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Posts
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Everything posted by vardath
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Various fishing rods made of different materials, each giving different benefits while fishing. Maybe some increase the amount of fish caught, maybe some increase the likelyhood of junk or treasure. Nothing too out there, just an improvement based on materials. Perhaps the Daedric fishing rod sometimes catch fish or items from oblivion.
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LE Paralysis and poison cloak spell and enchantment disenchantable
vardath replied to vardath's topic in Skyrim's Mod Ideas
Progress? -
LE Paralysis and poison cloak spell and enchantment disenchantable
vardath replied to vardath's topic in Skyrim's Mod Ideas
Sounds good. an attempt is better than i was hoping for anyway -
LE Paralysis and poison cloak spell and enchantment disenchantable
vardath replied to vardath's topic in Skyrim's Mod Ideas
I was hoping to enchant armour or jewelry with the effects so that they are always active. To be able to wander around town safely and when brutes or mages come at you they simply freeze and start dying, walk through a dungeon and pass by statues or have them poisoned if you have both paralysis and poison cloak active. -
LE Paralysis and poison cloak spell and enchantment disenchantable
vardath replied to vardath's topic in Skyrim's Mod Ideas
I'll take up SE again just for this mod. Been playing LE though. -
LE Paralysis and poison cloak spell and enchantment disenchantable
vardath replied to vardath's topic in Skyrim's Mod Ideas
One thing though. Knowing that these effects are not natural as cloak spell/enchantment, it is important that they act like the other cloak spells in that they only affect hostiles. -
LE Paralysis and poison cloak spell and enchantment disenchantable
vardath replied to vardath's topic in Skyrim's Mod Ideas
Sounds good, thanks. -
LE Paralysis and poison cloak spell and enchantment disenchantable
vardath replied to vardath's topic in Skyrim's Mod Ideas
I mean, I want to be able to have paralysis as a cloak spell and have items enchanted with it buyable or findable that I can then disenchant to learn the enchantment. Same goes for the poison effect. Could do a combined paralysis and poison effect too but individual effects is good. -
how do i improve my skyrim script speed?
vardath replied to gfraire1309's topic in Skyrim's Skyrim LE
This needs to be posted everywhere, it has made my game 98% more stable. -
I'm having the same issue, my xbox controller works fine with all other games, no mouse input etc, but with skyrim I'm constantly loading and shooting arrows with no input.
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Hey. I just thought, and have done so for a while now, that it would be nice if you could awaken the dragons from their mounds rather than wait around for Alduin to do it for you. A better way to hunt named dragons. If anyone can do this please please please do so and send me an email at [email protected] to let me know you've got it ready. Thanks.
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Been wandering around trinity sanctum 7 for 2 full days now popping out about 800 probes so far.
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Been wandering around trinity sanctum 7 for 2 full days now popping out about 800 probes so far.
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Hi. Would like to increase the range of the resource probe in the hope that it will allow for slightly easier surveying missions. Tried to do it myself with no success.
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SSE Grappling Hook and Buildable Soul Gem Turrets
vardath replied to vardath's topic in Skyrim's Mod Ideas
I just think it would be fun playing with these things. Climbing buildings with a grappling hook and catching people and animals with it. Setting up a series of soul gem magic traps with lightning, fire, frost and healing spells. Maybe even an illusion turret which makes people in a field invisible. Experiment with lots of different spell effects and have them as turrets. -
Please make a mod that allows you to auto equip the highest damage ammo you have rather than the lowest.
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Grappling Hook and Buildable Soul Gem Turrets The ability to craft grappling hooks to quickly climb or hook people. Placeable, craftable soul gem turrets like the ones you come across in draugr tombs. Message me if you make it as I want to play this asap.
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Hi, I and a lot of people have been posting requests on reddit, here is the link, not sure if you guys know about this thread. https://www.reddit.com/r/NoMansSkyMods/comments/4xw615/discussion_mod_request_megathread/?sort=new
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http://www.loverslab.com/files/file/162-private-needs/
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There was a mod called Amethyst Hollows, it is not exactly this, but it's underground (behind a waterfall). The problem is that that mod started causing problems in my game so I uninstalled it, but give it a go if you feel brave.
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A feces mod, one that makes every creature and npc in the game build up the need for toilets over time and, either find one or release unexpectedly. Releasing in a city is a crime. Variety of poo, fresh to old, stinky to no smell, tells the age and diseases of the pooer and can be used for tracking. Each npc upon generation is given a random need to poo or pee making it more realistic.
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With mods like the TARDIS coming out would it be possible to have an actual use for the ingame calendar? Quests that spawn on certain daus of the year, festivals, holidays, etc and some major events in the future and past?
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Player gets stuck after feeding in Dawnguard
vardath replied to StygianImagery's topic in Skyrim's Skyrim LE
Are there any fixes for this yet? I have no blood mods, I feed using the ring of namira and suddenly I'm in idle animation, can't move, can draw my weapon but just put it away when I try to use it. Other animations not working are the enchant, alchemy, workbench and grindstone, I use any of those and within a second of starting the crafting I'm kicked out and the animation ends. -
This was the fix, what was the problem? I'm having a problem where I start to craft something but the character exits the animation and so I can't craft, character won't mine either. Was this your problem? If so, let us know so I can fix it too.