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Rennn

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Everything posted by Rennn

  1. That's not going to happen, the development time would be so long Bethesda wouldn't make a profit off the game when it finally released. They'll probably go with a new engine, but that won't be enough to handle all, or even half, of Tamriel because it would simply take too long to make. The only reason it's being done in an MMO is because MMOs are always less detailed, less unique, and less polished than single player games.
  2. I agree. Even in Oblivion some Dark Brotherhood contracts were amazingly dynamic because the target would be walking between towns. In Skyrim they seem to have cut an alarming amount of that out. *Sigh* Remember when a sequel didn't make you worry that they'd remove some of the best gameplay mechanics? Bethesda has been chopping stuff out in the name of polish ever since Daggerfall. Some NPCs make idle conversation with each other, at least, though not nearly as many as Oblivion.
  3. Short answer: No. Long answer: You can safely disable a mod before you load the save that's not supposed to have it, then enable the mod again before you load the save that is supposed to have it. It's a bit of work and if you forget to disable/enable it even once it could get baked into your save or reset, but assuming you don't make a mistake, and assuming the mod doesn't require ini tweaks, it would work. Speculation: I wonder if it would be possible to install Skyrim twice and have a different set of mods and saves on each installation? I'm not sure.
  4. That program doesn't help anymore, Bethesda already patched it into Skyrim like a year ago. Even with that patch, Skyrim's engine craps out after 3GB of memory. ENBboost is supposed to alleviate that somewhat.
  5. I believe there is a mod that replaces draugr with elderly people. (Yes, that means elderly people will climb out of coffins.)
  6. It's not necessary to lose anything, this is why post-process AA exists. I used to hate post-AA, but lately I've been seeing more and more well tuned MLAA, SMAA, and FXAA, and I used it instead of MSAA when it's well done. I've found that most of the blur of Post AA is minimized anyway on a properly calibrated monitor. Skyrim's native FXAA is just crap though. Though to be fair, I think ENB is overrated anyway.
  7. I originally noticed that when I capped my framerate at 30 fps in Delver, occasionally my mouse would seem to stutter and stop responding while turning. I don't know if it happens while turning to the left, it seems to mostly happen turning to the right. After slowing down to a stuttery crawl, the camera would then "snap" back to the correct direction it would be pointing if the turn hadn't become stuttery and slow. I just figured that I'd ditch the 30 fps cap and everything would be fine. Normally I cap at 30 for consistency so I don't get used to 60 fps in some games and then have trouble dealing with 30 in higher end games like Last Light. But I decided to make an exception and put Delver at 60 fps to avoid the stuttery/slow turning. Eventually I quit playing Delver for a while and started playing Minecraft. It has a framerate limiter right in the graphics options, so I put that at 30. Unfortunately, the same stuttery/slow turning occurred. It's not like my PC isn't fast enough and the framerate drops, because I can keep it over 200 fps easily if I was to uncap it. It's literally like my controls are at fault, not my performance. I decided that maybe Java just doesn't like framerate limits below 60, so I put Minecraft at 60 as well. However, I realized that the stuterry/slow turning still occurred slightly at 60 fps, it was just so faint and small that I hadn't noticed at first. I disabled vsync and put the cap at 120 fps, and I no longer notice the problem. At this point it's pretty clear to me it's a bug on my end, because there's no way that this is just a typical fault of Java that nobody else knows about. Google searches about stuttery/slow turning in Java unrelated to pc performance don't turn up anything useful. Any ideas on how to get rid of this? Preferably while keeping a 30 fps cap, but even at 60 fps it would help a lot to get rid of this problem because then I'd at least be able to use vsync.
  8. Not normal at all. My mods generally take 2-3 seconds to save.
  9. Make sure the characters are flagged as "unique" in the check box.
  10. Eh... They wouldn't be very good mercenaries if they allowed personal feelings towards a client to affect their work. Just pointing that out.
  11. I'm guessing probably not, depending on the game. It outperforms a stock Titan by up to 14% depending on the game. A 780 TI is a bit faster than a Titan, and a Gigabite 780 TI OC is faster still. According to in-game benchmarks, the MARS and 780 TI OC trade blows, with each of them coming out ahead in different games. If I remember correctly the MARS has just 2GB of effective VRAM though, due to being 2 cards.
