Jump to content

Rennn

Members
  • Posts

    3547
  • Joined

  • Last visited

Everything posted by Rennn

  1. Dark Souls has one of the best sets of lore and most fully realized game worlds. Minimal story, but the thing is that lore replaces the story in that case. It's like Ico, or Shadow of the Colossus in that regard. HOWEVER Since I get the point and that's not what you meant, then I propose Analogue: A Hate Story. It's an anime interactive novel, but it despite it's 'cutesy' art style it deals with very mature issues like rape, sexism, terminal illness, and homosexuality. It does it all in a very emotional way, not a pornographic way, as there's really nothing graphic at all. I won't spoil the story, but basically you're on a derelict space ship in the distant future, and along the way you meet a very traumatized deuteragonist who did some very bad things, but she's still a good person. At least, in my opinion.
  2. No, it's not needed to launch through the mod manager. If you install SKSE, you launch using SKSE. All the mods from Steam and the Nexus will still work as long as their boxes are checked. Even if you don't use SKSE, you never *need* to launch through the mod manager. It's just there as an option for some people.
  3. The earlier systems had a series of trade-offs... PS2 - best exclusives, played DVDs, free online Xbox - still a few nice exclusives, stronger hardware PC - still a few nice exclusives, strongest hardware, best controls, free online Gamecube - there's a reason more people still play the NES than the Gamecube PS3 - good exclusives, better graphics, free online 360 - good exclusives, very low cost, better controller PC - good exclusives, strongest hardware, best controls, free online Wii - still a few nice exclusives, motion control The Xbone and WiiU are not even close. PS4 - good exclusives, better graphics, less expensive, better controller Xbox One - ...TV? PC - good exclusives, best graphics, roughly as expensive as an Xbone, best controls, free online WiiU - save me? please?
  4. I don't see a "problem" really, it looks normal if you're not running shadows on high or ultra. You mean how they're appearing right in front of you? That's caused by turning your shadow settings too low or using those "no more blocky shadows" ini tweaks.
  5. SKSE is the Skyrim script extender. It doesn't come with Skyrim, you have to download it from here. http://skse.silverlock.org/ It's completely safe, it absolutely will not cause bugs or problems if you install it correctly. It is, however, required for a lot of mods. And, ofc, it's completely legal. Anything you find recommended on the Nexus is probably legal, as the Nexus doesn't allow illegal content. I would mostly recommend SKSE, SkyUI, and the Unofficial Skyrim Patch, to new players. SKSE and SkyUI are both required (or at least strongly recommended) for many other mods, and SkyUI makes the interface easier to use with mouse and keyboard controls. The Unofficial Patch (patches also exist for the DLC) has been extensively tested by thousands of players, and it fixes most of the bugs in regular Skyrim. I recommend you wait on all other mods until you play Skyrim for at least 10-20 hours to get a sense of what you like and don't like. Some things sound like good ideas but end up not helping at all, or even cause bugs. If you're going for HD textures right away, I suggest you just start with the Official HD DLC (which you said you're already using.) It doesn't hurt performance as much as HD mods like HD2K, and it will give you a purer experience right away. The HD DLC also fixes the blocky face problem without having to use other mods to fix it. Nexus mods and Steam mods work together perfectly, no problems. Just don't get 2 mods that effect the same thing, or they will conflict. It doesn't matter if those mods are from the Nexus or Steam, 2 mods that affect the same thing will always conflict or override each other.
  6. I didn't say the DLC was better because it cost $20 or whatever, I'm saying it's better because it cost $20 and thousands of people still saw fit to buy it, even knowing Falskaar, etc, are free. I know you're trying to defend modding, but Bethesda has millions of dollars worth of equipment, hundreds of employees, and sheer unmatched time to make content, and they invented the engine, so they know it better than anyone. There's a reason Dragonborn and Dawnguard are used more than 95% of mods despite costing money; it's because Bethesda did a really good job on them, using all their advantages and access to source code. Trying to say the majority of mods can keep up with that is just silly. Dragonborn added arguably the largest post-release landmass in Skyrim, added all new enemy types, new shouts, a new story, new villages with all unique assets, new dragon meshes, a whole plane of Oblivion, added werebears, a new pickaxe grade and ore plus craftables, new subplots, meshed waves, new shouts, new dragon species, new ingredients, new food, new books, new legendary weapons, new equipment, airborne enemies other than dragons, new spells, mounted enemies, staff enchanting, and a ton of Morrowind-esque assets. All in one package, which comes to roughly 30 hours of playing time, most of which doesn't recycle assets noticeably. No mod can match that density of unique and new content... period.
