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xxapollo

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  1. lol one wicked advanced alien tech arrow to the knee
  2. pleaaaaaaaaase somebody put a bow in the game!
  3. I'd personally like new weapons such as bow/arrow. I'd like to see additional weapon tiers (only 1 or 2) besides conv, mag, and plasma. I'd like to see a class rehaul using the enhanced perk tree system ( thinking 3 skills per class, 1 skill is one side branch, 1 skill is the other side branch, and then a 3rd skill that could be used by either branch (sort of a class neutral skill). With this set up you could completely revamp the 4 classes already in the game to make them much more diverse even if you have 7-8 of the same class. With this I'd like to see an additional 2-4 classes depending how well revamped the 4 original classes are w/ adding a 3rd skill to each rank to choose from. I've seen rogue/assassin like classes, but they seem to just be one way or the other (which is where a bow/arrow could come into play -- it's silent, useful utility, and deadly). I have so many ideas for this but I know I do not have the necessary skills to pull this off. Having many different modders making their own standalone mods leaves too much room to create redundancies between skills/classes when using them together. This is why I feel like it needs to be one modder or a team of modders releasing a series to bring all of this together completely overhauling the class structures and adding much much much more diversity into the game.
  4. Hello all, would it be possible to create and add a bow/arrow to the game? I know, sounds ridiculous... but the right person w/ the right idea could implement this w/o disrupting how the game feels. Different utility/damage arrows (ammo types) could be used, etc. W/ new classes being added (particularly riskbreaker's shadow mod) he has a Ninja branch that's pretty much all blade all mobility/melee (because ninjas don't use guns i would've went w/ an assassin branch instead), but having a bow/arrow could add for creating unique classes that do not use the normal gun weapons but are still just as effective, have better concealment/stealth, and mobility.
  5. Hello. I'm interested in experimenting w/ adding new skills to existing classes and/or trying to create new classes all together. I'm a pretty quick learner I just need to get pointed in the right direction. I have subscribed to the Enhanced Perk Tree mod by forgotenland for a new UI and whatnot, but I'm not sure where to start as far as doing what I want. Is this something I can do just in INI files? If so, what INI file am I looking for to: 1. Add abilities to existing classes 2. Adding an entirely new class 3. Adding abilities to the new class Or is this something that requires me to download the development kit and start learning how to use it?
  6. I hate doing this, but bump. I really hope someone picks up an organized form of doing this. i keep seeing new standalone classes by different individuals which is great and all but allows for too much... waste? not what I'm looking for. Skills that conflict w/ other classes (i.e. making a random skill acquired useless because you already have a skill that does the same thing (with different wording and INI edit)
  7. I recently posted a general post about this (adding new weapon tiers w/ requirements to be researched) and expanding the classes to add diversity to the 4 base classes as well as adding new ones. In organized fashion not just a bunch of random standalone mods by different modders. Hopefully someone (or group) picks it up.
  8. Hello all. First my bad for spelling the subject line wrong. I feel like the game really skimped on diversity by only having 4 classes and 3 weapon tier levels. It seems just about anything is doable and I've seen some new classes out there and some new weapons (but not a tier itself). I was hoping someone with the skills could pick up a project like this and release a series of mod that deeply expands the # of classes with some new skills to compliment the classes. Also one that could add a 4th or 5th weapon tier to research and unlock. I'm very new to the mod world so I do not have much experience in creating mods myself however I have some good ideas and would love to collaborate with someone who does know what they're doing with the development tools.
  9. Hello, I was just curious in regards to building items. It seems like utility items are built individually and if say I have only one mind shield built; then I can only equip it to one soldier. However, with weapons, it seems like after I build one I now have infinite of them and can equip all soldiers with a magnetic rifle for example but only spent the supplies to build one. Is this normal or could this be a bug caused by an installed mod? I don't have any mods that effect the weapons other than the LW SMG and the katana pack that I have not removed to avoid issues w/ my save game.
  10. I already made a post about this. It would indeed be tedious. I have no experience in the matter, but someone who replied to me explained the process. Fingers crossed someone will try to tackle it.
  11. dont worry i am working just on that, currently working on adding 4 options: Not Created Equally,Red fog,Hidden potential and Damage roulette That is great news. Have you used the first version of Hidden Potential created by someone else I believe? if so, what's your take on it? Are you trying to release these as multiple files inside one mod (i.e. Second Wave Options Mod) or standalone?
  12. I don't know if this is already and the game and beating the game is simply the prerequisite to unlocking the second wave options. That wasn't the case in EO/EW, so I thought I'd post this. I've already seen one standalone mod for the ol "Hidden Potential" second wave option. I've not been tracking it in depth outside of the first rank just to make sure the rolls are indeed random. I've noticed my soldiers all seem to be getting much better aim with this mod, so I'm not sure if I am just getting lucky or if the mod is creating unbalance. I should probably keep a spreadsheet detailing changes to see. Anyways, I really miss the second wave options like Damage Roulette and some from the LW set of second wave options like taking damage significantly impacts aim (enemy or player) ((this may already be built into the combat system)).