  12. What are the best and worst case scenarios? Best: Well, Skyrim has only been out for what, 2-3 years? It took Bethesda much longer than that after Oblivion to announce Skyrim. There's no reason to suspect they won't make TES 6, especially since as others have mentioned, TESO is not made by Bethesda and Bethesda made a ton of money on Skyrim. Worst: You just said that Skyrim is a timeless masterpiece with limitless potential thanks to mods, and for some reason that disappoints you about TES 6? Even if there's no TES 6, that really just means a dedicated team will mod the rest of the continents into Skyrim eventually. Hell, there are still devoted teams and hundreds of individuals working on almost every part of Morrowind, and great game as it is, it never appealed to the same vast quantity of people as Skyrim. My opinion: Tes 6 will happen, probably in ~3 years following precedent. And they'll probably half-assedly upgrade the Creation Engine to DX11 for it. It'll probably be the same size as Skyrim to avoid accusations of making the game worse, but have more dynamic effects to save development time, and as a result will lead to more polished but ultimately similar quests just like Daggerfall, Oblivion and Skyrim. It'll sell more than Skyrim but get worse reviews, because no sequel ever manages to escape that once it attracts the casual crowd with very short memories. It'll probably be in the Summerset Isle, because that's the area that I find least interesting but seems easiest to develop since they won't need to make walking trees or dynamic sand deformation and tessellation, like they would in the other remaining regions of Tamriel on next-gen hardware. They'll probably reintroduce simplified spellcrafting and remove torches, because that's the kind of trade-off that Bethesda loves to make. They'll remove werewolves again if they don't have to fit a norse theme, but they may keep a couple boss dragons just to say they still have them, because that's just a nice easter egg for fans and good avertising at the same time. They'll toy with online multiplayer but will ultimately decide just to integrate world events and friend tracking into a leaderboard on their website, because that's what large developers do when they can't quite figure out the logistics of multiplayer. They'll ditch sampled antialiasing altogether to net the performance and visual returns of a deferred lighting engine, now that they've already patched deferred shadows into Skyrim. Instead they'll focus on custom coded MLAA and 4K for jaggy removal, because that's much more efficient and saves a lot of time during development.
  13. Certain mods need DLC version, some just benefit slightly from DLC versions, and some don't even care about DLC. It depends entirely on the mod. The messy way to fix this would be to find all your mods on the Nexus again and try to switch them to the DLC versions. The easier way (imho) would be to delete everything in your Skyrim folder except for the official .BSA files, delete everything in NMM, have Steam validate your game cache to restore the missing files (it'll be fast if you kept the .BSAs), then reinstall all your mods with a fresh start, making sure to get DLC versions when recommended. It's best to test for at least a few minutes between each mod you install, to make sure your game still runs. Just my opinion, I think Dragonborn is by far the best of the 3 DLC packs, and if you were going to start with just one of them, I recommend Dragonborn.
  14. That's beyond pointless, actually. You'd overkill it with an 850w Seasonic model. 1000w is even more overkill, and it's a bit silly. 1500w is a pure waste, nothing really justifies it except not knowing what you're doing. That thing was made to run GTX 690s in triple SLI and a Haswell CPU. You must have spent like $350 on that PSU, for that price you could have gone 750w + a new AMD CPU and gotten a rig that's just as stable and safe with higher performance and lower electricity costs. As for the card... Meh. I say go for 2GB if it's more than $50 cheaper. Until last year I had a 768MB GTX 460 and it still ran most games with textures on ultra. I had to put Battlefield 3 and the Witcher 2 on high textures, that's all. It ran Skyrim on ultra with the HD DLC easily. My brother still has a 1GB card and I've seen him running Skyrim easily with HD 2K without stutter. Would you see a difference from 2GB to 4GB? Maybe, but to do that you'd probably need to stress your 770 too hard anyway and get it to like 20 fps. Your video card probably isn't using 2GB right now, in all seriousness. Many open world games simply keep filling up RAM and VRAM until it's full or until the engine hits its limit, and don't bother to clear any until more space is needed. Not sure if it's like that in Skyrim, but if that's the case and you're not "really" using 2GB except in synthetic benchmarks, you'd only see like a 1-2% increase in fps on a 4GB card.