  7. They have reviews for that: http://www.techpowerup.com/reviews/NVIDIA/GeForce_GTX_760/27.html 560Ti has a bit over half the performance of a 770 or 7970GHz or 280X. You should never set shadows on Ultra in Skyrim, unless you purposely want to dump your framerate. The difference is impossible to notice and the drop is very inconsistent and severe, often in scenes that don't even have shadows in the first place. It's another one of these options that just eat performance without contributing in visuals. Which is a piece of junk. So is i7-4930, though. So is every other CPU money can buy. Sadly, CPU performance growth has practically stopped at Sandy Bridge. Every gain since then has been either marginal or outright nonexistent outside of synthetic benchmarks written with the singular purpose of showcasing that gain. And by SB's time CPUs were advancing at a snail's pace already. So, since we're all divided into ones who have essentially an 8-year old CPU and essentially a 10-year old CPU - if the appropriate derivative of Moore's Law was to be extrapolated - games become CPU-bound far more often than you expect them to. What it means WRT Skyrim is that you should try and keep the number of mods down whatever CPU you have - no, it's not good enough, they don't make them good enough - and always check being CPU-bound first. Normally I like your posts, but this is rife with inaccuracy. It's remarkably easy to notice the difference from ultra to high shadows, just not in blockiness. Skyrim's shadows scale resolution with distance. If you have shadows set at a distance of 2000, they will appear twice as detailed as shadows at 4000, but they will disappear half as close. Ultra shadows are 4096 at a distance of 8000, while high shadows are 2048 at a distance of 4000. Visibly, they look the same up close because of how the shadow resolutions scale with range, but ultra shadows use the extra resolution to apply further away in the scene (twice as far, actually). It's very easy to see the difference if you set shadows to apply to trees. In addition, ultra shadows can have a lower shadowbiasscale without causing extreme banding, meaning they're drawn on meshes at more extreme angles. Look, my Phenom II 955 copes well enough in Skyrim. I'm sure it's limiting my GTX 660 GC according to my benchmarks, but not by much unless I use script-heavy mods. There are even a few places in lightly modded Skyrim where my GPU still is the limit, like on foggy days in the Morthal Swamp. A 4770 is over 75% faster than a Phenom II 955. Script heavy mods will overpower any CPU if there are enough of them, but that's more due to Skyrim's engine than the CPU performance.
  8. True. The Official DLC is better than nearly any mod, and the mods that are of similar quality to the DLC all have authors dedicated enough to make it compatible with the DLC. Wow... Just not true and neither is the person you quoted. Allot of mods improve or fix what Bethesda did, a far cry from "better than nearly any mod". The mods that 'fix what Bethesda did" like the Unofficial Patch, have teams behind them dedicated enough to make them compatible with the DLC. Just like I said. If an author doesn't care enough to make their work compatible with DLC, how can you possibly expect them to have a great mod to begin with? I have a mod with over 1,000 endorsements, and even though it's nowhere near as good as the official DLC, I still took the time to make it work with Dragonborn and Dawnguard (it worked with HF out of the box), because that's what people dedicated enough to make a decent mod do. Say what you want, but if the official DLC wasn't better than virtually every mod, thousands of people would not spend $20 on it when they can get mods for free. Remember, the DLC was made by the same people who made Skyrim to begin with, the game that we all willingly bought. You expect to convince me that they don't know good game design at least as much as anyone here?
  9. You can sell arrows, but like IsharaMeradin said it requires a high speechcraft. However, it would be extremely easy to make arrows sell for 1 gold at low speechcraft levels, simply by adjusting the value of each arrow type in the CK. It'd take longer to set up the Nexus page than it would to make this mod, but I don't have the CK installed since I don't like the extra scripts hanging around.
  10. Replacing most of them would arguably be realistic, but not all. The Nords are clearly based on Vikings, and Vikings occasionally had female warriors. Rare, but it happened. And it's always been relatively common in history for females to join groups of outlaws, most notably pirates and thieves, because once social mores break down there's not that much dividing the sexes. Removing all female combatants would be just as unrealistic as making them all female. it would be far more realistic, for example, to leave bandits the same, remove most but not all female Stormcloaks and town guards, and remove all female Imperial legionnaires. Even then, however, Skyrim is in Tamriel, not Earth. By making half the warriors in Skyrim female, Bethesda confirmed that in Tamriel the same gender divisions don't exist socially. So it would actually be against lore to remove even most female warriors. Not to mention it would make the person who made the mod look a bit sexist.
  11. It's quite far from that, actually. By the middle of February, last month, the PS4 had sold almost double the units of the Xbox One just in the United States.
  12. It would be interesting if they had distinct fighting styles. Imperials could also get Legion Battlemages helping them out, seeing as they don't have the same disdain for magic as the Stormcloaks. And perhaps balance out the Legion Battlemages by giving the Stormcloaks a few heavily armored berserkers. Just an idea. it shouldn't be very hard to make. I'm just not very into Skyrim now or I'd make it. :/
