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phenderix

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Posts posted by phenderix

  1. Hello everyone!

     

    I just recently created an article covering the distribution of mods currently available on the Fallout 4 Nexus.

     

    http://i1.wp.com/techomenal.com/wp-content/uploads/2016/01/Fallout-4-Nexus-Published-Mod-Distribution.png?zoom=2&resize=591%2C554

     

     

    Please read the article and let me know what you think!

    The results of the distribution are about what I would expect due to the current state of modding being pre-GECK.

  2. In response to post #24616159. #24616314, #24616399, #24616454, #24616704, #24616799, #24616909, #24617019, #24617144, #24617304, #24617354, #24617394, #24617519, #24618004, #24618149, #24618159, #24618169, #24618264, #24618289, #24618509, #24618574, #24618634, #24619184, #24619264, #24619524, #24619749, #24619879, #24620069, #24620089, #24620334, #24620539, #24620654, #24620834, #24620854, #24620909, #24621039, #24621124, #24621969, #24622244, #24622359, #24622569, #24622584, #24622724, #24623239, #24623394, #24623524, #24623554 are all replies on the same post.


    phenderix wrote:
    BluemaxDR wrote: I sincerely wish you good luck.

    As for me, I'm going to take a break from modding Skyrim for a while. Well except for updating one because Raulfin is updating the combat system in his and I feel obliged to keep mine up to date.
    sunshinenbrick wrote: Thank you and apart from questioning whether you feel it totally justified to advertise Steam Workshop on the Nexus, I would like to ask if you think you should get at least 75% of that $2.99.

    To pay rent with.
    Axeface wrote: Good luck phenderix. There is nothing wrong with what you are doing and it is an inevitable progression in gaming and modding, I havent used your mods because they dont suit me personally - but they suit a lot of people and have value. Please try to 'weather the storm' of rabid screaming masses on the forums until the storm clears. Maybe you could provide some kind of extra incentive to buy, while still offering the free option?

    Cheers, good luck. Keep calm and keep modding :)
    phenderix wrote: While the file is still pending review here is a list of features I intend to add using a goal system.

    Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.
    $500 - new companion NPCs that use spells added by this mod.
    $1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)
    If goals met, new goals will be added.
    BluemaxDR wrote:
    Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.
    $500 - new companion NPCs that use spells added by this mod.
    $1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)
    If goals met, new goals will be added.


    Like kickstarter....smart.
    Turnstyles wrote: I wish you luck, though I am sorry to say that this may kill peoples trust in you as a modder. I make this in no ill way, but as a statement. This does not guarantee good mods at all, and incentivises theft of assets for profit. I hope you take this well.
    Axeface wrote: @Turnstyles.
    "Trust in him as a modder" - what does that even mean? Trust that you can take from him forever and never give anything back other than an optional 'endorsement' click?
    OiramX5 wrote: I understand your position but dont agree with your vision, you will receive only a little value of money (most go to Valve and Bethesda), but it is your work and time, you do what wish (And Valve too now, she will be your "partner" and owner of your mod, just read about Cheskos said it).

    I respect you decision and wish you good luck with this.
    Shadowmane01 wrote: Well I respect your decision you have a hobby and see a chance to make a few quid out of it why not. People do that with other hobby's such as arts and crafts and so on. I was initially very upset about this mods for money thing but I'm calming down a bit now. I do have a question though will your workshop edition use the MCM if so what % of the $2.99 goes to them ?.
    phenderix wrote: Thanks for the mostly positive comments so far guys. Magic Evolved does not contain any assets created by other modders. I will certainly never be stealing ideas or content from other mods just to make a profit. I have enough original ideas for new mods and improvements on existing mods. :)


    MCM is getting a portion of pay. My mod barely uses it but it will receive a portion of proceeds nevertheless.
    Silki08 wrote: They should be paying you guys more. Like for reals.
    butthead123 wrote: Good luck with that though i wish it felt like my money was going to you rather than valve :(
    Maruun wrote: I cant be angry about it i just hope it wont bite you later...
    Yerevans wrote: In the college, regarding IT in business, we have discussions regarding strategies companies use to transfer costs and work to customers to profit more.
    This is such strategy in place, Bethesda does not care anymore about Skyrim, they want free and easy money, as does Valve.

    This will stimulate companies to release more broken and half finished games, not that the community will not only fix it to them for free, as they will actually profit more for people doing it.

    That is not modding anymore, that is 3rd party DLC, outsourcing activities, reducing exposure and liability.

    I would love to hear from you if you are actually getting any reasonable amount of money, most likely you will, but philosophically I despite this, as whenever people compete by finite resources things go ugly.

    But I guess this is the real ugly truth of this era, where god was killed by reason and reason replaced by money, selfishness will always prevail upon altruism.
    "Each to his own and God against all" this is the nature of the world and humanity.
    Darkieus wrote: ...And unendorsed and uninstalled.

    I don't like Workshop, and I don't like the idea of being forced to pay for a 'Mod' (which by this point is no longer a mod, but a DLC item).

    I hope this system doesn't pass onto Fallout 4. Sorry.
    Vault Tec wrote: I wish you luck in your endeavors as I'm one of the many refusing to 'buy' mods due to many reasons but I'd also like to mention, VALVe and Bethesda are getting 75% of that $3 you intend to charge. You aren't going to be earning much from your endeavors especially since it was discovered yesterday that a person can buy your mod, copy the files out of the Data folder and ask for a refund. They've got the mod for free at this point and you're out of pocket.
    anonownsyou wrote: As I said, everyone deserves a pat on the back and some beef jerky for their effort. You guys deserve 75% of your beef jerky though, not no sad 25%

    Best of luck in this, I admire your optimism regarding this pushing towards quality rather than quantity, and I surely hope you're right.
    TheEyelessWanderer wrote: I'm going to take care to specifically not purchase, download, endorse, or promote anything you create.

    (I suggest everyone else takes the same course of action. This individual followed the gold scent. We all know where it inevitably leads.)
    Ghatto wrote: This is what I was afraid of happening. It not like I don't think modders deserve any compensation, or that they can't value their work financially. It's the transformation, the necessary consideration of it that every modder will now have and how that makes them a different kind of artist and a completely different member of a now fractured mod community. Before now I'd never heard nor thought of a modder 'in it for the money', that any of their mods were being advertised like product; it was always just something they made that would improve the game and the community was reciprocative in those efforts. Now those same modders will filling their own artistic visions of their mods with thought about how much they deserve for it, something they never had to, or wanted to do while they were lovingly making mods for fun/enjoyment/challenge etc.

    Everything was fine until now. Mods that were made, were made. Mods that weren't made, weren't. The community doesn't 'need' to give back, because they were never taking - modders were only ever giving, in a community of only ever giving.
    WileCoyote68 wrote: Hi phenderix,
    My native language/mother tongue is german and because of this fact my choosen game language is german. You say you will release the new Version of your mod only via Steam Workshop and Paid Content. Now one simple question to you: Will your mod being available as a multi-lingual version on the Workshoip? If not, then why the hell should a german, italian, french.... customer pay for it? I can understand that you have putted a lot of work in your creations, but going behind the pay wall should inlcude that you provide the same service as Bethesda did when they released Skyrim and the DLC's. If this is not a legitimate concern for you, then everything you said about your decision is only a lie. Then you care only about the money and nothing more
    UnitedStrafes wrote: Never paid for a mod never will, not in Skyrim and not in Fallout 4, When I start making mods which I plan to do for Fallout It won't be because I'm expecting some compensation. Steam is full of bad ideas lately and is turning from something that was very cool into video game Wal-Mart sad really.

