Hello everyone. I am not new to oblivion, however I am very new to modding it. I like harvesting from plants and making potions. I am trying to make a mod called magic plants. I have created Ingredients for my plants I used a few vanilla plants (renamed) that look like the species I want. Everything works except that when I harvest my ingredients and I consume them the effects wear off in .2 seconds. This is what Im trying to do: Salvia divinorum plant: Model used: nightshade Ingredients: Salvia divinorum leaves (Tobacco leaf model) Effects: Fortify intelligence, Restore magic, burden, summon something. Psychotria viridis plant Model used: Potato plant Ingredients created: Psychotria viridis leaves: (Primrose leaf model) Effects: Nighteye, life detect, fortify speed, summon something Psilocybe cubensis Mushroom Model used: BogBeacon Ingredients: Psilocybe cap (Bogbeacon cap) Effects: Light, Feather, Invisibilty, Fortify intelligence Amanita muscaria var. muscaria Model used: Fly amanita Effects: Light, Restore health, Restore Fatigue, Fort. Endurance I notice there is a duration and magnitude option for ingredient effects. What does this mean or what unit of time does this measure. If I say duration 200, is that 200 seconds? Is there a limit? Is there a certain range of number that some ingredients tolerate? I just want to be able to keep some plants in my house that have harvest able ingredients that effect you like potions and spells (such as summon skeleton) Or change the effects of ingredients (preferably the ones I made.) I am mostly doing this because no one has made an accurate Cannabis plant and effect. I'm using Motherwort and motherwort sprig as the models I do not want the sprig to inebriate me, I want beneficial properties Like listed above, and a high gold value. That way I can sell what I harvest.