  15. Definitely good to hear. The fewer games fall into old stereotypes, the better.
  16. I also would like a mod like this. :s
  17. Or the larger the loss they could take... If it was truly as simple as more platforms=more money, nothing would be exclusive. As things are exclusive, you can bet a lot more thought goes into it than "more platforms=more players=more money". You know why the most graphically heavy hitting games are exclusives? Whether it's The Witcher 2, Crysis 1, Killzone 2, Killzone 3, Gears of War 3, Uncharted 1-3, Metal Gear Solid 4, Dragon's Dogma, etc... Exclusives respectively usually have the best graphics and optimization of their system, because developers aren't splitting their team, their time, and their money. Notable exceptions are Metro Last Light and Crysis 3, but that's just because those were made for the PC first and developers threw every asset they could at them with little regard for optimization, just figuring PCs are strong enough to handle the inefficiency. Another platform means more expenses, and more development time that could have been used to make the game better simply eaten by the port. In addition, the Wii does not support certain engines, I've no idea if it supports the Creation Engine. If they were doing a port, they might need to modify their engine, which would take more time and lead to more bugs as the developers wouldn't be as familiar with the software. Then there are hardware concerns. The Wii U is marginally ahead of the PS3, but it's untold miles behind the PS4. If the game was made for the PS4 or even the Xbone, chances are the core assets simply would not run effectively on the Wii U. That would mean remaking large chunks of the game, which is another waste of time and money. Finally, after all the delays and expenses of making a port for the first time for a weak system, you have to realize that mostly kids and families use the Wii U. Fallout 4 on the Wii U wouldn't sell very well to soccer moms and young children, with its emphasis on rape, slavery, drugs, theft, murder, gore explosions, diseases, cannibalism, torture, and torture rape. Bethesda could sink double the money into the Wii U version than they would for any other system, and if they made any money back at all, it wouldn't be much. Most people who would want to play Fallout 4 already have a stronger system, whether it's a PS4 or PC. They wouldn't shell out extra money for a version on the Wii U with weaker graphics and clunky controls. And that's even assuming that Microsoft doesn't pay Bethesda specifically not to do a Wii U version. They're in competition with Nintendo for the North American market and Fallout 3/NV were flagship games for the 360 (despite not being exclusives). Microsoft already pays to get DLC first on the Xbone/360.
  18. O_O I have no idea how I didn't see the person getting burned. Anyway, hopefully they at least go for some semblance of combat accuracy then. Or hopefully they just haven't made enough female models yet. The whole "greatswords are really heavy and are used to knock things around" myth is starting to grate after a decade of fantasy games. Same for swords being as common as axes and armor consisting of metal for most people. :s
  19. Don't use any RAMdisk stuff unless you have upwards of 12GB of RAM. You want to leave *at least* 4GB left for your system, preferably more. I personally wouldn't try a RAMdisk in Skyrim with anything less than 16GB, but you could possibly get by with 12GB. If your load times are taking way too long, first make sure you actually have enough RAM installed. 8GB is ideal for a gaming PC right now, assuming you don't use a RAMdisk. Then make sure you have enough empty HDD space. At least 20GB of free space. Then make sure you're not capping your framerate too low. Anything below 33 fps seems to dramatically increase Skyrim's load times. If none of that applies to you but you're still getting long load times, and you have at least 12GB of RAM (preferably 16GB), then you can consider a RAMdisk.
  20. Unlikely... Women were allowed pretty much everywhere in the middle ages in most regions. Churches were the most segregated places, but according to records back then common folk had a pretty laid back attitude anyway so there were exceptions to pretty much every rule. Honestly, it was better for women in the 1400-1600s than it was in the 1700s-1800s. The industrialization and the advances in law enforcement and social mores made life pretty hellish compared to what it was in the middle ages. Might be a military recruitment thingy or something, idk. I'm just wondering why there aren't more women. Maybe they haven't made a lot of clothing sets for them, as opposed to the males. Or maybe they're falling victim to exactly what I said they would: The misconception that realistic must be shitty and boring with every "look how primitive they were!" trope in play.
  21. I'm pretty sure most people know that.
  22. Sadly that means they're going to continue to hold PC gaming back. At least these new consoles are both octa-cores, so we'll finally be able to move away from the dual or tri-core optimization that's underpowering every new CPU. And they support DX11, so we might finally start to see physics and dynamic effects come to the forefront instead of the dated "stiff mesh and static diffuse" thing that's been in use for upwards of 15 years now.
  23. Yep. 8xSSAA is massive overkill. If I was in your position, I'd just either go for 4xMSAA, or 2xSAA+MLAA. I used to use 4xSGSSAA (Nvidia's answer to supersampling in Skyrim), but I found it to be just too inconsistent in Skyrim's engine. I now just use 4xMSAA again.
  24. I'd rather use OBGE's HBAO, honestly. Not very noticeable, but at least it's relatively free of visual bugs. And you can probably tweak OBGE's HBAO however you want. That said, OBGE eats video cards for breakfast, so you'll have to be careful even on a 770.
  25. Not really, I haven't used ENB for a a few months, the .ini structure has probably changed. Antialiasing can be turned off in the options part of your Skyrim launcher, ofc.
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