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p4stlife

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  1. I have CM partners installed as well as special npcs, extra npc's, more npc's, and marker npc's (All the extra's that come with the basic CM partners mod by cutthroat.) When I am at the waterfront, there is usually a few partners I can pick up there, however, in my last experience a few of them were aggressive and did not let up on attacking me. They also would not yeild when I tried to make them stop. Broke Nose (the goblin) wont stop because he's a creature and they can't yeild) The other assailant is the dark elf partner MISTY, who says she doesn't know me well enough to do a truce. Is this all because I took the strange black horse from the water front? The one with the book : Myths and Legends on the front?? I really like this mob, and I like misty and broke nose. I don't want to just deactivate it. I'd like to keep these characters in game but I just want to know if there's a code to stop someone from attacking or something. It's annoying to be attacked repeatedly right outside one of your homes.
  2. So I am looking for the .esp file I just made. I can view under the construction set. I can select it in mod manager and in the launcher. it plays. it works, however, I can not find it in my browser. It is not in the /Data directory like it shows in the construction set. How will I ever share something that isn't there?
  3. Hello everyone. I am not new to oblivion, however I am very new to modding it. I like harvesting from plants and making potions. I am trying to make a mod called magic plants. I have created Ingredients for my plants I used a few vanilla plants (renamed) that look like the species I want. Everything works except that when I harvest my ingredients and I consume them the effects wear off in .2 seconds. This is what Im trying to do: Salvia divinorum plant: Model used: nightshade Ingredients: Salvia divinorum leaves (Tobacco leaf model) Effects: Fortify intelligence, Restore magic, burden, summon something. Psychotria viridis plant Model used: Potato plant Ingredients created: Psychotria viridis leaves: (Primrose leaf model) Effects: Nighteye, life detect, fortify speed, summon something Psilocybe cubensis Mushroom Model used: BogBeacon Ingredients: Psilocybe cap (Bogbeacon cap) Effects: Light, Feather, Invisibilty, Fortify intelligence Amanita muscaria var. muscaria Model used: Fly amanita Effects: Light, Restore health, Restore Fatigue, Fort. Endurance I notice there is a duration and magnitude option for ingredient effects. What does this mean or what unit of time does this measure. If I say duration 200, is that 200 seconds? Is there a limit? Is there a certain range of number that some ingredients tolerate? I just want to be able to keep some plants in my house that have harvest able ingredients that effect you like potions and spells (such as summon skeleton) Or change the effects of ingredients (preferably the ones I made.) I am mostly doing this because no one has made an accurate Cannabis plant and effect. I'm using Motherwort and motherwort sprig as the models I do not want the sprig to inebriate me, I want beneficial properties Like listed above, and a high gold value. That way I can sell what I harvest.
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