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YeeeHaw83

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  1. Personally I feel like these are the two elements of the game that show the most promise concerning potential mods. I really appreciate that they were included on the vanilla game but found them both to be underwhelming and limited. With the CK out now, what would you like to see the more experienced modders implement into these two elements of the game? I'd like to see deeper character development of potential marriage and follower candidates, giving them more personality and making them seem more individualistic. Something along the depth of Dragon Age companions, making you actually care about the characters. Questlines that draw from the lore of the character's backstory would be awesome! I'd also like to see modders take advantage of the radiant story arc with ideas like your wife getting assaulted, kidnapped for ransom, or even murdered (while framing the player character). Tweeks to the follower system would be appreciated too. iMore customization. Being able to Customize their appearance, fighting style, and give more specific commands like stealth attack and ranged attack. Obviously adding a multiple feature would be nice too. Btw, I have no idea how to do any of this stuff but am hoping someone talented enough might be encouraged to implement the things they read hear. Who else has ideas?
  2. I wasn't aware of this problem. I'm currently a lvl 24 and Lydia is 23. I've been running around with her since 5 or so. She did die though and I ressurected her.
  3. So with all the many folks foaming at the mouth to get their hand on the kit, anyone want to guess how many mods will be uploaded to the nexus within 24 hours of it's release? I say that it's easily gonna be 1k. Hope the server's ready.
  4. Quite frankly, the follower ai needs some finetuning in general. However, Lydia never was really that helpful for me other than as a decoy. She's set at one level below the player character which is gonna be about equal with many enemies. I would suggest either buff her stats via console or go get someone else. I made Sapphire my follower. She's got a high sneak and light armor skill rating and is set at two levels.above the player character. Good choice for more strategic combat options. If Lydia could tank a little better she'd be useful. Give her some good heavy armor and.make sure she's set up with a onehanded/shield combat style as that's where she excells. If you give her.light armor and twohanded she's toast.
  5. What stinks is once you make her a follower in the same fashion, she runs away from all combat. I'm currently looking for an answer to this issue as for some reason you can't mod an npc's confidence or aggression through the console.
  6. Try finding out her stats via console command "getavinfo (stat)" while clicking on her. If you think it's too low you can add to any stat using "modav (stat) #." For instance, if you think Lydia should have an added 100 health then after selecting her via console type "modav health 100."
  7. Ok, so using the console commands I've learned how to make anybody a follower and how to adjust their stats accordingly. However, upon engaging an enemy in combat, many of the "more civilized" npc's I converted into a follower just run, duck, and hide. I know this is a result of their confidence and/or aggression stat(s) however when attempting to mod through the console it says that I can't mod both confidence and aggression through the console or scripting. Is there any forseeable way around this dilema pre-construction kit?
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