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Rennn

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Posts posted by Rennn

  1.  

    Cinemascope and Reimagined Skyrim are the only ENBs with almost zero performance hit.

    thanx man... but... are they compatible with skse?

     

     

    All ENBs should be compatible with SKSE.

  2.  

    As for expenses, I usually find that it works best to spend the same amount on a CPU and GPU, and half that much on a motherboard and RAM.

    Which is why you run a decent CPU with a crappy board. :tongue: Cheap RAM vs expensive RAM makes practically no difference in games (2-3FPS at best on high-end machines, 0-1FPS on anything else, except in F1) so OP can cheap-out on that.

     

     

    Hold on, my CPU is not decent. XD Any random i3 outperforms it core-per-core. Hell, even a low-end Core2Quad outperforms it. This is a Phenom II 955 stock, not a black edition and not a 965. The performance of the 4x 955s is absymal. However, you're right that my ratio doesn't work so well past a certain threshold. Decent $100 CPUs exist, but a $50 motherboard is often a time-bomb. Similarly, $1000 graphics cards exist, but a $500 motherboard would be a complete waste. My guideline works within the $150-$700 range. :3

     

    Anyway, the board I linked has a negligible fail rate, I wouldn't call it crappy if 97% of the people who buy it leave glowing feedback.

  3.  

    Whatever Maithu decides, I don't think he'll find a better video card near the $100 range than an EVGA GTX 750 SC.

    Nope, the Sapphire 7850 is on discount for $135 on Newegg, $5 more than that 750 SC while outperforming it by ~40% (by the way, large GPU-only OC on 750, like on that SC, doesn't scale too well into gaming performance, but that's another story entirely).

     

    If OP can spare the money, that 7850 would be by far the best choice for the price point.

     

    EDIT: Damn, that 7850 went out of stock while I was writing the post. :sad:

     

     

    it was open-box anyway. If we weren't going for new cards I could have found something a lot cheaper...

  4. I just saw a mod like this a couple days ago. It had special sparring weapons... >_> Darn it. I can't remember what it was at all. Actually, I think it was just for Oblivion, now that I think about it. :blink:

  5. I currently use one. I'll see if I can re-find it for you.

     

    Okay, I use this one. I'm not sure if it's exactly the vanilla body shape and texture, but the regular version is close enough that I can't tell the difference in-game.

    http://www.nexusmods.com/skyrim/mods/1947/?

     

    There's also this one, which doesn't look quite as vanilla-friendly in game, imo.

    http://www.nexusmods.com/skyrim/mods/3421/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D3421&pUp=1

     

    I don't think either have erect options, unfortunately.

  6. I'm going to say Infestation: Survivor Stories.

     

    It attempted to capture the appeal of the DayZ mod in a standalone game (before the official DayZ was announced). It started it's life called WarZ, but had a name change shortly thereafter because of the initial caustic reviews.

    It's a multiplayer zombie game set in an open world, and you generally survive in the sandbox. It sounds hard to mess up, but... omg... There are so many flaws the game is barely playable.

     

    First, the graphics. I know graphics aren't usually a big deal, but this game wasn't even compatible with anisotropic filtering, not even forced in your drivers. The max object LoD setting was about 10 feet in front of your character, and the textures were so poorly made it appears the developers just pasted stock photos on top of their models. Despite the fact that it released on 2013 and looked worse than most games from 2005, it required a GTX 680 to keep it above 30 fps everywhere, it's possibly the worst optimized game to ever exist. Furthermore, you didn't have any warning about how bad the graphics were, because the developers literally advertised with screens from a different version of the game than the players had. Their version actually looked good, and used entirely different models, textures, and lighting. It's anyone's guess why they never implemented those graphics in the real game. Possibly because with their horrific optimization, the good looking version of the game would have required a couple GTX 780s in SLI to run above 30 fps.

     

    Then, you have the "open world sandbox". The "open world" was actually about 1/10 the size of Skyrim, because you could walk (not run, mind, but walk at a snail's pace) from one side to the other in a matter of minutes. There was one map in the entire game, and the developers still could not polish it reasonably well because there were vast barren areas.

     

    The community was entirely awful, possibly because everyone realized that the game was boring as all hell. Almost every other player attempted to kill you on sight, and thanks to rampant lag, usually both people fighting killed each other. That's without considering the many aimbots and cheaters that populated the servers, gunning down dozens of other players in mere seconds, and making virtually every server unplayable. You couldn't just jump to a secure server, because there were no secure servers. The DRM was barely functioning. It failed to install on my machine, and then let me play the game anyway. On the forums that was not a rare occurrence. Fully 1 in 3 players was able to play without DRM simply because it failed to install properly and they could somehow launch the game and connect to servers anyway. It would, however, kick the players who did have the DRM successfully installed out of their game for running applications in the background, like Fraps, or the Windows Media Player, or the Steam overlay that came with the game itself.

     

    Not surprisingly, Valve was really cool about this and started taking refunds for this POS. Also not surprisingly, the company that made the game was vindictive and banned most of the people who got a refund from ever buying the game again. Not that most of them would want to anyway.

