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FalloutReality

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  1. I'd look at this as a very solid base to build upon. I mean, between updates, future DLC and the magic that the modding community has already done with this game with no G.E.C.K, I'd say we are in pretty damn good shape! I'll play devils advocate, if they added too much from the get go, what's left? You have to dangle the carrot and spark the imagination a bit. Plus, surely they are going to be keeping an eye and hear to the ground, taking into consideration what is hit or miss, what needs refinement and expanded. Customization and crafting will certainly be at the top of that list. The game is still very young, for all we know there is more out there to be found? I don't mess with the files, plenty of others do of course, so I guess if there were more, it would of been found by now? Then again, there's a strong possibility that there are still a few more secret gems out there waiting to be found. Hell, plenty of people who have played FO3, FNV and Skyrim even after thousands of hours playtime still come across new stuff in subsequent playthroughs years after release. Other than PA, I'd love to see more "single" piece armor sets Ala FO3, FNV and Skyrim. With no modding needed to allow for the layered armor system to work on these sets as well, just have it perk/level gated. I could see this in a later DLC, certainly give some extra incentive to go along with beefed up DR for the inevitably tougher enemies. Just a thought. Another idea, albeit lore-bending/breaking, however a cool idea on paper - A form-fitting exoskeleton-esque PA suit that falls somewhere in between your typical walking tank PA and higher-tier combat armor. With increased speed and agility yet still offer DR in between the two. Teetering the line closing in on a Crysis suit I suppose, but that's not what I'm envisioning but it would surely be judged and looked upon as such. A few bottlecaps thrown out there in the wind ;-)
  2. I did as you have instructed buddy. The only way I can get them to not appeared is when they are unchecked. then the text shows as purple. As I said before, the right-side panel says nomerge, deactivate,NPC race, NPC face. if there is a way to deactivate and import into the bash patch, this is what id like to know how to do.That is what its telling me to do from my understanding of the mod checker. also, I would like to know how to re-create a bash patch. that you did not answer. See if I have an understanding - can I delete the patch and then copy over the 0.bash from Mopy and then recreate my patch? Thanks for all of your help. I apologize for the constant questions. I am getting closer to understanding all of this. As it stands I would like to know how to re-do my patch. I didn't have ever box checked on the left or the right. I chose as I thought was correct pertaining to my load order, certain mods etc.
  3. OK I get that. I probably bit more off than I could chew for my 1st official DIY modded FO3. Still learning, I'm a WIP. Now, I'm using Wrye Flash for the 1st time, I'm having this issue - Right now I'm using both: Blackened FWE, EVE, MMM & PB and Blackened RH_Ironsights - FWE - EVE. The orange warnings in my load order are"conflicting" with each one of the Blackened patches. e.g. in order for me to have Blackened FWE + MMM + EVE + Project Beauty.esp green, Blackened RH + FWE + EVE.esp remains orange and vice versa. I have everything esp./esm. in the green except Blackened RH + FWE + EVE.esp - This is what it asks of me in the Masters tab - Caliber, Craft, FO3 FWE - Main file.esm, EVE.esm in that order. If I rearrange to this order, Blackened FWE + MMM + EVE + Project Beauty.esp turns orange. If someone could please advise me on what to do I would really appreciate it. Masters: Blackened FWE + MMM + EVE + Project Beauty.esp asks for this order Project Beauty, EVE, FWE - main.esm, MMM,FO3 FWE DLC broken steel and Blackened RH + FWE + EVE.esp asks for this order Caliber, Craft, FO3 FWE - Main file.esm, EVE.esm. If I rearrange Caliber and.or FWE main.esm everything falls apart. Another thing - Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp boxes are green however, they are red across otherwise? I did fix one of the two orange mods, one of the Blackened compatibility patches. The only one that's still orange is Blackened RH + FWE + EVE.esp. It's asking for a load order that conflicts with the other Blackened patch, oddly lol. A rearrangement of Caliber & Craft YES! You fixed my little orange nuisance. I am in your debt kind sir, thanks a million! If I had any extra caps..Well, ahem, I'd throw you a few. Here, this will have to do ::Hands Gromulos the rustiest, backwater service revolver he has ever seen, wait a minute...after further inspection {Perception 8} it appears to be nothing but a mere child's toy, one from a long gone era when five and dime stores and family values actually meant something:: :cool: Red bars did not go away for for Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp, they went to the bottom of my order though. for Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp for ref. they were marked nomerge. then in mod checker, deactivate and import into batch (also when unchecked, technically mergable but has no merge tag. Checked box - active in load list mod should be imported and deactivated. Sorry, here, this should be easier to understand: Mod Checker:
