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Rennn

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Everything posted by Rennn

  1. The bug you're talking about may be able to be solved by capping the fps at 60. 30 fps didn't work for me, 45 didn't work, but 60 works for some reason. It's probably because Skyrim has internal vsync at 60, so that's what it's made to run at on the PC. Idk if that'll help, but it should be limited to 60 fps exactly if you have the same bug that I did.
  2. In my experience, certain kinds of AA can cause transparent trolls (among other transparency issues).
  3. Perhaps npcs could be all made protected, rather than essential? That way they'd fall down and the player could still kill them, but enemies would lose interest. It wouldn't probably work on the scripted kills, but it could work for the actual vampire raids and dragon attacks, and it wouldn't make people immortal.
  4. I checked, and it's not caused by an fps cap because Zoner's High Performance ENB doesn't use a framerate capper.
  5. Are you capping your framerate with the ENB mods? The ENB framerate capper is notoriously unreliable. If I use it to cap my fps at 30 it always locks at 16 fps in-game, for no discernable reason. Without an ENB fps cap there's no problem for me.
  6. That's a very interesting idea, but idk how it'd be modded.
  7. You'll run it. I don't know how well. Youtube benchmarks show that it needs to run Skyrim on fairly low settings to get good framerates, or you can put the graphics on medium and get decent framerates (without Fraps) with some optimization. With the better models of 5450 you can put Skyrim on high at decent framerates, but idk what your specific model is. Ofc the videos are getting lower framerates than you will, because they're recording with Fraps. http://www.youtube.com/watch?v=6TtTDSoVsho
  8. You can also use BSAopt to extract the meshes, but like Gilead said, once you have it extracted just put it into the correct folder. Don't repack it into a bsa. Only big, complicated mods usually use bsa files unless they're on Steam, because Steam requires bsa files. Most mods on third party sites like the Nexus are better off using folders. What Gilead said about repacking the meshes.bsa is correct: never pack a new mesh back into Skyrim's vanilla bsa files.
  9. Do you have another crafting mod that could be conflicting with Cloaks of Skyrim?
  10. It's a bit different with Youtube videos as well, because you don't actually get the free mp3 for playing them. In a mod you'd essentially be handing out the music for free download.
  11. You can import music if whoever created the music allows it. For example, you can't use songs from a new CD you bought at Wal-Mart, because that's piracy. Songs and theme music can be used assuming the musician(s) who created the music have decided to allow people to redistribute the music.
  12. I think ENB happens to fix those if you use certain effects, but I'm not sure. Most people won't be able to use ENB mods just for a fix like that either, given how much performance they usually consume.
  13. I installed PyFFI, but for some reason Nif Scripts thinks that I don't have the right version and keeps making me redownload it. Is there a way to get this fixed, or is there a way to edit Skyrim's meshes without using Nif Scripts in Blender? Edit: Nevermind, I was reading it as if I needed the 2.6 version of PyFFI, when I really needed the version of PyFFI meant for the 2.6 version of Python. Yay! I now have the body meshes imported successfully into Blender [for the first time ever].
  14. As Rabbit said you'll need the Skyrim Script Extender (SKSE), but all those mods look compatible to me.
  15. I doubt it would be that simple, as voices and skin tints and things like that are set in the CK. Males probably use a different skeleton which might cause problems with a mesh swap, but idk about that.
  16. Thanks.
  17. Eh, it's very, very good, but not the best ever. Try disabling ENB's internal Anisotropic Filtering and enforcing your own through your video card drivers. That should look even better. About the mod thing: I doubt you'll be able to include some of the mods, especially the texture one(s), as mod authors tend to dislike it when people spread their texturing work around. You have a good shot of being able to post the ENB mod as long as you get permission, because people are generally less protective of those. I think it's partially because much of the ENB work was already done by Boris Vorontsov so some people feel a little hypocritical when they refuse to let anyone else touch the files, and it's partially because everyne wants to see the next best ENB mod, and letting more people edit the files gives everyone a better chance at that. That's just me at least, maybe I'm wrong.
  18. Capping your framerate below 60 can cause a bug with Skyrim where load times take way longer. ENB mods can cap framerates, so you may want to look at that. I really doubt your hardware is the issue, because my way weaker rig can load high quality ENB mods in a few seconds.
  19. tg08096 is correct. The mod would be very easy to make, but it would take many hours since you would have to edit hundreds (maybe thousands) of npcs, creatures, and templates. The tedium is mind-numbing.
  20. Heh, don't expect to see much atm. I only posted the link so that you can keep an eye on it, because while it is safe to use, it's very far from done.
  21. You've been watching too much anime. A katana is an outdated sword, whereas a kilij or a simple axe is much more effective on foot. Katanas are romanticized perhaps more than any other blade, and they are works of art, but they were outdated as practical weapons by the fifteenth century. Yes, katanas are sharp, but sharpness isn't the issue. Anything can be sharp. However, puncturing force is a ratio of impact surface area, to momentum, to velocity and can be modeled with even simple physics equations. Swords have a very long surface area, and regardless of velocity, katanas have very little momentum. Swords are romanticized, but the only good swords were the ones carried by soldiers on horseback. In fact, the only reason a sword exists is because the long blade can "mow" hostiles down when dragged behind a horse. To anyone on foot, a spear is best, followed by a hand axe, followed by a kilij or similar forward-weighted blade. A sword is nearly useless as a weapon to a foot-soldier or assassin, whereas a katar is perhaps even better than a dagger for an assassin.
  22. Nobody will do that without permission from the author... ...but even if the mod author can't be contacted or refuses, somebody could still make one very similar to it from scratch.
  23. I'm working on something very similar but it'll take months, if not years to complete. There's only very little done right now, because Skyrim's landscape is huge. It takes a couple hours to finish converting a single cell. Actually there's an image of Riverwood up because I'm almost done with that area, but that version isn't up yet. I was actually planning specifically on making the tundra around Whiterun into one huge forest, lol. http://skyrim.nexusmods.com/mods/17566 I'm not adding caves or bandit camps, but I am adding small external ruins and geographical formations.
  24. Demon's Souls. I almost cried when I heard the credit music for the first time, after going through the whole game. The atmosphere is pretty intense.
  25. £500? :O It costs $125 usd where I live.
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