I have the same problem too :/ I did everything according to your descriptions but still nothing. Only thing I got was the \Data\Textures\actors\character\FaceGenData\FaceTint\Follower.esm\code.dds, still the game doesn't seems to read it >_< Any other suggestions? :s Thanks. Are you sure you've made your .esp into an .esm? Loading an .esm in the CK and highlighting an actor (or several at the same time), pressing ctrl + F4 should also exports the face mesh to meshes\actors\character\facegendata\facegeom. If you use an .esp, you only export the texture, which isn't enough for custom actors. 1) I converted the Follower.esp to Follower.esm with TESVnip (i just saved it as esm, nothing else modified) 2) I opened CK loaded up the Follower.esm. Took the actor i have setted as follower and pressed CTRL+F4, confirmed. (at character's sheet i've also checked the "Is CharGen face preset" but anyway tested with both checked and unchecked) 3) Deactivated the Follower.esp and Activated the Follower.esm at Launcher>Datafiles for not getting double NPC's Still textures hadn't changed :( I also checked the datafiles just to be sure and seemed pretty fine to me: Data\Textures\actors\character\FaceGenData\FaceTint\Follower.esm\code.dds, for the textures and Data\meshes\actors\character\FaceGenData\FaceGeom\Follower.esm\ a CK file with a code, for meshes Any suggestions?