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Posts
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Everything posted by Edgecution
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I would really appreciate it if somebody could make a mod that adds a conveyor belt part that acts like the lifters but in reverse. It would really help compact some of the belts and help especially with round objects rolling off downward slopes.
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So I'm gambling at the Sierra Madre casino and I save, quit, come back later. When I load upon return, the roulette and cashier holograms have lost their glow and are transparent black. Help?
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Can anyone make a mod that increases the maximum wager when playing blackjack at the casinos? Possibly also raising the incremental prize values to reflect the change?
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Could someone make retextures of the Ranger Combat Armor for Caesar's Legion? I would think it would be as easy as just covering up the NCR logo with the Bull or fore creatively putting blood spattering and a bull on the back in red, but I don't have the time to do this.
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Combining Mesh Parts in Nifskope
Edgecution replied to Edgecution's topic in Fallout New Vegas's Mod Troubleshooting
How do I "attach the different mesh parts to the skeleton in a 3d modelling program"? -
Ok. In Nifskope I can take different parts of different armors (like the Cape of the Praetorian armor and the boots from the Combat Armor), and then put it on another outfit. But I have 2 problems, the second likely stemming from the first. 1. I don't know how to combine these mesh parts into one mesh that has both parts (like combat armor with a Praetorian cape). Only part shows up in the GECK. 2. I can't generate a texture template that would have all the parts. I can only generate a texture template for the part selected, but I can't combine the parts.
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Could someone please make a mailbox that can be used as a melee weapon? I tried and failed because the model for the mailbox is vertical while all the weapon models are lying down. What would be awesome if if someone could make a script that if your strength is high enough you can actually pull mailboxes out of the ground and use them as weapons.
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No, I don't mean that. I don't mean so that the skin shows correctly. I mean a full set of armors re-done to show off the body.
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I know it would be extensive, but I would like to see a male armor replacer compatible with Breeze, similar to the way Type 3 works for females. I can't be the only one wanting this.
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Major problem with sound.
Edgecution replied to Edgecution's topic in Fallout New Vegas's Mod Troubleshooting
Check. I have the sounds and voice BSAs and I think I have all the folders. EDIT: I tried restoring all my data folder to the way it was yesterday (before this started) and turning off all my mods. Sound is still messed up. -
I have a problem with my sound when I'm playing New Vegas. I can hear the background music just fine, but I can't hear any weapon sounds, any menu sounds, any pipboy sounds, I can't hear people's voices when they're supposed to be speaking, and their lips don't move when they should be speaking. The last thing I did before the sounds stopped working was install a new Pip-Boy texture, if that has anything to do with it. Please help.
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Why were the Brotherhood so under-played?
Edgecution replied to TheeChosenOne's topic in Fallout New Vegas's Discussion
I thought it was explained very well in the game that the BOS (or at least the Mojave Chapter) was battered and beaten by the NCR and was on the verge of collapse. -
The best way I can think to do it would be to make a NCCS companion and equipping him with the claws from http://www.newvegasnexus.com/downloads/file.php?id=36259 Only problem with this is non-retractable claws and no companion wheel.
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Adding a Weapon to a Vendor List
Edgecution replied to Edgecution's topic in Fallout New Vegas's Discussion
Thanks for the help everyone, especially Cyberlazy. Exactly what I needed to do. Opened one of the weapon lists that has leveled conditions, renamed it and replaced the old weapon with the new one, and added that list to the VendorWeaponGunsTierX lists as needed. -
How do I add a weapon to a merchant's list of merchandise? Say I was making a a new weapon mod but instead of placing it somewhere in the wastes, I wanted to be able to buy it from a vendor like the Gun Runners Vendertron?
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Problems with Interiors in the GECK
Edgecution replied to Edgecution's topic in Fallout New Vegas's Mod Troubleshooting
And how do I disable multibounds? -
Meshes and Textures
Edgecution replied to Edgecution's topic in Fallout New Vegas's Mod Troubleshooting
And what would happen if I neglected to use the normal/gloss and only used the diffuse? From what I can see, the only thing that happens is it doesn't become shiny. -
Meshes and Textures
Edgecution replied to Edgecution's topic in Fallout New Vegas's Mod Troubleshooting
No. I mean... I already know how to apply textures that are already in the list. I am asking how to add textures to the list. I am sorry if I am not being clear. If I put the textures in the textures folder, they don't show up in the list. I tried to make a hunting rifle that looked like cherry wood for a unique rifle for Boone. I edited the original hunting rifle texture and saved the new cherry wood one in the same folder as the original, but it doesn't show up in the geck. EDIT: never mind. I figured out that you can find a texture in the geck, pick the new one you want, and save it as a new form. -
Meshes and Textures
Edgecution replied to Edgecution's topic in Fallout New Vegas's Mod Troubleshooting
Thank very much, Old hand. That solves everything but one problem: How to I apply textures I've made? The only way I've figured out to do it so far is to edit one already on the list of textures, and the problem with that is that is gets used for every instance of that texture. EDIT: Also, where should I extract the textures/meshes? Into the texture/meshes folders, respectively? -
Ok. When I look for meshes, whether through the GECK or through Windows Explorer, the only meshes find are ones I've added for mods. Like if I want to change Boone's recon assault to armor to a suit of Ranger Combat armor, I edit the male bipod model, I click edit under Model File Name, and look for the armor, I find the folder I think it should be in, and all I find is the female version, which I added with BNB Body and Armor Replacer. Its the same in every folder, no matter what armor. All I see is the female version, added by BNB. I know that they're somewhere because they show up in the game as normal. Similarly with textures, I can only find ones that I've downloaded as part of mods or that I've made myself (by editing the ones I've downloaded). Also, when I go to change a texture, I can't browse for textures like I can for meshes, only select from the list. Now on to the meat of the reason for this thread: 1. Why can't I see these files/meshes/textures? 2. How can I see these files/meshes/textures? 3. How do I either browse from folders or add items to the list of textures?
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Thanks so much, bethjunkie.
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I'm looking for a mod that I'm sure I saw on the NV Nexus before. It was a vault home. The kicker is this one had a fish tank in it and when you knocked off House, a dead securitron would appear in the fish tank. I've looked through every result in my searches and I still can't find it. If you can find it for me that would be really awesome. Just tell me I didn't imagine this awesome vault home.
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I know there is already an armored Robco suit mod. But what I need is meshes/textures for an armored REPCONN Jumpsuit compatible with the BNB body replacer. I would really appreciate somebody doing this for me, as it might make up for me losing 3 hours of work due to an error when using FOMM to convert an .esp to an .esm.
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I've looked on the Nexus and for the life of me I can't find a mod that adds the Raider race to the list of races you can pick at the beginning. I'm not sure how difficult this would be, but I would really appreciate it being done.