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Posts
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Everything posted by Slitherjack
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I wonder, since the proxy changes my IP, couldn't I just wait for my dynamic IP address to change?
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Having the same problem. I'll try it with a different browser and possibly a proxy to see if that helps. Edit: Well, this is odd. Another browser didn't work but a proxy did.
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I can't connect at all. I'm on the East Coast, and "downforeveryoneorjustme" reports that newvegas.nexusmods.com is down. I'll gladly wait this out, I'm just hoping it will be fixed sometime this week.
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Cant access newvegas.nexusmods.com
Slitherjack replied to apokaliptik's topic in Fallout New Vegas's Discussion
Yup. At first I thought it was my fault because I refreshed about 50 times, haha. -
Alright, though I got the hat fixed, I added a Skull to the hand of the Lakelurk, and it appears and looks fine in NifSkope and the GECK .nif preview, but when I select it from the ModelList it disappears.
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Thanks! That worked, I just needed to move it around a bit like Daemon said because it moved down and backwards when I applied it.
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I already did that, which is why I said it looks fine in NifSkope.
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Indiana: A Nuclear Dustbowl ModProject
Slitherjack replied to bobbeh234's topic in Fallout New Vegas's Discussion
I could design the companions, though it depends on how many and how active I would need to be. -
So, to start off, I copied and pasted a Gambler's hat onto a Lakelurk. It looks fine in NifSkope, and the hat appears in the GECK. However, the hat clips through the Lakelurk's head, and the brim of the hat is going through the Lakelurk's eyes. Any ideas?
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I am looking for anybody with the ability to retexture the Cyberdog from Old World Blues black, with golden robot parts. I need the specific one from OWB because of it's Projectile Node. Also, if the .dds was to be applied to a .nif, that would be even better. If anybody could do this, it would be greatly appreciated. Also, if you're wondering what I aim to do with this cyberdog, I want to make it a companion. It will fire rainbows, of course, too.
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I'm making two companions with companion wheel, voiced dialogue using default ghoul assets, and all! Would you play it? Princess was a Ghoul Scout before the Great War, but now she's stuck watching her baby brother, Bubba, for eternity. Any suggestions or thoughts on the mod would be greatly appreciated.http://i1272.photobucket.com/albums/y389/Antitheus_Fisk/SmallPrincess_zps4b097764.png
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The Land Before Time - Ducky Tribute
Slitherjack replied to Slitherjack's topic in Fallout New Vegas's Discussion
Well, alright. It could've been really nice, though. -
I'm planning on making another Green Gecko companion mod. It will have a companion wheel, voice, and all the goodies. However, I plan to make it a tribute for the voice actor of Ducky from The Land Before Time. I need somebody experienced with voice splicing to retrieve Ducky's voice from multiple videos I can provide, remove background music, and I can add them to the mod. I plan to have this mod finished by June 6, the actor's birthday, and any help would be greatly appreciated.
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Here's a link to a creature resource mod that has exactly what you want. http://newvegas.nexusmods.com/mods/41117
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I've actually pondered about doing this for some time. If you are still in the market for one, I'll be glad to add it to my schedule.
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So, I created an NPC using the NCCS companion system and it seems to work fine. But the game detects it as a hostile, and whenever I fire it, it attacks everything but me. It belongs to the Player and DontTazeMeBro factions. Any insights?
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I recently made a Green gecko companion with a companion wheel. EVERYTHING works fine, but there is one small problem. He does not attack in combat. He is equipped with Fire gecko breathing weapons, Fire gecko weapon list, and the such, but no matter what, he will stay far away from the action (even in aggressive melee modes), and just sits there jumping side to side. When the battle ends, he runs straight up to me. Any insights?
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Companion Mod won't follow
Slitherjack replied to semefox's topic in Fallout New Vegas's Mod Troubleshooting
I've been having this same exact problem from that first tutorial. Do you mind posting a screenie of your package order?