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Rennn

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Everything posted by Rennn

  1. If you get water that turns black, it's AA doing it by the way. For me it only happens when I use OBGE and certain kinds of AA together, so it probably won't affect you. If your water does happen to turn black, turning off AA through your drivers, or switching the AA method you're using would fix it.
  2. Also, I'm not sure what's involved in editing a mesh's lighting properties, but it shouldn't be shiny at all either. I don't want specular highlights on the invisible texture. :)
  3. What gsmanners said is correct. In addition, if your cpu is weaker than your gpu you'll see this kind of thing. Oblivion, being older, allowed only a single cpu core to be used, whereas Skyrim allows 4 cores to be used effectively.
  4. Dark Souls and Demon's Souls shared most of their source code; you can tell from certain things like the harsh vertex lighting, and of course from how similar the games were in graphics and gameplay. Dark Souls isn't the best looking game on the consoles, and it's not the best running. However, open world with Dark Soul's hq lod is extremely hard for the consoles to run. I'm not sure how much you know about coding, but it's very unlikely that the poor performance was due to shoddy coding, because as I said, that usually leads to resource overflow and stutter (as in Skyrim) before it leads to slowdown. We'll see for certain in August, I suppose.
  5. Is this way more complicated than I thought it was? :confused: I didn't think this would take much time at all.
  6. I was hoping for a mod like this. I'll go search as well. Edit: Is this the one? http://skyrim.nexusmods.com/mods/17559
  7. I remember I first installed the Fallout Mod Manager, and it pulled half of my Oblivion files into the Fallout 3 Data folder. That was a nightmare.
  8. Probably not what you want to hear, but while it has potential some words are used awkwardly. For example: "I try to urge myself up as fast as I can, with speed..." The "with speed" isn't necessary and it breaks the flow of the sentence. Instead of "I try to urge myself up as fast as I can", consider a variation with fewer adjectives and more strong verbs. Things like "roughly", "weakly", "sadly", etc are just clutter words that the reader skips anyway, and should only be used very rarely. Replace as many adjectives as you can with strong verbs like "smashed me to the ground" instead of "knocked me to the ground with force." Another thing to practice is showing the reader, rather than telling the reader. When you tell the reader you break immersion and it leaves the story weaker. This is an example of telling: "Anon was very sad about the death of his wife." When you show the reader, the scene is described in a way that makes the reader feel like a part of the events rather than just an observer. This is an example of the same scene: "Anon tore at his hair. His vision blurred and a choked sob tore itself free from his throat." Ideally, you don't want to just describe the scene. You want to have the characters take action in a way that shows their emotions. Having said that, this is much better than many people's stories. You stuck close enough to actual events from Oblivion that the reader will easily make a connection, but you added enough content of your own to keep the story interesting to people who have already played the game. You'd be surprised by how many authors of Oblivion stories consider it their duty to recount the game exactly as it happened, word for word, and it's just plain boring when people do that. Keep writing and you'll get better with practice. Eventually you'll automatically know when something is written awkwardly or when it can be improved.
  9. It's a cool idea, but it'd take quite a bit of work. Best of luck to this.
  10. This is a pretty simple request, except everything I try to mesh breaks. -_- Anyway, if someone could help me out I'd really appreciate it. I need one simple mesh in the shape of a cube, set to use an invisible texture. That's it. Thanks to anyone who wants to make this.
  11. There was a mod for Oblivion called pfroggy's climbing. That mod was awesome; you could climb town walls, buildings, and even trees to an extent. I'd assume that something similar would be possible for Skyrim. I'm going to see if I can get in touch with pfroggy and ask how he did it.
  12. Thanks, that's awesome. :) Edit: Well, it lets me change the model easily enough, but after that it doesn't work as a door. I can no longer select the remodeled door to edit it, and the CK crashes. Does anyone know why this might be happening? Double Edit: It looks like the CK just won't allow trees to be doors. Other things work.
  13. This should be a pretty simple question for someone who knows the answer. I need a mesh to become a door, so when you click on the mesh it can take you to another door. Is making an object a door as simple as telling a door to use another mesh in the CK?
  14. I'm working on a mod called SkyEarth, but one of the users has a problem with my mod that causes certain trees to turn pink, and causes things to appear partially invisible. I've already messaged him for more details, and nobody else has reported an issue, but does this sound like a problem you're familiar with? SkyEarth adds new models and textures for trees, and adds many more trees, but I've checked and all the models and textures are in their correct locations. I'm guessing right now that because of all the new textures added, the person may just not have enough RAM or VRAM to load all the textures. Does that sound possible, or is this probably something else? Edit: Nevermind, he says it's fixed now. I guess when he installed Skyrim it wasn't creating a certain folder.