    It's nice you spent so much time making your mod and I hope you do well, but anyone needing to be compensated for modding leads to me not needing that mod........EVER.
    Draugas wrote: I'm not going to say whether or not I agree, I wish you luck.

    But.

    I do think you do yourself a diservice by choosing to do this *now*.

    This is new, people are in an uproar, Valvthesda is exploiting modders with the percentage (opinion).

    Are the potential repercussions worth putting your mod up on day two of the storm?
    Silki08 wrote: Hi, I'm essentially someone genuinely trying to understand the shift. Things may be rough right now and I hope that through some of my questions you can alleviate some issues about modders going through the payment option on Steam Workshop. I'll try to organize this as best I can for your benefit.

    1. To make a hobby into a career is a dream many people have in the world. However, being paid such a paltry amount for something that is essentially your design and creation seems like you are being taken advantage of. Has there been any negotiations on the part of mod authors to get a better share of the profits?

    [in my opinion, for modders to be paid for putting comprehensive, functional, and revolutionary mods is a good thing. Being paid for it with something that seems even more extreme than indentured servitude seems wrong.]

    2. Do you think this will effect modding for future games? Many gamers would feel that essential mods may one day be behind a paywall. For example, the new elder scrolls or fallout games may have a weak UI system. This prompts the SkyUI team to develop a better UI for the game. However this new UI mod will be behind a paywall from day one. Perhaps there is a framework that allows for mods to work in a cohesive form but must be bought to make a multitude of mods to work together. Is this acceptable in your opinion?

    3. Many mods are a combined effort with those who have a distinct passion for their creation. How would the distribution of income be handled should their be assets from another mod that is free located within a mod that has been monetized?

    4. How much of a cut do you think creators of these mods should have? If 25% is acceptable skip this question.

    5. Many people feel that they are not actually supporting the mod authors by only having 25% of the commission go to the authors themselves. If more people donated from the start, would you have opted in this program?

    6. In light of question 5. How many people actually have donated to you over your modding career?

    7. How many hours have you spent on modding? This includes time spent on support, compatibility, and communication with the community.

    8. In your opinion, is Valve and Bethesda doing this for the benefit of the modding community or for themselves?

    9. In your opinion, should an item mod be the same price as an expansive mod? For comparisons sake, an armor mod vs a quest mod that includes: Armor, weapons, characters, buildings, locations, etc.

    10. Some may argue that modding is for the community. That a group of individuals come together to make something that people with a common interest can enjoy. Do you think by going through this route, this is still possible? For example disagreements between collaborators may now increase because of this monetization option.

    11. Multilingual support is usually done without the original authors help. Will multilingual support for all incredibly popular mods completely cease?
    phenderix wrote: I genuinely think that this is a very good thing for the modding community.

    More people will put in more time to creating better mods for Skyrim. I would gladly pay $5-10 for more mods like Falskar or Alternate Start.

    I recently got a job in NYC financial district and have no where near as much time as I used to have to mod. This makes it a more compelling case to mod even when I don't have much free time anymore.

    I will be using the premium version as a sort of kickstarter type campaign to fund more features added to the mod. I will be adding new worldspace and many new spells and features if people support the mod.

    My mod doesn't simply add one item or do something very simple. It adds over 300 new spells to the game along with perks and other scripted features. All bug-free as of latest version. This is something I think people should want to purchase.

    I understand the points a lot of you are making. I think that once this all settles that it will be an overall good thing. The 25% thing is a little ridiculous but I bet that this will eventually increase over time. I have no problem with Bethesda getting at least 50% since they created the game and creation kit to allow me to mod.
    phantompally76 wrote: I can only disagree, emphatically. But that's not going to change your mind.

    I won't be downloading, installing, or endorsing your mods anymore.

    And frankly, that goes for anyone else that buys into this horsecrap. No matter how much you want to make yourselves believe that you're helping the modding community.....you're effectively killing it, and I REFUSE to be complicit in this betrayal.
    phenderix wrote: Some very strong words. Thanks for the unendorse :)
    CommanderJuraks wrote: The game creators and the file site "hosters" by far should be getting the larger portion of the cut, they literally made the game and are hosting/sharing your file(s) for download without them doing 80% of the leg work to make the mod possible in the first place there wouldn't even be a mod.

    I personally don't like the concept of paying for something that was originally intended to be free and a hobby. Should the community be more gratuitous towards mod authors, absolutely but it shouldn't drive them(mod authors) to the point of hiding their works behind a pay-wall of any sort. Because let's face it, most mods aren't worth the money. While most of the mods in the "Top 100" lists here on the nexus are worth 1 dollar to 8 dollars that is just a fraction of a percent of the mods on the skyrim nexus alone that worth that bit of money. I'd rather be prompted to donate as thanks than be forced to pay for a retexture of someone else's work. My main fear with these new developments(paying for mods) is that almost every tom, dick, and harry mod maker will go hide behind a pay-wall even when the mod isn't even worth paying for.

    That all being said, I appreciate modders and what they do my solution to this situation works something like this. Youtube video authors receive payment for how many views their videos get within a given period of time. The more "subscribers" they have the more almost guaranteed views they have. Why not work something out like that with the nexus?
    Where if you endorse or give kudos to a specific author you get a notification every time that author uploads/updates a file. Mod authors would be payed on how many views or downloads their mods get in a given period of time(ex: a month or two weeks). The behind the scenes of how the pay would come out of the Nexus' total revenue could be worked out similarily to, again, how youtube does it. MEANING: I'd rather see mod authors paid in similar fashion to how youtube channel/video authors are being payed.

    While the nexus may not like losing a bit of it's total profit this is a viable alternative to letting mod authors hide behind pay-walls whether the mod is worth the price or not.

    I hope it works out for the best of the entire community and doesn't create a union of lazy people screaming for a handout or larger commission.
    phantompally76 wrote: Oh, you're more than welcome, sir. Good day.
    phenderix wrote: @CommanderJuraks
    I completely agree with a lot of the points you listed.
    That is why only one of my mods is making this transition.
    The other 7 are remaining Nexus exclusives and forever free.
    jet4571 wrote: Good luck seeing that happen.

    A bit of advice for you, if you are not modding for your own game then releasing because others may enjoy it as well then you are doing it wrong. If your motivation is recognition and money then grab either the Unreal or Unity engine and make something you own and sell it. You will get the recognition if the game is good and make far more than the %25 Beth and Valve is offering.

    I have been modding since Windows 95 was the latest OS and Win 98 was just around the corner, Had Paypal donations available since 2006 I think and not received one donation and during the mid 2000's I was making complete game overhauls that took a year or more to make without a proper SDK like the CK. As in Hex editor was an essential tool to get every 3D model working. Not a single donation for 4 years spending almost every free moment creating lists in a text editor and changing 3d Models in a hex editor. And you know what? Even if those were the top downloaded mods for the 3 games they were made for that's perfectly fine. Why? Because I did it for myself first. I have an unfinished game using the Unreal engine that I can work on but making it for a job just isn't as fun.

    I hope you understand that I am offering advice on how to keep modding fun and still have a place for creating something for recognition and money and that none of this was an attack. I do feel you are modding for the wrong reasons and that's why the donations thing gets to you.
    cplfernandez wrote: If people really believed in the donate option, wouldn't they be lining up to donat money to you in order to try to change your mind? Is that happening?
    jfisha wrote: If you're giving some money to SkyUI for use of their MCM, don't forget to kickback some to SKSE, since the MCM relies on that
    akkalat85 wrote: Hold it man, that's not cool. Not about you uploading the workshop, who cares... but about you using this nexus topic as a means to promote a 3rd party pay site. You advertising "future" features like that here is pretty shady.