  4. if I am understanding you correctly, that's a time stamp conflict. choose one of the red bars, right click it, then choose "redate" when you do this BOTH red bars should go away I got to the point where both are now purple, unchecked, save file is showing as purple. My worry/issue is I;m not sure I created my bash patch properly. Do the plugin batches automatically do their thing. Terminology may be off here sorry. I created the bash patch. I was/am a bit overwhelmed with the many options it offers. I primarily looked into WF for level list discrepancy. I followed your guide. My next Q: How do I accurately and safely re-build my patch, in case I goofed and didn't select everything needed for my load order. Active Mod Files:
  5. OK I get that. I probably bit more off than I could chew for my 1st official DIY modded FO3. Still learning, I'm a WIP. Now, I'm using Wrye Flash for the 1st time, I'm having this issue - Right now I'm using both: Blackened FWE, EVE, MMM & PB and Blackened RH_Ironsights - FWE - EVE. The orange warnings in my load order are"conflicting" with each one of the Blackened patches. e.g. in order for me to have Blackened FWE + MMM + EVE + Project Beauty.esp green, Blackened RH + FWE + EVE.esp remains orange and vice versa. I have everything esp./esm. in the green except Blackened RH + FWE + EVE.esp - This is what it asks of me in the Masters tab - Caliber, Craft, FO3 FWE - Main file.esm, EVE.esm in that order. If I rearrange to this order, Blackened FWE + MMM + EVE + Project Beauty.esp turns orange. If someone could please advise me on what to do I would really appreciate it. Masters: Blackened FWE + MMM + EVE + Project Beauty.esp asks for this order Project Beauty, EVE, FWE - main.esm, MMM,FO3 FWE DLC broken steel and Blackened RH + FWE + EVE.esp asks for this order Caliber, Craft, FO3 FWE - Main file.esm, EVE.esm. If I rearrange Caliber and.or FWE main.esm everything falls apart. Another thing - Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp boxes are green however, they are red across otherwise?
  6. Please, I hate to bother you guys/gals - I'm having some issues in Wrye Flash (First time using it) - Right now I'm using both: Blackened FWE, EVE, MMM & PB and Blackened RH_Ironsights - FWE - EVE. The orange warnings in my load order are"conflicting" with each one of the Blackened patches. e.g. in order for me to have Blackened FWE + MMM + EVE + Project Beauty.esp green, Blackened RH + FWE + EVE.esp remains orange and vice versa. I have everything esp./esm. in the green except Blackened RH + FWE + EVE.esp - This is what it asks of me in the Masters tab - Caliber, Craft, FO3 FWE - Main file.esm, EVE.esm in that order. If I rearrange to this order, Blackened FWE + MMM + EVE + Project Beauty.esp turns orange. If someone could please advise me on what to do I would really appreciate it. Masters: Blackened FWE + MMM + EVE + Project Beauty.esp asks for this order Project Beauty, EVE, FWE - main.esm, MMM,FO3 FWE DLC broken steel and Blackened RH + FWE + EVE.esp asks for this order Caliber, Craft, FO3 FWE - Main file.esm, EVE.esm. If I rearrange Caliber and.or FWE main.esm everything falls apart. Another thing - Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp boxes are green however, they are red across otherwise?
  7. I know enough to know that its not normal mod protocol. I only allowed that placement at the behest of the mod authors instructions. and that's where LOOT placed it. "COMPATIBILITY!! If you have Broken Steel DLC you should have Street Lights before it in your load order." http://www.nexusmods.com/fallout3/mods/8069/? I also need to run Wrye Flash, inexperience has scared me from trying to use in fear of screwing something up, however, the non0use has probably more potential than my mishaps. I have one more question - I am getting body color tone mismatching, I already have bLoadFaceGenHeadEGTFiles=1 I made the mistake of attempting a install of BNB to use in Quo Vagis, I shouldn't of installed BNB, the only female char. that isn't using that body type is my custom follower Vanessa. However, when I loot the bodies their bodies return to my type3 modded bodies. IDK. if you can make any sense out of any of that and you have some advice, I'm all ears ahem, eyes. Thank you for the help btw, I;m off to read your guide!
