned this is a fresh install. I haven't even uninstalled any programs yet. You don't know what you're talking about and YOU are the one being rude.
  3. Yeah, no I really shouldn't have to do that. I don't have a virus and it's definitely not a registry error that CCleaner could fix. And who still uses Spybot...? Hardware is perfectly clean. I'll try the no mods thing. My GPU is definitely not overheating, and all my fans are running just fine.
  4. It's a legit copy, and this is a very recent windows installation (also legit copy).
  5. System Specs Win 8.1 Pro 64bit i5 3570k 8GB RAM @ 1600MHz GTX 780
  6. It only shows up as Skyrim in my task manager, otherwise I'd give that a try.
  7. Skyrim keeps crashing my entire PC during seemingly intensive moments in gameplay. When it does, I can't alt-tab, I can alt-tab, but not to desktop. Instead I have to alt-tab and then click on the desktop of my 2nd monitor. I can't right click in the taskbar and close, I can't close it in task manager, signing out and back in doesn't let me do it either. I have to restart my PC entirely. Is this a familiar problem? You can see my modlist in this thread where I have another problem as well. http://forums.nexusmods.com/index.php?/topic/1399235-tree-lod/
  8. So what did I do wrong?
  9. Okay well I tried the LOD file for SFO and then I tried AOF Tree LOD 2K, but neither fixed it. Am I missing something? They both ask to overwrite Lush Trees and Grass but regardless of whether I do it doesn't fix it.
  10. I'm getting some very strange distant loading issues with trees. Below is my mod list and below that is an example. http://i.imgur.com/LrOEQrC.pnghttp://i.imgur.com/pUUEFv4.pnghttp://i.imgur.com/T9ZBIeL.pnghttp://i.imgur.com/b39BZ5G.pnghttp://i.imgur.com/sJ80irl.pnghttp://i.imgur.com/3ipnmJl.pnghttp://i.imgur.com/2lw226H.jpg
  11. as far as i'm aware yes, is their a way to check to make sure?
  12. I have had this problem ever since i started using the GECK. Every time i try to use a plug-in file that i download, it never works and causes the GECK to not load anything at all. The same problem happened when i tried to give my friend something i made. I've tried re downloading the files and the GECK and nothing works. Anybody know how to fix this?
  13. This is my first attempt so far. I checked it with Cipscis's script validator and changed it till it didnt have any problems with my script. The problem is that it won't let me save it and won't give me an error message so I'm told it's because there's an error in the script, so can you figure out what it is? scn fireworkseventscript float ftimer begin onActivate && (fTimer != -1) if (fTimer == 0) fireworksevent.playgroup Right 1; set fTimer to 0.1 elseif (fTimer < 33.33 && fTimer > 0) elseif (fTimer >= 33.33) fireworkseventloop1.playgroup Left 0; fireworkseventloop2.enable; fireworkseventloop3.enable; fireworkseventloop4.enable; fireworkseventloop5.enable; fireworkseventloop6.enable; endif end PS. It made more sense to me to copy the timer and the playgroup functions from the original script since i didn't know anything about them, But i figured they looked right from what little i know anyway. Was i right?
  14. thank you very much that was very helpful, so was the tutorial
  15. Thank you, you both were very helpful. But supposing i wrote the entire script correctly, i could use a control panel as an activator to set them off, correct? How would i set it to do that? Before i write the entire script, i want to test it to make sure i can get it to actually work.