    Valve is giving you all the boost you need, but to come to a free site and self promote your paid product is just low.
    phenderix wrote: @jet4571
    Thanks for the comment. I think that is one reason I have decided to do this. I mainly mod for other people instead of myself. It is not really that exciting to use spells that you created.

    @cplfernandez
    Donation does not work, period. I have received one donation in almost 3 years of modding. People act like the system is fine, but never donate. Some other model needs to be implemented. If one were introduced I would definitely listen.

    @akkalat85
    Once again, this makes no sense. If my mod gets a purchase on the Steam Workshop the Skyrim Nexus will receive part of the revenue. Please research how the new system will work.
    akkalat85 wrote: @phenderix: So far no one has brought fourth evidence for that claim. You will have to excuse my disbelief, but I don't believe things just because someone said so. If you have a link, please share it.

    If a mod author lists the nexus as an influential figure in helping them in their modding hobby they can opt to list them, just as people have listed AFK mods (who also runs a free service), You could list google if you wanted too.
    Impulseman45 wrote: I can understand putting allot of time into modding. I have put hundreds of hours into making meshes that are now on permanent hold because of possible theft by the creeps at the Steam Workshop. Anyone who has a mod and it gets put behind that pay-wall without their consent will never get it taken down. Vavle has all but said all mods are far game to steal the content from. So you are joining the side that is going to steal its way to power. Someone has already stolen and posted Soolies Real Clouds mod there today. And, do you realize that they own your mods from now on. Just look at what Chesko said about trying to take his mod down. They got what they wanted from him and that is what they will with you. Good luck. Your going to need it.
    phenderix wrote: After getting over 50 comments and messages and many respectful responses I have changed my mind and will keep all of my mods free and Nexus exclusive. I trust Nexus staff to have a good solution to this problem.
    JohnnyH1982 wrote: welp, good luck to you. I just unsubscribed from all Steam Workshop mods from all games supported and I don't plan on going back. I respect your hustle, but I don't agree at all with Valves implementation. And I do say best of luck, with good intentions, I am not being snarky or disingenuous.
    Ciao
    Impulseman45 wrote: Bravo, I hope my comment had a little input on things, but everyone should be thrilled that you made this change of heart. I only hope other modders do the same. Here is crossing finger and toes.
    WightMage wrote: Seriously?

    As in, no sarcasm intended?

    Then, I am glad you were able to see reason, friend. And besides, even if you do want to eventually be paid for your work, now is the worst possible time.

    It would be like studying abroad in a country during a civil war.
    mrinanis wrote: imho if you want to be paid for a mod you shoule asking for donations.

    if you want a real s mod then you should ork in the gaming industry and NOT make mods... but DLCs
    akkalat85 wrote: Wight is absolutely correct. The community is throwing labels and slurs like my ex throws babies. Now is not a great time to add anyone's name to the workshop.

    Your unexpected change of heart is not only shocking, but is inspiring. Here, have a kudos.

    So far I've speculated on some of the issues mod authors would soon be facing after joining hands with Valve...

    For example what would happen if a mod author releases a paid mod on workshop and then let's say he/she gets banned from Steam. Because Valve now owns your property, a consequence of this could be legal ramification if you then at some point uploaded an updated version to the nexus, or any site for that matter. Even though the creative mind was you, you technically don't own your own mod any longer and if Valve wanted to get nasty they could send you desist letters.

    Or in the case of Fores, his animations will forever be uploaded to the workshop against his will. Anyone that purchased Chesko's fishing mod will forever have access to Fore's animation even though Fore will never see a penny. What's worse, what's to stop one of users with that file from then using those animations in their own personal mod. The expectations that we are going to police ourselves is ludicrous.
    WightMage wrote: Though to be fair, don't the terms of using CK state that whatever we create belongs to Bethesda by default? I was a bit confused (but, sadly, not surprised by) Chesko's reaction when Valve Legal refused to let him take Arissa 2.0 off the workshop, though he claimed it was 100% his.

    My impression was that ultimately, he and Griefmyst only really owned the voice files- everything else was made using programs that they signed EULA's for.

    akkalat85 wrote: Yes that's most likely correct. In the past great mods like "Weapon Mod Kits" have been an inspiration for future game systems Bethesda creates. A user most likely cannot try to engage in a legal dispute due to this very reason.

    I remember when "Build Your Own Home" was released. A couple months later Bethesda released "Hearthfire". It could be odd timing, but it's no secret Bethesda has used the modding community in the past for bright ideas to capitalize on. In the case of Antistar's WMK mod, they openly thanked him for the idea and Antistar viewed is as a recognition of his accolades and good publicity in the professional world.

    I would personally be flattered as well. It depends on how you look at it. Of course, Bethesda doesn't do a carbon copy. They rewrite the entire system in house, but the ideas come from this site. It's pretty much impossible to lay claim to an idea though so whether Bethesda owns our esps or not I doubt it matters in the long run.
    cTuck88 wrote: I applaud you in doing this. Not because I feel the users have a right to free mods, nor because I feel modders are getting greedy and jumping at Valve/Bethesda's doggy treat offer of 25%, but because you had a moment of clarity in this virtual s#*!-storm (pardon my French.)

    It is too early to be picking one side or the other in this debate. People had already chosen sides before this became official, and now Valve has simply opened the gates and released the hounds, content to watch us tear each other apart while laughing and counting their new shiny coins. Best thing to do is to take a step back for a minute and get a better view of the big picture. Many great concerns have been brought up such as collabs, mod requirements, and piracy. What will Valve do to correct these things? Will they even give a damn? Do you really want to be joining their side without knowing that whether or not they will even fight for you or back you up? And on the "Freeside", many say they will start donating now just to keep you off the SW. Will they? Do you trust them anymore than you do Valve? Will they help out with identifying and reporting piracy of your work should someone else try to sell it on the SW?

    Far too soon to join either Valvthesda or Freeside. Talk with people, debate the finer points and concerns, and then after some time (when the wolves calm down a bit) make an informed decision that you feel is right.

    And that goes for everyone. Modders can chose to use a paywall, donation, or free distribution of their mods. Users can chose to pay, donate, or use freely given mods. No one has the right to say whether that person made the right choice or not. It is their choice alone. All I ask is that you make one after being well informed.

    TL; DR I applaud phenderix for taking a step back to look at things and will ultimately respect any decision that mod makers/users decide to make. All I suggest is that you make it an informed one.
    Joeblivion wrote: I think you are making a good choice in changing your mind to making all your mods Nexus exclusive.

    When I initially read your first post, I immediately decided that if I saw a mod with your name on it I would skip it and move on out of principle.

    I am very pleased that you changed your mind though. You have restored a little bit of my hope for the future of the modding community of Skyrim in general.

    I hope that you continue to get endorsements and praise despite what Valve and Beth are doing.


    Thank you all for the comments.
    I heavily considered whether or not to do this all day.


    The respectful comments and messages I have received from users and modders on this site made me change my mind.

    I hope the community can unite and figure out a solution to all of this instead of just cursing at one another and ripping people that make a decision to monetize their mods. I am sure there is some way that everyone can benefit.
  3.  

    You know what guys. I will remain Nexus exclusive, you guys are right. Congrats for convincing me :smile:

    I am glad to hear you changed your mind. I donated the price of what you were going to charge on the Workshop to you. Ain't much, but I hope others follow my lead (and I seriously need to go to bed, curse Valve for making this controversy so horrible yet interesting to watch... like a car crash I say.).

     

    Edit: My phone didn't ding like it usually does when I make a transaction, so if you didn't receive it let me know. Paypal Receipt said it worked fine though.

     

    Edit 2: Just dinged five minutes after the fact. Guess Paypal is slow today.