  13. True. The Official DLC is better than nearly any mod, and the mods that are of similar quality to the DLC all have authors dedicated enough to make it compatible with the DLC.
  14. I think you might be right. And that wouldn't necessarily have to be a bad thing, except Skyrim's dungeons really aren't better than Oblivion's, so it doesn't offset the loss of explorable towns. The main thing still holding me to Skyrim is all the mods to improve polish and realism. Back in 2006-2009 when most of the Oblivion mods were in development, it seems like people paid a lot less attention to little details, like footprints in snow or visible breath in cold weather, and focused on new dungeons or gameplay mechanics instead. Ofc, it makes sense because back in 2006-2009 those things would have been silly wastes of performance that no games really had anyway. But now, I'm finding it hard to give up little immersion enhancers like that.
  15. That sounds like normal performance for a 760 with the full version of Realvision. ENBs are all horribly optimized, they require massive amounts of brute force to run at 60 fps, and that level of power is usually only hit by the 770/780 range of cards.
  16. I think you're overestimating the strength of a 560 TI. My brother has a 560 SC, and his framerate only stays near 60 as long as the shadows are on high rather than ultra. Turning the shadows to ultra knocks the framerate down to 40-45. Could the CPU be an issue? It's always a possibility, but they don't get much stronger than an i7-4770, and a 1GB GTX 560 TI certainly won't handle HD textures or graphics mods very well either. His CPU is already much stronger than the 560 TI, he won't regret the upgrade.
  17. Yes. The Thalmor is the military arm of the Aldmeri Dominion, which is a specific government of high elves that persecute all non-elves. In fact, they also persecute other types of elf, such as bosmer. Using 'high elf/altmer' and 'Thalmor' interchangeably is like using 'Nazi' and 'German' interchangeably.
  18. "I tried to download the game from different places" It doesn't work because you're a pirate, which is not allowed here. Cracked versions of the game function by cutting out parts of the game code to get rid of the security. By cutting out those chunks of security code, you always lose bits of the actual game as well. That's why pirates are always going to get the crap versions of games. Buy the game legally or get used to constant frustrating bugs and a complete lack of help or sympathy. (not to mention a virtually certain probability of being banned...)
  19. Not every mod, but chances are at least a few of your mods will need special versions for the DLC. It really just depends on what the mod does. Usually if you don't get the DLC compatible version of a mod, it just means it won't work for items or places added by the DLC.
  20. 1. That'd make them more obsolete. They need to stick with blu-ray, or it'll cause more problems with having to install games to the HDD and using way too much space per game for the Xbox One's comparatively small HDD. 2. Yes, they should drop it. I agree. It's bloating the cost for no good reason. 3. Drop TV support. Yep. Pointless for a gaming console. That might annoy all 3 of the people in the world who actually bought it for that purpose, but it's not worth having if it even increases the cost by a few dollars... 4. This is questionable. I don't like the whole social network thing, but I'm not sure it costs the consumers any money, or at least not a significant amount per console. I wouldn't be surprised if they released an Xbox One Slim (or similar name, "Lite", "Pure" etc) for $350 that dropped the TV and mandatory Kinect, honestly. Still, nothing is going to make up for the fact that it's an underpowered console with a reputation for bad customer relations.
  21. What card would be your next suggestion, if I was to raise my limit? I just want to compare. And of the two cards I linked, you're suggesting the EVGA? Either the EVGA or the Gigabyte will work, they're almost identical in specs. Benchmarks show the EVGA version runs just a tiny bit higher framerates in games and takes less space in the case, while the Gigabyte version runs a bit cooler. The differences are so small, however, it mostly depends on which one you think looks better. Both brands are considered very reliable and cost-efficient. If you were to increase the amount of money available, the clear choice would be a GTX 770. The MSI GTX 770 Lightning is the fastest and runs with the least heat, but they're almost impossible to find new anymore. The next best choice is the Gigabyte GTX 770 OC for $330. A 770 should handle just about anything you throw at it. http://www.amazon.com/Gigabyte-GDDR5-2GB-WINDFORCE-Graphics-GV-N770OC-2GD/dp/B00D3ES1Q0/ref=sr_1_2?ie=UTF8&qid=1393802684&sr=8-2&keywords=gigabyte+gtx+770
  22. It might also work just to award the player xp in heavy armor or light armor each time you kill an enemy while you're wearing a heavy or light cuirass. I know it doesn't 'encourage' dodging really, but it would work about as well and it'd be a lot simpler for someone to make, meaning there's more of a chance of someone actually taking the request.
  23. It's literally a difference of 1 fps. :3
  24. I'm not totally certain an overclocked GTX 760 will handle a heavy ENB. It'll be fine for ultra settings and texture mods at 60 fps, but ENB will still bring it down if you get a performance intensive one... But a GTX 760 really is the best card for $250 or less at the moment, so I don't think you'll find anything better.
×
×
  • Create New...