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true4evr

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Everything posted by true4evr

  1. Did it (more or less). Scriptname PlayerMods:AVtoGlobalDodge extends Actor Hidden ActorValue Property DodgeChance Auto GlobalVariable Property DodgePercent Auto Float Dodge Function DodgeCalc() Dodge = game.GetPlayer().GetValue(DodgeChance) DodgePercent.SetValue(Dodge) EndFunction It's attached to the playerperk. Now to see if it works in game.
  2. Not totally sure, but FO4Edit will do that if you load the .esp into it.
  3. The only requirement for this perk is that it's on. I could attach the script to the You're SPECIAL! book and have it activate under the condition HasBeenRead = true. The thing is, I just can't seem to compile a script that properly gives the DodgePercent global variable the value that the DodgeChance actor value has.
  4. I want to add it to the PlayerPerk. I at least need it somewhere where it will always be active.
  5. Plain and simple, all I need is to set the value of an actor value I made to a global variable I also made for a mod I'm trying to build. This is basically what I had in a script before I rage quit: Scriptname PlayerMods:AVtoGlobalDodge extends GlobalVariable Hidden ActorValue Property DodgeChance Auto GlobalVariable Property DodgePercent Auto Game.GetPlayer().GetValue(DodgeChance) DodgePercent.SetValue("DodgeValue") for which I get the error: Papyrus Compiler Version 2.8.0.4 for Fallout 4 Copyright © ZeniMax Media. All rights reserved. Starting 1 compile threads for 1 files... Compiling "PlayerMods:AVtoGlobalDodge"... Buzz:\buzzz\buzzzz\AppData\Local\Temp\PapyrusTemp\PlayerMods\AVtoGlobalDodge.psc(7,4): no viable alternative at input '.' No output generated for PlayerMods:AVtoGlobalDodge, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on PlayerMods:AVtoGlobalDodge As you can probably tell, I'm building up a mod that will allow players to set up a dodge build like those seen in Payday 2. It will work pretty much identically like Unstoppable, but will stack with other perks and aids that will boost your dodge stat. It's all set up to affect an actor value which will in turn boost one's dodge capabilities. The problem is that in order for it to work the number used for determining dodge must be drawn from a global variable so that is what I need a script for(I think). If this one problem were solved then most assuredly the stars would align and the streets would be littered with gold and pet unicorns who also poop gold and I would be very grateful to the script MASTER who toils away precious seconds to help this blatant scrub. In other words, thanks in advance!
  6. Causing frenzy in a robot is possible without scripting. Opening the robot interface following hitting a robot with a dart requires scripting. It's not impossible, it'd just be much easier with the CK. The mod I linked actually has a syringer dart that incites robots.
  7. I would love an idea like this. I think what would work best is if by shooting a robot and not being detected you can look at them from afar like companions and have the "hack" option come up like it does with robotics expert. Or possibly lust send you directly into the hack menu when it makes contact. Edit: There's one like it though. http://www.nexusmods.com/fallout4/mods/4121/?
  8. When I showed the images from the Automotron DLC he thought the sentry bot was a guy on a bike in power armor. I think something like that would be cool. It worked in FO3.
  9. It would seem that Unstoppable doesn't work like other perks. Moving target gets it's effect from a magic effect called "fortify damage resist" and bolstering gets it from an enchantment that also works off of an effect. Unstoppable appears to instead calculate a random percentage and check if it falls below the percentage supplied by your current rank. It doesn't reference an effect so I can't change anything to supply the effect to other perks/skills/mods/etc. There is a spell in the files, but it isn't referenced and only makes references to an AP regen effect. All that, or there's something I don't know, and in that there is a lot more optimism.
  10. I've been trying to look through it myself. I wanted to see if it could be attached to the moving target perk, but I don't see that it shows any values related to the perk. Maybe they can be added on regardless. Edit: put in the wrong ID. i found the effect: 4ddef
  11. Basically, yeah. I feel like some of the minute upgrades like moving target and bolstering would be better served if they worked for dodge instead of just a bit of armor. Why use those when you can just wear power armor? This is purely coming from playing survival though.
  12. I'd hope for a mod that expands on the Unstoppable perk that turns agility into a tree centered on dodge. Although I don't know how Unstoppable does it or if it would stack with other dodge type perks because I'm kind of a knucklehead. I guess a good place to start would be trying to apply the effect to armor pieces before overhauling the perk chart.
  13. I want a Rorschach mask. I think it'd go great with the outfit.
  14. Yeah, that's kinda what I mean. Nothing that kills the perks that are OP or underpowered and replaces them. Mostly just number adjustments. Guess it's just a waiting game then.
  15. Is it not possible? I have yet to see any. I'd imagine the only problem to be changing the layout of the perk chart, but I really wouldn't know.
  16. He has no hitbox. I don't ha master spells, but I tried every fire ball and AoE I have but he wasn't affected. Like I said, he was immune to the kill command after I successfully targeted him, but I have not tried killall. If he survives that then clearly he is Molag Bal in human form. Edit: now that I think about it, iirc this guard was attacked by a werebear at a time before this most recent visit to Riversood. I had moonlight tales installed so he got infected with the werebear disease. I'm pretty sure its some sort of corruption on the save at this point, otherwise it wouldn't translate to the unmodded base game.
  17. I fixed it... sort of. After some trial and error. Moving my followers, banishing barbas, tcai, and clicking randomly i was able to click on the guard in console commands. I guess when i tried this earlier i only tried commands that effect his existance, e.g. disable, resurrect, and kill, but he just seems to be bugged to be unkillable/not banishable. I tested what I was able to do, like sexchange, resetai, etc. and i was able to reset his agression so that he doesn't attack me on sight, or in his case when i come within 30 feet of him. Basically, he is still in god mode, but he wont attack on sight anymore.
  18. Yeah, well like I said he can't be targeted so that's out the window. However, I'm gonna try cleaning the save and if that doesn't get rid of him then I don't know what. Currently, with my fresh installation, he loses aggression when i load up the save after a few seconds and only attacks barbas, so my work around is i just disable and enable barbas and he goes back to normal. He also doesn't seem to attack any more, just repeatedly drawing his sword and staring at barbas, so i'm just gonna cross my fingers and if it doesn't work then oh well, corrupted fellow. He bugs, but not enough to hinder me. update: didn't work.
  19. Hello all, I've been playing Skyrim for a while now with my fair share of mods but recently upon returning to Riverwood I came across a Whiterun guard that immediately spots me, turns aggressive, and starts attacking. I would just kill him, but for some reason I can't. I cannot be struck by anyone or anything. I went into console commands and tried to target him, but I couldn't. While targeting him I was in first person and my followers were away from him. What always happens when I try to target him is that my clicking passes straight through him and clicks whatever is behind him. I decided to go with a clean, base version of the game and this time he is no longer angry, but he still cant be struck or targeted. Its like he's in god mode; he can hit me, but I can't hit or target him. I can manage to basically ignore him, but does anyone know how to fix this? Has anyone even ever heard of this? Lurking I didn't seem to find anything.
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