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Grawderu

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  1. thanks, that will fix the problem with the boards over the hole. now i'll have to learn about collision boxes. shouldn't be hard. the dagger and anything else i place can't be fixed like that. I started a new plugin to check something, so in it i build a quick 3x3 cell with some floating wood and a dagger in a table, loaded it up, and everything worked fine. this pugin I duplicated a cell, erased everything and put everything in. the plugin I'm having trouble with I created a new cell from scratch. would that have anything to do with it?
  2. the 'don't havok settle' works in other cells, but not in the new one I made, what am I missing? (editor messing with me, so did reply instead)
  3. I'm trying to do different things with this. I'm doing a huge quest, and since I can't script, I'm putting a lot of detail into everything else... as I put the items around to show previous activity in the cells, I do things like place daggers stuck in tables and old wood falling when the player gets to certain spots. however, when I start up the room in-game, everytihng isn't how it should be. the dagger is fallen somewhere and the wood is already fallen, but nothing touches it except other non-havok-settleing wood. everything is checked 'don't havok settle', including everything around it thinking that they push the stuff. I don't know what to do, and with a certain encounter, I need this work. any help? Here's a couple pics of the thing's I'm trying to do... I would use the rockfall trap, but it has a middle part that doesn't break, and I can't get it to do any sound. plus it blocks an encounter. The skull moves out of the helm, but if that can't be helped since they touch, that's fine. the dagger should work, as it's like this in game, but on the wall. still shouldn't matter the angle though...<br>
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