  7. Vendors have a set amount of gold you will never get more than the gold they have.

     

    Meaning if you sell a 1000 worth of a weapon to a vendor with 200 gold that's how much you will get

     

    Yes. And if the vendor started out with 200 gold and you already sold him 190 gold worth of items, once you sell him the 1000 gold sword you'll only get 10 gold, or whatever he has left.

  8. BOSS seems to put them in the right order for me. :s

    Isn't it:

    -Skyrim.esm

    -Update.esm

    -Unofficial Skyrim Patch.esp

    -Dawnguard.esm

    -Unofficial Dawnguard Patch.esp

    -Hearthfires.esm

    -Unofficial Hearthfire Patch.esp

    -Dragonborn.esm

    -Unofficial Dragonborn Patch.esp

    -HighResTexturePack1.esp

    -HighResTexturePack2.esp

    -HighResTexturePack3.esp

    -Unofficial High Resolution Patch.esp

     

    Is that wrong...?

  9.  

    There is a video card that can run skyrim with mods and enb, and have it run around 128fps, if you don't hit the vram cap. The gtx780 ti gigabye windforce edition has some amazing fps capabilities with dx9.

    Average framerate without vsync is as meaningful as average patient body temperature: some are cold in the morgue, the rest are running a fever, so the average is a perfect hundred. A million fps in interiors is meaningless, since you only need 60, and does nothing to alleviate dips in the exterior areas.

     

     

     

    Ultra shadows also enables shadows of extra branches on trees and grass shadows.

    You have to be quite into trees and their shadows specifically to get concerned with such matters.

    Though I don't have shadows on trees enabled, the game's performance is troublesome enough to begin with.

     

     

    Very true... I find that in Skyrim without texture packs or ENBs, interiors run at about 3x the framerate of exteriors. Even worse of a disparity, if you're talking about exteriors in the Rift or Hjaalmarch. Skyrim has perhaps the most variable framerate I've ever seen. Other games tend to fluctuate between 10-15 fps either way. Skyrim can fluctuate between 30-50 fps either way.

     

    Anyway, it takes attention to detail to get decent optimization in Skyrim, as the engine is crap. Not researching what each graphics setting does is a great way to get 30-40 fps on a 2x GTX 780s.

  10. Your case sounds like a recipe for an AMD system.

    I have nothing against Intel's engineering divisions, they make good products, but they're firmly in the business of charging a lot for not too much.

     

    Rennn suggests you get a dual-core... Is that a reasonable option? For right now, yes. To get by till '15 or '16, when you buy a real CPU, yes. If your upgrade will be delayed for longer, no. If you're not just short on cash in your wallet right now, but looking to keep your electronics budget down, hell no. Dual-cores are obsolete already, even if still good for older games, and they will only get worse as years go by.

     

    I'll need an exact budget to suggest the exact optimal upgrades. Don't say "$100 CPU, $100 GPU, $100 mobo", that's naivete, not a budget. All you need is maximum performance in the end, what to spend on every particular part is a means, not an end. So do you have $250 or $350 or $450 or what.

     

     

     

     

    - Hopefully at least upgrading to Windows 7 in the near future.

    I'd suggest to pass on it so far, but security support for XP will be cut off too soon. Anyway, don't think of it as much of an "upgrade".

     

    AMD really might be the better choice of CPU for him. Intel CPUs will beat them in core-per-core performance, but at the $100 price limit (or thereabouts) Intel doesn't have any good multicore offerings, which will be required in the months or years to come. I didn't recommend AMD initially since his choice of motherboard indicated he was looking for an Intel CPU.

     

    For example, if he went with these instead:

    http://www.newegg.com/Product/Product.aspx?Item=N82E16819113286

    http://www.newegg.com/Product/Product.aspx?Item=N82E16813130637

    http://www.amazon.com/EVGA-Superclocked-Dual-Link-Graphics-01G-P4-2753-KR/dp/B00IDG3LUO/ref=sr_1_6?ie=UTF8&qid=1394001381&sr=8-6&keywords=gtx+750+TI

     

    He'd have a pretty nice gaming rig for $330, really. Significantly stronger than the same-priced Intel build.

     

    As for expenses, I usually find that it works best to spend the same amount on a CPU and GPU, and half that much on a motherboard and RAM. And it's always a good idea to get as good of a monitor as possible. Every video card draws perfect colors in true to life accuracy and clarity. Using a bad monitor just handicaps the image quality that your GPU is already drawing.

    So there are no universal rules for what to pay, obviously some $200 cards are better than some $350 cards. But as a rule of thumb, I find that works pretty well.

     

    However, his RAM is likely DDR2 on that mobo and probably old... That might need to be replaced as well since I don't remember for sure, but I don't think DDR3 slots are backwards compatible. If it does have to be replaced, I nominate this single stick of 4GB instead of 2x2, because a single stick will leave more room for RAM expansion later.

    http://www.newegg.com/Product/Product.aspx?Item=N82E16820231313

     

    Whatever Maithu decides, I don't think he'll find a better video card near the $100 range than an EVGA GTX 750 SC. It barely even draws more power than his old 9600.