     

     

    Thank you. I really appreciate it.

     

    I am going to trust the Nexus to resolve some of the issues modders are having.

    Maybe this will serve as a much needed wake up call. Really hope things are improved somehow.

  4. In response to post #24616159. #24616314, #24616399, #24616454, #24616704, #24616799, #24616909, #24617019, #24617144, #24617304, #24617354, #24617394, #24617519, #24618004, #24618149, #24618159, #24618169, #24618264, #24618289, #24618509, #24618574, #24618634, #24619184, #24619264, #24619524, #24619749, #24619879, #24620069, #24620089, #24620334, #24620539, #24620654, #24620834, #24620854, #24620909, #24621039, #24621124 are all replies on the same post.


    phenderix wrote:
    BluemaxDR wrote: I sincerely wish you good luck.

    As for me, I'm going to take a break from modding Skyrim for a while. Well except for updating one because Raulfin is updating the combat system in his and I feel obliged to keep mine up to date.
    sunshinenbrick wrote: Thank you and apart from questioning whether you feel it totally justified to advertise Steam Workshop on the Nexus, I would like to ask if you think you should get at least 75% of that $2.99.

    To pay rent with.
    Axeface wrote: Good luck phenderix. There is nothing wrong with what you are doing and it is an inevitable progression in gaming and modding, I havent used your mods because they dont suit me personally - but they suit a lot of people and have value. Please try to 'weather the storm' of rabid screaming masses on the forums until the storm clears. Maybe you could provide some kind of extra incentive to buy, while still offering the free option?

    Cheers, good luck. Keep calm and keep modding :)
    phenderix wrote: While the file is still pending review here is a list of features I intend to add using a goal system.

    Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.
    $500 - new companion NPCs that use spells added by this mod.
    $1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)
    If goals met, new goals will be added.
    BluemaxDR wrote:
    Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.
    $500 - new companion NPCs that use spells added by this mod.
    $1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)
    If goals met, new goals will be added.


    Like kickstarter....smart.
    Turnstyles wrote: I wish you luck, though I am sorry to say that this may kill peoples trust in you as a modder. I make this in no ill way, but as a statement. This does not guarantee good mods at all, and incentivises theft of assets for profit. I hope you take this well.
    Axeface wrote: @Turnstyles.
    "Trust in him as a modder" - what does that even mean? Trust that you can take from him forever and never give anything back other than an optional 'endorsement' click?
    OiramX5 wrote: I understand your position but dont agree with your vision, you will receive only a little value of money (most go to Valve and Bethesda), but it is your work and time, you do what wish (And Valve too now, she will be your "partner" and owner of your mod, just read about Cheskos said it).

    I respect you decision and wish you good luck with this.
    Shadowmane01 wrote: Well I respect your decision you have a hobby and see a chance to make a few quid out of it why not. People do that with other hobby's such as arts and crafts and so on. I was initially very upset about this mods for money thing but I'm calming down a bit now. I do have a question though will your workshop edition use the MCM if so what % of the $2.99 goes to them ?.
    phenderix wrote: Thanks for the mostly positive comments so far guys. Magic Evolved does not contain any assets created by other modders. I will certainly never be stealing ideas or content from other mods just to make a profit. I have enough original ideas for new mods and improvements on existing mods. :)


    MCM is getting a portion of pay. My mod barely uses it but it will receive a portion of proceeds nevertheless.
    Silki08 wrote: They should be paying you guys more. Like for reals.
    butthead123 wrote: Good luck with that though i wish it felt like my money was going to you rather than valve :(
    Maruun wrote: I cant be angry about it i just hope it wont bite you later...
    Yerevans wrote: In the college, regarding IT in business, we have discussions regarding strategies companies use to transfer costs and work to customers to profit more.
    This is such strategy in place, Bethesda does not care anymore about Skyrim, they want free and easy money, as does Valve.

    This will stimulate companies to release more broken and half finished games, not that the community will not only fix it to them for free, as they will actually profit more for people doing it.

    That is not modding anymore, that is 3rd party DLC, outsourcing activities, reducing exposure and liability.

    I would love to hear from you if you are actually getting any reasonable amount of money, most likely you will, but philosophically I despite this, as whenever people compete by finite resources things go ugly.

    But I guess this is the real ugly truth of this era, where god was killed by reason and reason replaced by money, selfishness will always prevail upon altruism.
    "Each to his own and God against all" this is the nature of the world and humanity.
    Darkieus wrote: ...And unendorsed and uninstalled.

    I don't like Workshop, and I don't like the idea of being forced to pay for a 'Mod' (which by this point is no longer a mod, but a DLC item).

    I hope this system doesn't pass onto Fallout 4. Sorry.
    Vault Tec wrote: I wish you luck in your endeavors as I'm one of the many refusing to 'buy' mods due to many reasons but I'd also like to mention, VALVe and Bethesda are getting 75% of that $3 you intend to charge. You aren't going to be earning much from your endeavors especially since it was discovered yesterday that a person can buy your mod, copy the files out of the Data folder and ask for a refund. They've got the mod for free at this point and you're out of pocket.
    anonownsyou wrote: As I said, everyone deserves a pat on the back and some beef jerky for their effort. You guys deserve 75% of your beef jerky though, not no sad 25%

    Best of luck in this, I admire your optimism regarding this pushing towards quality rather than quantity, and I surely hope you're right.
    TheEyelessWanderer wrote: I'm going to take care to specifically not purchase, download, endorse, or promote anything you create.

    (I suggest everyone else takes the same course of action. This individual followed the gold scent. We all know where it inevitably leads.)
    Ghatto wrote: This is what I was afraid of happening. It not like I don't think modders deserve any compensation, or that they can't value their work financially. It's the transformation, the necessary consideration of it that every modder will now have and how that makes them a different kind of artist and a completely different member of a now fractured mod community. Before now I'd never heard nor thought of a modder 'in it for the money', that any of their mods were being advertised like product; it was always just something they made that would improve the game and the community was reciprocative in those efforts. Now those same modders will filling their own artistic visions of their mods with thought about how much they deserve for it, something they never had to, or wanted to do while they were lovingly making mods for fun/enjoyment/challenge etc.

    Everything was fine until now. Mods that were made, were made. Mods that weren't made, weren't. The community doesn't 'need' to give back, because they were never taking - modders were only ever giving, in a community of only ever giving.
    WileCoyote68 wrote: Hi phenderix,
    My native language/mother tongue is german and because of this fact my choosen game language is german. You say you will release the new Version of your mod only via Steam Workshop and Paid Content. Now one simple question to you: Will your mod being available as a multi-lingual version on the Workshoip? If not, then why the hell should a german, italian, french.... customer pay for it? I can understand that you have putted a lot of work in your creations, but going behind the pay wall should inlcude that you provide the same service as Bethesda did when they released Skyrim and the DLC's. If this is not a legitimate concern for you, then everything you said about your decision is only a lie. Then you care only about the money and nothing more
    UnitedStrafes wrote: Never paid for a mod never will, not in Skyrim and not in Fallout 4, When I start making mods which I plan to do for Fallout It won't be because I'm expecting some compensation. Steam is full of bad ideas lately and is turning from something that was very cool into video game Wal-Mart sad really.

    It's nice you spent so much time making your mod and I hope you do well, but anyone needing to be compensated for modding leads to me not needing that mod........EVER.
    Draugas wrote: I'm not going to say whether or not I agree, I wish you luck.

    But.

    I do think you do yourself a diservice by choosing to do this *now*.

    This is new, people are in an uproar, Valvthesda is exploiting modders with the percentage (opinion).