  8. I've run LOOT, made a merge patch. I haven't had any major issues, only a handful of crashes in 30 hours of play. The only I'm currently experience is two-tone diff. with bodies. e.g. MMM raider looking legs on normal NPC. I goofed trying to install BNB for Quo Vagis. GameMode=Fallout3 Fallout3.esm=1 Anchorage.esm=1 ThePitt.esm=1 StreetLights.esm=1 BrokenSteel.esm=1 PointLookout.esm=1 Zeta.esm=1 Unofficial Fallout 3 Patch.esm=1 aHUD.esm=1 iHUD.esm=1 ImaginatorFO3.esp=1 CINEMATECH.esm=1 CRAFT.esm=1 CALIBR.esm=1 Project Beauty.esm=1 EVE.esm=1 FO3 Wanderers Edition - Main File.esm=1 Mart's Mutant Mod.esm=1 Enhanced Weather - Rain and Snow.esm=1 BnB special armors.esm=0 DCInteriors_ComboEdition.esm=1 RH_IRONSIGHTS.esm=1 BelthansQuoVagis.esm=1 TheInstitute.esm=1 Sydney Follower.esp=1 VanessaFollower.esm=1 FO3 Wanderers Edition - Alternate Travel.esp=1 Project Beauty- Broken Steel.esp=1 Project Beauty- Point Lookout.esp=1 FO3 Wanderers Edition - Main File.esp=1 FO3 Wanderers Edition - DLC Anchorage.esp=1 FO3 Wanderers Edition - DLC The Pitt.esp=1 FO3 Wanderers Edition - DLC Broken Steel.esp=1 FO3 Wanderers Edition - DLC Point Lookout.esp=1 FO3 Wanderers Edition - DLC Mothership Zeta.esp=1 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1 Blackened FWE + MMM + EVE + Project Beauty.esp=1 Fellout-Full.esp=1 WeaponModKits.esp=1 RH_WMK_Bridge.esp=1 WeaponModKits - FWE Master Release.esp=1 MoreMapMarkers.esp=1 Blackened RH + FWE + EVE.esp=1 UUF3P - FWE Patch.esp=1 WeaponModKits - BrokenSteel.esp=1 WeaponModKits - OperationAnchorage.esp=1 WeaponModKits - ThePitt.esp=1 DanWessonPPC357(CALIBR).esp=1 WeaponModKits - Zeta.esp=1 DarNifiedUIF3.esp=1 FO3_WRP.esp=1 Millenia_AKS74U.esp=1 GNR Enhanced.esp=1 Outcast DX.esp=1 BoSDX.esp=1 WinterizedT51bDX.esp=1 dD - Enhanced Blood Main.esp=1 Sydney Follower - FWE Dialog Fix.esp=1 Project Sydney_AK.esp=1 Sydney Follower - Load Order Fix.esp=1 dD-Less Screen Blood Time.esp=1 BQV2DLC.esp=1 Dragonskin Tactical Outfit.esp=1 DragonskinBonusPack.esp=1 ColtM4Carbines_RHIronSights.esp=1 WeaponModKits - PointLookout.esp=1 NotSoFast.esp=1 Dree Perks.esp=1 ZL-SVD-CALIBR.esp=1 MiniHideout.esp=1 Keller Family Refuge.esp=1 AMTHardballerLongslide - CALIBR.esp=1 DYNAVISION - Dynamic Lens Effect.esp=1 Directors Chair - Fallout 3.esp=1 King County Sheriff - CALIBR - FWE.esp=1 King County Sheriff - CALIBR RH.esp=1 Dynamic Third Person Camera.esp=1 Arcenal.esp=1 Millenia_C96_replacer.esp=1 Wasteland Soldier Armor.esp=1 Millenia_CombatShotgun_replacer.esp=1 Fo3HirezdLincolnRepeater.esp=1 Millenia_AK47_replacer.esp=1 Distributed Necklaces and Chains - Females Only Complete.esp=1 Enhanced Weather - Rain and Snow in Fallout.esp=1 Enhanced Weather - REBOOT.esp=1 Enhanced Weather - Sneak Bonus during Storms.esp=1 Enhanced Weather - Weather Sounds in Interiors.esp=1 Fo3HirezdMinigun.esp=1 DIM TYPE3clothesRETAIL.esp=1 Mart's Mutant Mod - Project Beauty.esp=0 Conelrad 640-1240.esp=1 HZSmoothLight - FO3.esp=1 fo3 merge patch.esp=0
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