  15. Find the Whiterun sign texture from the mod you installed and delete it?
  16. Skyrim and FNV used a terrible modified Gamebryo engine, while as far as I know Dark Souls is coded mostly from scratch with Havok handling the physics. Unproffessional coding can cause lag, but that's mostly a thing with certain engines, whereas Dark Souls and Demon's Souls (which undoubtedly shared a great deal of code), run better than expected on both consoles considering the age of the hardware. The 360 mostly caves from the constant saving, whereas the PS3 version directs that to a specific core, and the game doesn't share the traditional symptoms of shoddy coding such as stutter, freezing, or crashing, but rather has a gradual framerate decrease associated with insufficient system resources. Furthermore, the Sword of Moonlight Creation Kit, a decade old modding tool for the PC by FROM, suffers from a memory leak like Skyrim but with otherwise much cleaner coding. It's very unlikely that poor coding will play into Dark Souls' performance much.
  17. Here's a fix. http://skyrim.nexusmods.com/mods/8048
  18. The person who's working on it seems to post every few months, so it looks like it's still alive. The last I heard he was working on some kind of potential for multiplayer, in at least a few games for the XL Engine. I wonder if he'll integrate it into DaggerXL at some point?
  19. I did notice that the lag is only when you look in certain directions, but I don't think it ever caused me a death. It's not like Skyrim where the game starts to stutter massively if your framerate drops too low; it's a much more steady decrease in framerate that doesn't leave the game difficult to play, on the PS3 version at least. I'm still glad that the PC version will run better though. :)
  20. I wouldn't use a Bulldozer cpu, they've had a lot of problems. My Phenom II x4 @3.2Ghz isn't great either, but that Bulldozer would probably be worse. To be completely honest, I don't think AMD is really focused on CPUs. Intel pretty much covers that market. Idk, if you're dedicated to getting an AMD PC, a Phenom II at 3.6Ghz would probably be pretty good for gaming. My cpu starts to choke if I put Skyrim on ultra with many graphics mods.
  21. Yeah, the PS3 version reaches 13 fps in Blight Town if I recall correctly, while the 360 version can reach 3 fps in Blight Town. It is the lowest fps part of the game, however. The only other spot that runs almost as low as Blight Town is the Gaping Dragon boss fight, and even that isn't as bad. 13 fps is one of the reasons I'm going to get the PC version.
  22. I know, it sounds crazy. I was sure that my brother was mis-diagnosing something, and I checked everything from his PSU to his CPU speed and temperature, and just about everything in between. That 1.3 patch caused it somehow for him, either that or it's an incredible coincidence, so it's plausible that it could happen with another patch for someone else. I don't know how software can have that much control. Idk. It's still probably a hardware problem, but if all the hardware checks out alright and it never happens in any other game... Don't necessarily buy a new PSU before the next Skyrim patch.
  23. I just keep organized folders grouped into categories. For example, I keep one folder that has all my texture mods backed up in the correct places so I can just install that one folder and have all my texture mods installed on a new installation of Skyrim. I keep another folder organized to quick-install all my body mods, and another to install all my companion mods, etc. I just go through the list and use the organized folders to install mods in large groups. I also keep the zipped files of all my mods saved separately in another folder, and I also keep the zipped files backed up on a large flash drive in case something happens to my PC. You might want to organize your mods into group folders, so that you can just install like ten mods with a single folder. That'll save a lot of time with reinstalls, and it'll let you choose more accurately what new mods to get and which ones to get rid of. For example, if you're not sure if a random loot mod would conflict with another mod you have, you could go check the folder containing all of your mods that alter levelled lists instead of paging through all the mods individually. Ofc to do this you need to test the mods thoroughly first to make sure they don't cause bugs, because if you do this and one random mod causes bugs it takes a long time to figure out what's going on.
  24. Look in your AMD driver settings, idk if it's called the Catalyst Control Center or something. I'd bet that it's set a profile for Skyrim that's capping you at 31 fps. Usually when it says 31 or 32 fps, it really means 30 fps, and 30 fps is a really common value to cap games at. I don't know what caused it, but somehow Skyrim must be capped at ~30 fps for you, so a boost program will never ever help it unless you find out what's capping the framerate.
  25. Lol, I saw a cheater the other day in BF3. He had a 50 cal, and as soon as a guy from my team spawned they'd be instantly killed via 50 cal, even though he was no where near us, and he was killing the whole team instantly. He got up to a 70/0 k/d. The joke's on him, because after a while we all decided not to spawn so he couldn't kill anyone else. As soon as we did that, he accidentally started insta-killing himself, and moments before I just quit he'd managed to kill himself into a poor k/d.
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