    Are the potential repercussions worth putting your mod up on day two of the storm?
    Silki08 wrote: Hi, I'm essentially someone genuinely trying to understand the shift. Things may be rough right now and I hope that through some of my questions you can alleviate some issues about modders going through the payment option on Steam Workshop. I'll try to organize this as best I can for your benefit.

    1. To make a hobby into a career is a dream many people have in the world. However, being paid such a paltry amount for something that is essentially your design and creation seems like you are being taken advantage of. Has there been any negotiations on the part of mod authors to get a better share of the profits?

    [in my opinion, for modders to be paid for putting comprehensive, functional, and revolutionary mods is a good thing. Being paid for it with something that seems even more extreme than indentured servitude seems wrong.]

    2. Do you think this will effect modding for future games? Many gamers would feel that essential mods may one day be behind a paywall. For example, the new elder scrolls or fallout games may have a weak UI system. This prompts the SkyUI team to develop a better UI for the game. However this new UI mod will be behind a paywall from day one. Perhaps there is a framework that allows for mods to work in a cohesive form but must be bought to make a multitude of mods to work together. Is this acceptable in your opinion?

    3. Many mods are a combined effort with those who have a distinct passion for their creation. How would the distribution of income be handled should their be assets from another mod that is free located within a mod that has been monetized?

    4. How much of a cut do you think creators of these mods should have? If 25% is acceptable skip this question.

    5. Many people feel that they are not actually supporting the mod authors by only having 25% of the commission go to the authors themselves. If more people donated from the start, would you have opted in this program?

    6. In light of question 5. How many people actually have donated to you over your modding career?

    7. How many hours have you spent on modding? This includes time spent on support, compatibility, and communication with the community.

    8. In your opinion, is Valve and Bethesda doing this for the benefit of the modding community or for themselves?

    9. In your opinion, should an item mod be the same price as an expansive mod? For comparisons sake, an armor mod vs a quest mod that includes: Armor, weapons, characters, buildings, locations, etc.

    10. Some may argue that modding is for the community. That a group of individuals come together to make something that people with a common interest can enjoy. Do you think by going through this route, this is still possible? For example disagreements between collaborators may now increase because of this monetization option.

    11. Multilingual support is usually done without the original authors help. Will multilingual support for all incredibly popular mods completely cease?
    phenderix wrote: I genuinely think that this is a very good thing for the modding community.

    More people will put in more time to creating better mods for Skyrim. I would gladly pay $5-10 for more mods like Falskar or Alternate Start.

    I recently got a job in NYC financial district and have no where near as much time as I used to have to mod. This makes it a more compelling case to mod even when I don't have much free time anymore.

    I will be using the premium version as a sort of kickstarter type campaign to fund more features added to the mod. I will be adding new worldspace and many new spells and features if people support the mod.

    My mod doesn't simply add one item or do something very simple. It adds over 300 new spells to the game along with perks and other scripted features. All bug-free as of latest version. This is something I think people should want to purchase.

    I understand the points a lot of you are making. I think that once this all settles that it will be an overall good thing. The 25% thing is a little ridiculous but I bet that this will eventually increase over time. I have no problem with Bethesda getting at least 50% since they created the game and creation kit to allow me to mod.
    phantompally76 wrote: I can only disagree, emphatically. But that's not going to change your mind.

    I won't be downloading, installing, or endorsing your mods anymore.

    And frankly, that goes for anyone else that buys into this horsecrap. No matter how much you want to make yourselves believe that you're helping the modding community.....you're effectively killing it, and I REFUSE to be complicit in this betrayal.
    phenderix wrote: Some very strong words. Thanks for the unendorse :)
    CommanderJuraks wrote: The game creators and the file site "hosters" by far should be getting the larger portion of the cut, they literally made the game and are hosting/sharing your file(s) for download without them doing 80% of the leg work to make the mod possible in the first place there wouldn't even be a mod.

    I personally don't like the concept of paying for something that was originally intended to be free and a hobby. Should the community be more gratuitous towards mod authors, absolutely but it shouldn't drive them(mod authors) to the point of hiding their works behind a pay-wall of any sort. Because let's face it, most mods aren't worth the money. While most of the mods in the "Top 100" lists here on the nexus are worth 1 dollar to 8 dollars that is just a fraction of a percent of the mods on the skyrim nexus alone that worth that bit of money. I'd rather be prompted to donate as thanks than be forced to pay for a retexture of someone else's work. My main fear with these new developments(paying for mods) is that almost every tom, dick, and harry mod maker will go hide behind a pay-wall even when the mod isn't even worth paying for.

    That all being said, I appreciate modders and what they do my solution to this situation works something like this. Youtube video authors receive payment for how many views their videos get within a given period of time. The more "subscribers" they have the more almost guaranteed views they have. Why not work something out like that with the nexus?
    Where if you endorse or give kudos to a specific author you get a notification every time that author uploads/updates a file. Mod authors would be payed on how many views or downloads their mods get in a given period of time(ex: a month or two weeks). The behind the scenes of how the pay would come out of the Nexus' total revenue could be worked out similarily to, again, how youtube does it. MEANING: I'd rather see mod authors paid in similar fashion to how youtube channel/video authors are being payed.

    While the nexus may not like losing a bit of it's total profit this is a viable alternative to letting mod authors hide behind pay-walls whether the mod is worth the price or not.

    I hope it works out for the best of the entire community and doesn't create a union of lazy people screaming for a handout or larger commission.
    phantompally76 wrote: Oh, you're more than welcome, sir. Good day.
    phenderix wrote: @CommanderJuraks
    I completely agree with a lot of the points you listed.
    That is why only one of my mods is making this transition.
    The other 7 are remaining Nexus exclusives and forever free.
    jet4571 wrote: Good luck seeing that happen.

    A bit of advice for you, if you are not modding for your own game then releasing because others may enjoy it as well then you are doing it wrong. If your motivation is recognition and money then grab either the Unreal or Unity engine and make something you own and sell it. You will get the recognition if the game is good and make far more than the %25 Beth and Valve is offering.

    I have been modding since Windows 95 was the latest OS and Win 98 was just around the corner, Had Paypal donations available since 2006 I think and not received one donation and during the mid 2000's I was making complete game overhauls that took a year or more to make without a proper SDK like the CK. As in Hex editor was an essential tool to get every 3D model working. Not a single donation for 4 years spending almost every free moment creating lists in a text editor and changing 3d Models in a hex editor. And you know what? Even if those were the top downloaded mods for the 3 games they were made for that's perfectly fine. Why? Because I did it for myself first. I have an unfinished game using the Unreal engine that I can work on but making it for a job just isn't as fun.

    I hope you understand that I am offering advice on how to keep modding fun and still have a place for creating something for recognition and money and that none of this was an attack. I do feel you are modding for the wrong reasons and that's why the donations thing gets to you.
    cplfernandez wrote: If people really believed in the donate option, wouldn't they be lining up to donat money to you in order to try to change your mind? Is that happening?
    jfisha wrote: If you're giving some money to SkyUI for use of their MCM, don't forget to kickback some to SKSE, since the MCM relies on that
    akkalat85 wrote: Hold it man, that's not cool. Not about you uploading the workshop, who cares... but about you using this nexus topic as a means to promote a 3rd party pay site. You advertising "future" features like that here is pretty shady.

    Valve is giving you all the boost you need, but to come to a free site and self promote your paid product is just low.
    phenderix wrote: @jet4571
    Thanks for the comment. I think that is one reason I have decided to do this. I mainly mod for other people instead of myself. It is not really that exciting to use spells that you created.

    @cplfernandez
    Donation does not work, period. I have received one donation in almost 3 years of modding. People act like the system is fine, but never donate. Some other model needs to be implemented. If one were introduced I would definitely listen.

