Well, looking from a probably more 'gaming' POV: there should be some more 'slots' regarding things attached to the player. Like allowing a second/third ring to be used. Using the same idea, a 'bag slot'. There, you could choose, as previously stated a class of bag. Droppable bags would probably be a must, but I think they might be better if they came with a new concept of inventory, turning off the 'freeze time', as they did with conversation. That could bring a whole new class of needs, like speed potioning only from specific bags, or not even that. The idea of balancing the juggernaut/ninja playstyle would be nice. Imagine that you're planning to be one of then - well, let's make things more 'tricky': one does not simply becomes a stealthy ninja assassin with 99% of the stack filled - potions, coins, weapons and stuff... and, if you're planning on heavy armor usage, well, then you simply can't carry that fancy backpack (tools, pans and cups hanging, if it's the case) with all that daedric armor on! Instead of only eyecandying the game, you present new challenges. I even though of implementing a 'size stack' style inventory (like Diablo), but a friend of mine convinced me of quitting this idea, where the whole engine of the game would need to be messed (he guesses). Even so, with a more complete set of inventories (different packs, a number of different packs player can carry - I think a trinket-like pouch (for coins, gems, rings and necklaces), a belt/sack like thing (for potions, ingredients, food and drinks), and a proper backpack (different sizes, with 'bonus' or 'penalties', and even 'magic'/enchanted ones - like one that allows extra ore/metals, or extra weapons), and maintain or incorporate the arrow quivers. Oh, and let's not forget the horse pouches, maybe only with 'premium' horses and such. Depending how the wagon-mod ideas go, they might play a part on the inventory, as well as with the horse pouches. And, finally but not least, the idea of only inventory not allowing the freeze-time. In my POV, that should be a wizard/sorcerer advantage over the hulking juggernaut or the deadly assassin. I've seen people complaining on the few advantages of wizardry - I do believe such a mod would help a lot balancing it. And to the very end now: these 'realism' things used to be part of many a RPG groups I've played with (D&D and Gurps), the dungeon master saying 'well, you can't carry it because you're carrying already three swords in your pack, no room for another one' happened more than once. So, I don't cope with the vision of 'oh, then strip magic, dragons and all that's fantasy'. We're talking of role playing, and the more you can role your play, the better! :) Really know that all these dreams will only be allowed to know if feasible or not after the CK arriving. Well, I'll just 'dream my dreams' of a more adventurous dungeon looting...