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lsmbird

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  1. great tut! but I want to make it a little more complex. i want to make the disease be added by a certain item, a ring, -only when you remove it- like a residual curse. I don't want the ring to add the disiase when I'm in use of it, because it would interfer with the powers the ring grants. i just want it to let a colateral effect, the disease in this case, after you remove it. (would be great if the disease get worse if you use the ring again, at the point it gets really a trouble if you dont purify yourself. ) Dont know if it is possible anyway, if anyone can help, please do it!
  2. You probably have some kind of mod running that makes all ghosts "ethereal" like in the "become ethereal shout". i belive they do solidify when they perform actions like attacking you, and once they solidify they come dont come back to "invulnerable" state, am I right?
  3. Good mod! BUT I had found to the same result of this mod when I trying to do it, and like my results, this mod has one difference for what we had in oblivion: Arrows still stick in the ghost instead of fly trough they. in oblivion the arrows just go through the gosts like air and the swords do not touched they as well... Oh well, i'll keep on trying to make this. The 'etherealize' archetype effect have this kind of "intangibility", but it affects magic too and dispels when the user perform some action like attack...
  4. I'm trying to discover how to do it. Talking with otter members, it seems its would be possible via perks... but i have not figure it yet. making they intangible almost like we become when using become ethereal.
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