    @akkalat85
    Once again, this makes no sense. If my mod gets a purchase on the Steam Workshop the Skyrim Nexus will receive part of the revenue. Please research how the new system will work.
    akkalat85 wrote: @phenderix: So far no one has brought fourth evidence for that claim. You will have to excuse my disbelief, but I don't believe things just because someone said so. If you have a link, please share it.

    If a mod author lists the nexus as an influential figure in helping them in their modding hobby they can opt to list them, just as people have listed AFK mods (who also runs a free service), You could list google if you wanted too.
    Impulseman45 wrote: I can understand putting allot of time into modding. I have put hundreds of hours into making meshes that are now on permanent hold because of possible theft by the creeps at the Steam Workshop. Anyone who has a mod and it gets put behind that pay-wall without their consent will never get it taken down. Vavle has all but said all mods are far game to steal the content from. So you are joining the side that is going to steal its way to power. Someone has already stolen and posted Soolies Real Clouds mod there today. And, do you realize that they own your mods from now on. Just look at what Chesko said about trying to take his mod down. They got what they wanted from him and that is what they will with you. Good luck. Your going to need it.


    After getting over 50 comments and messages and many respectful responses I have changed my mind and will keep all of my mods free and Nexus exclusive. I trust Nexus staff to have a good solution to this problem.
  5. In response to post #24616184. #24619149, #24619404, #24619489, #24619584, #24620204, #24620359, #24620494, #24621229 are all replies on the same post.


    phenderix wrote:
    phantompally76 wrote: Your decision is unfortunate.

    I will never pay for your mods on Steam, and I will no longer test or endorse your mods on Nexus. Please be understanding of this decision. I did not make it lightly.
    AlienZombie wrote: Well, then it ceases to be a mod. It's now third-party DLC, and I won't be using your "product" anymore. Best of luck.
    Draugas wrote: You reposted so I'll repost ;p
    This isn't just for you, but any modder considering this.

    I'm not going to say whether or not I agree, I wish you luck.

    But.

    I do think you do yourself a diservice by choosing to do this *now*.

    This is new, people are in an uproar, Valvthesda is exploiting modders with the percentage (opinion).

    Are the potential repercussions worth putting your mod up on day two of the storm?
    Arendella wrote: Kudos for you to make your descision.

    Now its my descision to tell people NOT to get it.

    Even though no ones buying them anyways
    badiyee85 wrote: Kudos to you. I shall stay away from your 'products'.
    MrDerpHerpin wrote: seriously, f*#@ you man.
    phenderix wrote: Thank you all for being so positive. :)
    fhobson1 wrote: Sarcasm does not do you any service.


    After getting over 50 comments and messages and many respectful responses I have changed my mind and will keep all of my mods free and Nexus exclusive. I trust Nexus staff to have a good solution to this problem.
  6. In response to post #24616159. #24616314, #24616399, #24616454, #24616704, #24616799, #24616909, #24617019, #24617144, #24617304, #24617354, #24617394, #24617519, #24618004, #24618149, #24618159, #24618169, #24618264, #24618289, #24618509, #24618574, #24618634, #24619184, #24619264, #24619524, #24619749, #24619879, #24620069, #24620089, #24620334, #24620539, #24620654, #24620834, #24620854 are all replies on the same post.


    phenderix wrote:
    BluemaxDR wrote: I sincerely wish you good luck.

    As for me, I'm going to take a break from modding Skyrim for a while. Well except for updating one because Raulfin is updating the combat system in his and I feel obliged to keep mine up to date.
    sunshinenbrick wrote: Thank you and apart from questioning whether you feel it totally justified to advertise Steam Workshop on the Nexus, I would like to ask if you think you should get at least 75% of that $2.99.

    To pay rent with.
    Axeface wrote: Good luck phenderix. There is nothing wrong with what you are doing and it is an inevitable progression in gaming and modding, I havent used your mods because they dont suit me personally - but they suit a lot of people and have value. Please try to 'weather the storm' of rabid screaming masses on the forums until the storm clears. Maybe you could provide some kind of extra incentive to buy, while still offering the free option?

    Cheers, good luck. Keep calm and keep modding :)
    phenderix wrote: While the file is still pending review here is a list of features I intend to add using a goal system.

    Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.
    $500 - new companion NPCs that use spells added by this mod.
    $1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)
    If goals met, new goals will be added.
    BluemaxDR wrote:
    Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.
    $500 - new companion NPCs that use spells added by this mod.
    $1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)
    If goals met, new goals will be added.


    Like kickstarter....smart.
    Turnstyles wrote: I wish you luck, though I am sorry to say that this may kill peoples trust in you as a modder. I make this in no ill way, but as a statement. This does not guarantee good mods at all, and incentivises theft of assets for profit. I hope you take this well.
    Axeface wrote: @Turnstyles.
    "Trust in him as a modder" - what does that even mean? Trust that you can take from him forever and never give anything back other than an optional 'endorsement' click?
    OiramX5 wrote: I understand your position but dont agree with your vision, you will receive only a little value of money (most go to Valve and Bethesda), but it is your work and time, you do what wish (And Valve too now, she will be your "partner" and owner of your mod, just read about Cheskos said it).

    I respect you decision and wish you good luck with this.
    Shadowmane01 wrote: Well I respect your decision you have a hobby and see a chance to make a few quid out of it why not. People do that with other hobby's such as arts and crafts and so on. I was initially very upset about this mods for money thing but I'm calming down a bit now. I do have a question though will your workshop edition use the MCM if so what % of the $2.99 goes to them ?.
    phenderix wrote: Thanks for the mostly positive comments so far guys. Magic Evolved does not contain any assets created by other modders. I will certainly never be stealing ideas or content from other mods just to make a profit. I have enough original ideas for new mods and improvements on existing mods. :)


    MCM is getting a portion of pay. My mod barely uses it but it will receive a portion of proceeds nevertheless.
    Silki08 wrote: They should be paying you guys more. Like for reals.
    butthead123 wrote: Good luck with that though i wish it felt like my money was going to you rather than valve :(
    Maruun wrote: I cant be angry about it i just hope it wont bite you later...
    Yerevans wrote: In the college, regarding IT in business, we have discussions regarding strategies companies use to transfer costs and work to customers to profit more.
    This is such strategy in place, Bethesda does not care anymore about Skyrim, they want free and easy money, as does Valve.

    This will stimulate companies to release more broken and half finished games, not that the community will not only fix it to them for free, as they will actually profit more for people doing it.

    That is not modding anymore, that is 3rd party DLC, outsourcing activities, reducing exposure and liability.

    I would love to hear from you if you are actually getting any reasonable amount of money, most likely you will, but philosophically I despite this, as whenever people compete by finite resources things go ugly.

    But I guess this is the real ugly truth of this era, where god was killed by reason and reason replaced by money, selfishness will always prevail upon altruism.
    "Each to his own and God against all" this is the nature of the world and humanity.
    Darkieus wrote: ...And unendorsed and uninstalled.

    I don't like Workshop, and I don't like the idea of being forced to pay for a 'Mod' (which by this point is no longer a mod, but a DLC item).

    I hope this system doesn't pass onto Fallout 4. Sorry.
    Vault Tec wrote: I wish you luck in your endeavors as I'm one of the many refusing to 'buy' mods due to many reasons but I'd also like to mention, VALVe and Bethesda are getting 75% of that $3 you intend to charge. You aren't going to be earning much from your endeavors especially since it was discovered yesterday that a person can buy your mod, copy the files out of the Data folder and ask for a refund. They've got the mod for free at this point and you're out of pocket.
    anonownsyou wrote: As I said, everyone deserves a pat on the back and some beef jerky for their effort. You guys deserve 75% of your beef jerky though, not no sad 25%

    Best of luck in this, I admire your optimism regarding this pushing towards quality rather than quantity, and I surely hope you're right.
    TheEyelessWanderer wrote: I'm going to take care to specifically not purchase, download, endorse, or promote anything you create.

