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eNoodles

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Posts posted by eNoodles

  1. Don't worry about it, you can uninstall like 95% of mods. Only things to look out for are mods that change item stats, skills, etc. Even in such situations there are workarounds, like if you uninstall Ghost Mode you can just use the cleardevelop command and maybe drop and re-pickup your items. Also, look out for DLC quest mods. This is the most extreme case, where uninstalling one and then trying to load a savegame will compeletely fail, as you'll get a "missing required DLC content" message. But there aren't many of those. Script mods, texture mods, meshes, flash stuff (ui/hud)- all that stuff is completely safe to uninstall.
  2. It's best to install TW3 mods manually, without any managers. Managers can mess up sometimes, and you'll be confused as to why something isn't working. If you do it all yourself and carefully follow installation instructions, 1) it's less likely something will be messed up in the first place; 2) if something does go wrong, it'll be easier to troubleshoot if you know what *you* did, as opposed to blindly letting a manager handle it
  3. I messed around with this idea a while ago. You'd shoot with your crossbow and a portal would pop up at the position where you shot. The problem was that the portal entities I found either wouldn't spawn in at all or wouldn't stick around (they'd play an animation and then dissipate). It's definitely doable, I just didn't spend much time on it.
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