  11. It depends on the mods. Some mods require you to start the game with them to get all the features.

    I've never personally found a mod that works better if you don't have it enabled from the beginning, but people assure me they exist somewhere.

    I start with every mod I plan to use installed and enabled, and I never CTD and rarely encounter any bugs.

     

    Really, just keep a text document on the requirements of your mods if you think it could cause problems.

  12.  

    "Pretty well"??? That should run Skyrim on ultra at 60 fps without any issues.

  13. I think your computer is defaulting to the integrated intel gpu happens with me on my alienware i also have the 650m. So far only way to use the enb is to use the injector version not the wrapper.

     

    It could be that, or the 650m could be just to weak for the resolution he's playing at or for the ENBs he's using.

    He should try the injector version,ofc, but it wouldn't be terribly surprising if the framerate didn't increase by too much.

  14. That's too much on a motherboard given your budget, generally you want to spend half as much on a mobo as you do on a video card. http://www.newegg.com/Product/Product.aspx?Item=N82E16813157304

    You will *probably* need a quad core to run new games efficiently, dual cores just aren't cut out for gaming anymore. http://www.newegg.com/Product/Product.aspx?Item=N82E16819116782

    This is a cheaper CPU option with ofc lower performance, but still should be a massive upgrade over yours. http://www.newegg.com/Product/Product.aspx?Item=N82E16819116773&SortField=0&SummaryType=0&PageSize=10&SelectedRating=-1&VideoOnlyMark=False&IsFeedbackTab=true#scrollFullInfo

    There are couple video card options that will run games well enough on high settings (depending on the game).

    Cheaper: http://www.newegg.com/Product/Product.aspx?Item=N82E16814127725

    Faster: http://www.newegg.com/Product/Product.aspx?Item=N82E16814125502

     

    Get the cheaper options, and you could still easily increase your performance by 200%.

  15. http://www.gamezone.com/news/2011/11/23/skyrim-mod-allows-game-to-run-on-low-end-pcs This one here, is still usable? Cuz from the photo, the game still looked amazing.

     

    Radeon 6470m1gb

    2.2ghz i3

    4gb ram

    win7

    these are my specs.

     

    I believe this is basically a newer version. Might cause bugs though.

    http://www.nexusmods.com/skyrim/mods/38649/?

     

    Also, general optimization for your Skyrim settings would be:

    disable antialiasing

    4x anisotropic filtering

    check the "FXAA" box in the graphics options if you can't stand jaggies

  16.  

    Ultra shadows are 4096 at a distance of 8000, while high shadows are 2048 at a distance of 4000. Visibly, they look the same up close because of how the shadow resolutions scale with range, but ultra shadows use the extra resolution to apply further away in the scene (twice as far, actually). It's very easy to see the difference if you set shadows to apply to trees.

    That applies if you're looking for that difference.

     

    Most of the time, shadows are barely visible in exteriors to begin with, in part due to how lighting works. So yes, if you've read up on what to look for and your goal is to find it, you will. But if you're actually playing the game, it's one of these things that just don't make a difference to how good the game is.

     

     

    It makes an extreme difference, provided you have shadows on trees enabled. And really, I can't see why anyone capable of running it at a good framerate wouldn't use that tweak, it's been known to be stable since day 1 and it improves the graphics dramatically.

    If you *don't* have shadows on trees enabled, it becomes less noticeable as Skyrim's shadows start to fade out on sharp angles anyway as a result of the shadow mask filter.

    Ultra shadows also enables shadows of extra branches on trees and grass shadows. Though if I remember correctly, it's also possible to force an enable of grass shadows on high settings with ini tweaks.

     

    You can also set shadow resolution the vanilla ultra, then tweak the distance up to 12,000. That shadows trees and terrain all the way until it hits LoD at a default ugrids. That makes an even bigger difference if you use a shadows tree LoD mod like Tree LoDs With Shadows or my Detailed Terrain and Tree LoD. It's nigh impossible to get a smooth transition from trees to tree LoD unless you use ultra shadows.

     

    There are no settings that don't provide a graphical improvement in some situations. The closest a setting comes to useless is radial blur quality and specular distance, but those are meant for people with substandard rigs anyway, like notebooks.

  17. This seems more like a thing to put in mod requests, so someone else can just make your mod for you and drop the pretense. Team leaders need to be the most skilled people on the team, so they know what can be done in every part of the mod and can help with most of it at a given moment. For example, it would be pointless for a mod leader to exist if they kept asking a scripter to write functions that are impossible in Papyrus. An inexperienced team leader just negates the point of there even being a team leader.

  18. So far it's not even possible to attack while jumping, as the switch to Havok animations in Skyrim prevents 2 animations from playing on the player character at once (or so I've been told...). If someone can figure out a way to overcome Havok's limitations and allow attacking while jumping, then this would likely be possible. Until then... not so much.

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