    (I suggest everyone else takes the same course of action. This individual followed the gold scent. We all know where it inevitably leads.)
    Ghatto wrote: This is what I was afraid of happening. It not like I don't think modders deserve any compensation, or that they can't value their work financially. It's the transformation, the necessary consideration of it that every modder will now have and how that makes them a different kind of artist and a completely different member of a now fractured mod community. Before now I'd never heard nor thought of a modder 'in it for the money', that any of their mods were being advertised like product; it was always just something they made that would improve the game and the community was reciprocative in those efforts. Now those same modders will filling their own artistic visions of their mods with thought about how much they deserve for it, something they never had to, or wanted to do while they were lovingly making mods for fun/enjoyment/challenge etc.

    Everything was fine until now. Mods that were made, were made. Mods that weren't made, weren't. The community doesn't 'need' to give back, because they were never taking - modders were only ever giving, in a community of only ever giving.
    WileCoyote68 wrote: Hi phenderix,
    My native language/mother tongue is german and because of this fact my choosen game language is german. You say you will release the new Version of your mod only via Steam Workshop and Paid Content. Now one simple question to you: Will your mod being available as a multi-lingual version on the Workshoip? If not, then why the hell should a german, italian, french.... customer pay for it? I can understand that you have putted a lot of work in your creations, but going behind the pay wall should inlcude that you provide the same service as Bethesda did when they released Skyrim and the DLC's. If this is not a legitimate concern for you, then everything you said about your decision is only a lie. Then you care only about the money and nothing more
    UnitedStrafes wrote: Never paid for a mod never will, not in Skyrim and not in Fallout 4, When I start making mods which I plan to do for Fallout It won't be because I'm expecting some compensation. Steam is full of bad ideas lately and is turning from something that was very cool into video game Wal-Mart sad really.

    It's nice you spent so much time making your mod and I hope you do well, but anyone needing to be compensated for modding leads to me not needing that mod........EVER.
    Draugas wrote: I'm not going to say whether or not I agree, I wish you luck.

    But.

    I do think you do yourself a diservice by choosing to do this *now*.

    This is new, people are in an uproar, Valvthesda is exploiting modders with the percentage (opinion).

    Are the potential repercussions worth putting your mod up on day two of the storm?
    Silki08 wrote: Hi, I'm essentially someone genuinely trying to understand the shift. Things may be rough right now and I hope that through some of my questions you can alleviate some issues about modders going through the payment option on Steam Workshop. I'll try to organize this as best I can for your benefit.

    1. To make a hobby into a career is a dream many people have in the world. However, being paid such a paltry amount for something that is essentially your design and creation seems like you are being taken advantage of. Has there been any negotiations on the part of mod authors to get a better share of the profits?

    [in my opinion, for modders to be paid for putting comprehensive, functional, and revolutionary mods is a good thing. Being paid for it with something that seems even more extreme than indentured servitude seems wrong.]

    2. Do you think this will effect modding for future games? Many gamers would feel that essential mods may one day be behind a paywall. For example, the new elder scrolls or fallout games may have a weak UI system. This prompts the SkyUI team to develop a better UI for the game. However this new UI mod will be behind a paywall from day one. Perhaps there is a framework that allows for mods to work in a cohesive form but must be bought to make a multitude of mods to work together. Is this acceptable in your opinion?

    3. Many mods are a combined effort with those who have a distinct passion for their creation. How would the distribution of income be handled should their be assets from another mod that is free located within a mod that has been monetized?

    4. How much of a cut do you think creators of these mods should have? If 25% is acceptable skip this question.

    5. Many people feel that they are not actually supporting the mod authors by only having 25% of the commission go to the authors themselves. If more people donated from the start, would you have opted in this program?

    6. In light of question 5. How many people actually have donated to you over your modding career?

    7. How many hours have you spent on modding? This includes time spent on support, compatibility, and communication with the community.

    8. In your opinion, is Valve and Bethesda doing this for the benefit of the modding community or for themselves?

    9. In your opinion, should an item mod be the same price as an expansive mod? For comparisons sake, an armor mod vs a quest mod that includes: Armor, weapons, characters, buildings, locations, etc.

    10. Some may argue that modding is for the community. That a group of individuals come together to make something that people with a common interest can enjoy. Do you think by going through this route, this is still possible? For example disagreements between collaborators may now increase because of this monetization option.

    11. Multilingual support is usually done without the original authors help. Will multilingual support for all incredibly popular mods completely cease?
    phenderix wrote: I genuinely think that this is a very good thing for the modding community.

    More people will put in more time to creating better mods for Skyrim. I would gladly pay $5-10 for more mods like Falskar or Alternate Start.

    I recently got a job in NYC financial district and have no where near as much time as I used to have to mod. This makes it a more compelling case to mod even when I don't have much free time anymore.

    I will be using the premium version as a sort of kickstarter type campaign to fund more features added to the mod. I will be adding new worldspace and many new spells and features if people support the mod.

    My mod doesn't simply add one item or do something very simple. It adds over 300 new spells to the game along with perks and other scripted features. All bug-free as of latest version. This is something I think people should want to purchase.

    I understand the points a lot of you are making. I think that once this all settles that it will be an overall good thing. The 25% thing is a little ridiculous but I bet that this will eventually increase over time. I have no problem with Bethesda getting at least 50% since they created the game and creation kit to allow me to mod.
    phantompally76 wrote: I can only disagree, emphatically. But that's not going to change your mind.

    I won't be downloading, installing, or endorsing your mods anymore.

    And frankly, that goes for anyone else that buys into this horsecrap. No matter how much you want to make yourselves believe that you're helping the modding community.....you're effectively killing it, and I REFUSE to be complicit in this betrayal.
    phenderix wrote: Some very strong words. Thanks for the unendorse :)
    CommanderJuraks wrote: The game creators and the file site "hosters" by far should be getting the larger portion of the cut, they literally made the game and are hosting/sharing your file(s) for download without them doing 80% of the leg work to make the mod possible in the first place there wouldn't even be a mod.

    I personally don't like the concept of paying for something that was originally intended to be free and a hobby. Should the community be more gratuitous towards mod authors, absolutely but it shouldn't drive them(mod authors) to the point of hiding their works behind a pay-wall of any sort. Because let's face it, most mods aren't worth the money. While most of the mods in the "Top 100" lists here on the nexus are worth 1 dollar to 8 dollars that is just a fraction of a percent of the mods on the skyrim nexus alone that worth that bit of money. I'd rather be prompted to donate as thanks than be forced to pay for a retexture of someone else's work. My main fear with these new developments(paying for mods) is that almost every tom, dick, and harry mod maker will go hide behind a pay-wall even when the mod isn't even worth paying for.

    That all being said, I appreciate modders and what they do my solution to this situation works something like this. Youtube video authors receive payment for how many views their videos get within a given period of time. The more "subscribers" they have the more almost guaranteed views they have. Why not work something out like that with the nexus?
    Where if you endorse or give kudos to a specific author you get a notification every time that author uploads/updates a file. Mod authors would be payed on how many views or downloads their mods get in a given period of time(ex: a month or two weeks). The behind the scenes of how the pay would come out of the Nexus' total revenue could be worked out similarily to, again, how youtube does it. MEANING: I'd rather see mod authors paid in similar fashion to how youtube channel/video authors are being payed.

    While the nexus may not like losing a bit of it's total profit this is a viable alternative to letting mod authors hide behind pay-walls whether the mod is worth the price or not.