  13. Hello all, I'm new to the modding community for the most part. I've never modded a game other than Skyrim and now XCOM 2 is the first game I'm really following the mod community from the start, so I thought I would voice my ideas somewhere they can be heard by people who are experienced on the development side of things. Enough blabber, on with the idea. I find it really annoying that the devs did not release the game with more native languages such as Russian and Chinese. There are multiple other languages I feel should have a voice over for. It really takes away from the immersion when you have Russian or Asian squaddies sounding like Americans. Even if there was an American option that carried the native accents would add a great deal of immersion imo.
  14. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm Unofficial Skyrim Patch.esp 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Falskaar.esm 7 7 moonpath.esm 8 8 Campfire.esm 9 9 ETaC - RESOURCES.esm 10 a SkyTEST-RealisticAnimals&Predators.esm 11 b ClimatesOfTamriel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp 12 c SkyUI.esp 13 d FISS.esp 14 e SkyTweak.esp 15 f AHZmoreHUD.esp 16 10 moonpath_questdata.esp 17 11 Immersive Weapons.esp 18 12 Hothtrooper44_Armor_Ecksstra.esp 19 13 Hothtrooper44_ArmorCompilation.esp 20 14 Weapons & Armor Fixes_Remade.esp 21 15 Clothing & Clutter Fixes.esp 22 16 Complete Crafting Overhaul_Remade.esp 23 17 Smithing Perks Overhaul_Remade.esp 24 18 WM Flora Fixes.esp 25 19 Complete Alchemy & Cooking Overhaul.esp 26 1a Stealth Skills Rebalanced_COMPLETE.esp 27 1b TradeBarter.esp 28 1c RealisticNeedsandDiseases.esp 29 1d Alternate Start - Live Another Life.esp 30 1e AmazingFollowerTweaks.esp 31 1f Apocalypse - The Spell Package.esp 32 20 ABT - Faster Arrows Improved +25%.esp 33 21 ABT - Faster Bolts Improved +25%.esp 34 22 ABT - Loot Arrows -75%.esp 35 23 ABT - Merchants Arrows -50%.esp 36 24 ABT - Progressive Damage (with Nord Hero Arrow).esp 37 25 ABT - Recover 10% Less Arrows and Bolts.esp 38 26 Dual Wield Parrying_SKSE.esp 39 27 Rebirth Monster.esp 40 28 3DNPC.esp 41 29 RealShelter.esp 42 2a RSPatch.esp 43 2b ETaC - Complete.esp 44 2c ETaC - Dragon Bridge South.esp 45 2d Immersive Orc Strongholds.esp 46 2e Immersive Solstheim.esp 47 2f Immersive Whiterun.esp 48 30 Skyrim Bridges.esp 49 31 Supreme Fog - CoT.esp 50 32 RelightingSkyrim_Legendary.esp 51 33 ELE_Fs_Lite.esp 52 34 ELE_Legendary_Lite.esp 53 35 Radiant and Unique Potions and Poisons v2.0 non glow.esp 54 36 SMIM-Merged-All.esp 55 37 Skyrim Flora Overhaul.esp 56 38 SFO - Dragonborn.esp 57 39 GrassOnSteroids_NaturalEdition_Vanilla.esp 58 3a Better Dynamic Snow.esp 59 3b Moss Rocks - Legendary.esp 60 3c WATER DG + DB.esp 61 3d WATER-RND Legendary Patch.esp 62 3e WATER Falskaar.esp 63 3f Water-RND Falskaar Patch.esp 64 40 WATER Plants.esp 65 41 Argonian Access.esp 66 42 Tamriel Reloaded Trees.esp 67 43 immersive roads.esp 68 44 Tame Beast.esp 69 45 Prides of Skyrim.esp 70 46 ElementalArrows.esp 71 47 ClimatesOfTamriel-Dawnguard-Patch.esp 72 48 ClimatesOfTamriel-Dragonborn-Patch.esp 73 49 ClimatesOfTamriel-Interiors-Cold.esp 74 4a ClimatesOfTamriel-Dungeons-Hardcore.esp 75 4b ClimatesOfTamriel-Nights-Level-2.esp 76 4c TrueStorms.esp 77 4d TrueStorms-ClimatesOfTamriel.esp 78 4e WeaponsArmorFixes_ImmersiveWeapons_Patch.esp 79 4f RND_Dawnguard-Patch.esp 80 50 RND_Dragonborn-Patch.esp 81 51 RND_HearthFires-Patch.esp RND_USKP-Patch.esp 82 52 Tamriel Reloaded HD.esp 83 53 CollegeOfWinterholdImmersive.esp 84 54 Weapons & Armor_TrueWeaponsLvlLists.esp
  15. When I ran the first time I didn't play long but noticed the texture rehauls took effect and messages for other things loading, but I never saw new menus under mod config for things like real needs and diseases and other mods that supposedly had setting menus. Any help is greatly appreciated.
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