  16. Hello, I'm new to using the GECK and and scripting and i need some help with something I'm trying to script. I'm trying to copy the fireworks display from the Sierra Madre fireworks display when you start the gala event. I found the script that handles the fireworks display here: scn NVDLC01GalaEventQuestScript ; JSH-OEI ; Handles the fireworks sequence for the opening of the Sierra Madre ; AH - 10/7: Added a timer for the fireworks display float fTimer ; Timer to delay the two fireworks shows, if it == -1 then the display has gone off already BEGIN GameMode ;>>>>--------------------------RLee moved Gala FX from NVDLC01GalaEventQuestNVDLC01DeanTopic001 if (GetStage NVDLC01MQ02 == 50) && (fTimer != -1) if (fTimer == 0) NVDLC01FWEventREF.playgroup Right 1; NVDLC01SMSignREF.playgroup Right 1; set fTimer to 0.1; elseif (fTimer < 33.33 && fTimer > 0) set fTimer to fTimer + GetSecondsPassed; elseif (fTimer >= 33.33) NVDLC01FWEventREF.playgroup Left 0; NVDLC01FWEventLoop01Ref.enable; NVDLC01FWEventLoop02Ref.enable; NVDLC01FWEventLoop03Ref.enable; NVDLC01FWEventLoop04Ref.enable; NVDLC01FWEventLoop05Ref.enable; NVDLC01FWEventLoop06Ref.enable; set fTimer to -1; StopQuest NVDLC01GalaEventQuest endif endif ;<<<<-------------------------End FX script END I want to copy the fireworks display and place it to go off above the water at Cottonwood Cove, but being that it's actually supposed to be a quest script that goes off when you reach a certain stage in the quest, i don't know how to change it for my use. Which is that i want to have a control panel overlooking the water, to set it off the same way you would in the add-on. Questions: 1. If i remove, "StopQuest NVDLC01GalaEventQuest" will the script end normally as if the fireworks display was the only purpose of the script? 2. Do i also need to remove the first, " endif", after "StopQuest NVDLC01GalaEventQuest"? 3. what do i need to replace, "(GetStage NVDLC01MQ02 == 50)" with so that i can link it to the control panel, and how do i link it once i have? 4. Am i suppose to place, "NVDLC01FWEventREF" and, "NVDLC01FWEventLoop06Ref" in Cottonwood Cove where i want it to be? 5. Do i also need to place NVDLC01FWEventLoop01-05? 6. Why can't i find NVDLC01FWEventLoop01-05? I'm not asking any one person to answer all of these but i would appreciate any help i can get. :)
  17. i planned to put them near Cottonwood Cove.
  18. Like i said i don't know a whole lot about the GECK but it says: if (GetStage NVDLC01MQ02 == 50) && (fTimer != -1) if (fTimer == 0) NVDLC01FWEventREF.playgroup Right 1; NVDLC01SMSignREF.playgroup Right 1; set fTimer to 0.1; elseif (fTimer < 33.33 && fTimer > 0) set fTimer to fTimer + GetSecondsPassed; elseif (fTimer >= 33.33) NVDLC01FWEventREF.playgroup Left 0; NVDLC01FWEventLoop01Ref.enable; NVDLC01FWEventLoop02Ref.enable; NVDLC01FWEventLoop03Ref.enable; NVDLC01FWEventLoop04Ref.enable; NVDLC01FWEventLoop05Ref.enable; NVDLC01FWEventLoop06Ref.enable; set fTimer to -1; StopQuest NVDLC01GalaEventQuest endif endif ;<<<<-------------------------End FX script END (sorry i ask so many questions) So am i right that it's saying that the fireworks activate when the condition is met, being that the quest reaches a certain stage? Meaning that i simply need to change the condition on which it activates, to the player activating the console? Then just remove "StopQuest NVDLC01GalaEventQuest" which then makes the script end?
  19. Okay, so it seems that the fireworks are activated because of a quest script. So how would i go about copying the fireworks going off, but putting them in a different part of the game and making them activate when i active a console like you do in the actual add-on?
  20. I've seen those before but the problem is that it only says that the event is used once and the eventloop is used 6 times, which doesn't make any sense because there are definitely more than 6 fireworks that go off.
  21. I think i found the scripting that activates the fireworks. I clicked all in the object window and typed in NVDLC01gala, and scrolled down to the end of the list and found, "NVDLC01GalaEventQuestScript" where it says: ; Handles the fireworks sequence for the opening of the Sierra Madre ; AH - 10/7: Added a timer for the fireworks display float fTimer ; Timer to delay the two fireworks shows, if it == -1 then the display has gone off already But if that's it, how do i just copy that and put it somewhere in game?
  22. hey i wanted to try yo copy the fireworks display outside the Sierra Madre when you activate the gala event in the Dead Money DLC, but i can't find it. Whenever i try to look at the outside of it i just see the lights and the villa but the casino doesn't show up. Where do i find it?
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