Jump to content

coldsteelf

Members
  • Posts

    6
  • Joined

  • Last visited

Nexus Mods Profile

About coldsteelf

coldsteelf's Achievements

Rookie

Rookie (2/14)

0

Reputation

  1. Using this emulator works correctly in MH Wilds, but I really hope someone manage to create toggleable button to switch between walking and running on keyboard.
  2. Nevermind, I asked vinfamy from loverslab for help and he explained that I need to have BodyGen.psc file in Fallout 4\Data\Scripts\Source folder to let compiler know where is BodyGen variable come out from. Big thanks to Vinfamy.
  3. Hello everyone, I am trying to write a script to change my custom CBBE slider for Looks Menu when character eat any food, but I have a problem: Unfortunatelly I am getting this errors: "SSBBW.psc(18,14): variable BodyGen is undefined SSBBW.psc(18,22): none is not a known user-defined script type" Can someone help me to understand how to fix it? I understand that BodyGen is undefined in my script since it is a part of "Looks Menu" scripts, but how do I link my script so that it uses the functions of "Looks Menu" mod scripts?
  4. Hello dear modders, I wanted to ask you if someone know how can I make my custom CBBE body sliders to work with Looks Menu? I want to create a mod which change character body shape in the game by using custom slider in Looks Menu. I know that I need to modify .tri file for that, but I have no idea how to do that or where I can find some tools which can do that. I already created my own slider for CBBE body in bodyslide, but when I use "Build Morphs" function Bodyslide creates .tri file with default CBBE sliders only. So, maybe someone here know how can I create my own custom slider additional to default sliders in .tri file which generated by Bodyslide? P.S. Thank you for your attention. Hours later: nevermind guys, one guy already told me what I need to do. If anyone interested the answer you can find there https://www.loverslab.com/topic/93067-bodyslide-tri-morphs-custom-sliders-help/
  5. Hello guys, I have a problem with my custom running animation for Fallout 4. The animation look properly in the game, but when I am using it my character do only two steps and keep running on one place after that. Can someone tell me please how can I fix it?
  6. Hello dear modders, can someone help me please to fix animation export error from 3ds max for Fallout 4? I am getting this Warning from Havok tools plug-in: "Bone Root has no bind pose. All bones in the skeleton will use their first keyframe as their bind pose.". It doesn't matter which version of 3ds max or havok tools I am using. Every time I am getting this warning. The file was exported like .hkx, but in the game my character have default "A" pose without motion. In 3ds max my animation look fine. It connected to skeleton and move correctly. Maybe someone know what cause this issue and how can I fix it? Edited: Fixed my issue. Animation work even with this warning. Moderator please close this thread.
×
×
  • Create New...