    I hope it works out for the best of the entire community and doesn't create a union of lazy people screaming for a handout or larger commission.
    phantompally76 wrote: Oh, you're more than welcome, sir. Good day.
    phenderix wrote: @CommanderJuraks
    I completely agree with a lot of the points you listed.
    That is why only one of my mods is making this transition.
    The other 7 are remaining Nexus exclusives and forever free.
    jet4571 wrote: Good luck seeing that happen.

    A bit of advice for you, if you are not modding for your own game then releasing because others may enjoy it as well then you are doing it wrong. If your motivation is recognition and money then grab either the Unreal or Unity engine and make something you own and sell it. You will get the recognition if the game is good and make far more than the %25 Beth and Valve is offering.

    I have been modding since Windows 95 was the latest OS and Win 98 was just around the corner, Had Paypal donations available since 2006 I think and not received one donation and during the mid 2000's I was making complete game overhauls that took a year or more to make without a proper SDK like the CK. As in Hex editor was an essential tool to get every 3D model working. Not a single donation for 4 years spending almost every free moment creating lists in a text editor and changing 3d Models in a hex editor. And you know what? Even if those were the top downloaded mods for the 3 games they were made for that's perfectly fine. Why? Because I did it for myself first. I have an unfinished game using the Unreal engine that I can work on but making it for a job just isn't as fun.

    I hope you understand that I am offering advice on how to keep modding fun and still have a place for creating something for recognition and money and that none of this was an attack. I do feel you are modding for the wrong reasons and that's why the donations thing gets to you.
    cplfernandez wrote: If people really believed in the donate option, wouldn't they be lining up to donat money to you in order to try to change your mind? Is that happening?
    jfisha wrote: If you're giving some money to SkyUI for use of their MCM, don't forget to kickback some to SKSE, since the MCM relies on that
    akkalat85 wrote: Hold it man. That's just not cool. Not about you uploading the workshop, who cares... but about you using this nexus topic as a means to promote a 3rd party pay site. You advertising "future" features like that here is pretty shady. Valve is giving you all the boost you need, but to come to a free site and promote a paid product... that's just unethical.


    @jet4571
    Thanks for the comment. I think that is one reason I have decided to do this. I mainly mod for other people instead of myself. It is not really that exciting to use spells that you created.

    @cplfernandez
    Donation does not work, period. I have received one donation in almost 3 years of modding. People act like the system is fine, but never donate. Some other model needs to be implemented. If one were introduced I would definitely listen.

    @akkalat85
    Once again, this makes no sense. If my mod gets a purchase on the Steam Workshop the Skyrim Nexus will receive part of the revenue. Please research how the new system will work.
  7.  

    I mean I could change it to not say free version if that helps.

    I understand what you mean. There has been nothing said about it though.

     

    I mean my premium version will also be giving to Skryim Nexus, why can't I have a free version on Nexus for people who don't want to buy premium version on Steam Workshop?

    Either way Nexus is still profiting either from revenue sharing or ad revenue.

    I am not attacking you, don't get me wrong (though I do not agree with you either). You chose to go corporate, alright. I cannot stop you. Corporate life though means you need to pay for your advertising just like the rest of the advertisers on the site in my opinion.

     

     

    I mean I could change it to not say free version if that helps.

    I understand what you mean. There has been nothing said about it though.

     

    I mean my premium version will also be giving to Skryim Nexus, why can't I have a free version on Nexus for people who don't want to buy premium version on Steam Workshop?

    Either way Nexus is still profiting either from revenue sharing or ad revenue.

     

    Please don't feel attacked or challenged. You're just in the position of being the first ship on the water so to speak.

     

    The concern is people creating 'demo mods' on the Nexus to get free advertising for their paid mod on the Workshop. Is that a good thing, is it something the Nexus wants. What does and doesn't qualify, what is and isn't fair where that's concerned.

    Again, this comes back to what I said elsewhere - by charging for your product you become a merchant more so than a member of the community. Money is a sticky subject and, as they say, 'business is business'. At what point does it stop becoming a mod you're sharing on the Nexus and instead an advertisment to drive sales on your paid site?

     

    I would encourage you to reach out to the Nexus folks and see where they want those lines. At that point you need to ask yourself how you want to handle the free mod. You're monetizing your work now and as such it's not unreasonable to view what you do in that light. How do you best leverage the stuff you provide to free to maximize what you want to earn profit from.

     

    How does the Nexus want to position itself relative to the Workshop - do they want to host advert mods? Do they want to support scaled down free versions that help redirect people to the paid versions? Is that actually a 'bad thing'? If so, why?

     

    One of the problems with being an early adopter on a business model is you're going to be involved in answering those questions. I encourage you to be proactive in reaching out to the Nexus folks and being an active and honest part of that discussion. You've been very honest and up front about what you're doing and why and that's awesome, much appreciated. I don't see any of the other mod authors here doing so. I hope you'll put the work into helping sort that out sooner rather than later.

     

     

    I definitely understand your point.

    It is not like I am abandoning the nexus. All of my mods will remain on the nexus.

    Just one of them will have a free version and premium version.

     

    I do agree about the whole merchant comparison. This isn't necessarily a bad thing though.

    Just because I become a merchant and modder doesn't mean I won't still regularly interact with the community.

     

    I appreciate everything the Skyrim Nexus has done for the modding community.

    I really wish Bethesda would buy the Skyrim Nexus and allow us to sell mods on the Nexus instead.

     

     

    Everyone is free to voice their opinion. I honestly just think some of the backlash is amusing.

    People need to stop acting like they are entitled to free mods. Publishing large works for free has always been a generosity modders have performed.

     

    For me it is not entitlement that has me against this, it is the precedent set. This whole system is easily exploitable by companies.

     

    Suppose a company, ElectronicSoft, wants to release day 1 DLC. They know they are going to get flak so instead they get a shell company: Ubigames to release the DLC as a paid "mod".
    If they get flak, Electronicsoft can just say "Oh no, we are against Day1 DLC, but we fully support modders getting paid for their work".
    As you can see, this problem is a whole lot larger than modders wanting some cash. This sets a bad precedent and for that reason must be stopped in it's tracks.
    I would be all for a kickstarter/paetron/ or even the big modders hired by Bethesda to polish out their mods to sell (a la Insurgency and Garry's Mod). This free for all though is rubbish.

     

     

    This doesn't make any sense. Skyrim Nexus would be profiting if my mod got a sale on the Steam Workshop.

     

    Valve will definitely have to do a good job at making sure content is legitimate and not just derivatives of other work on the site.

    It will be difficult and it will be interesting to see how they handle it.

     

    If they decide to go back on all of this. My work will definitely go back on the Nexus.

    It is just pretty ridiculous that I have only ever gotten one donation in more than 2 years of modding.

    People act like the donation system is enough when no one ever really donates.

  8. In response to post #24616184. #24619149, #24619404, #24619489, #24619584, #24620204, #24620359 are all replies on the same post.


    phenderix wrote:
    phantompally76 wrote: Your decision is unfortunate.

    I will never pay for your mods on Steam, and I will no longer test or endorse your mods on Nexus. Please be understanding of this decision. I did not make it lightly.
    AlienZombie wrote: Well, then it ceases to be a mod. It's now third-party DLC, and I won't be using your "product" anymore. Best of luck.
    Draugas wrote: You reposted so I'll repost ;p
    This isn't just for you, but any modder considering this.

    I'm not going to say whether or not I agree, I wish you luck.

    But.

    I do think you do yourself a diservice by choosing to do this *now*.

    This is new, people are in an uproar, Valvthesda is exploiting modders with the percentage (opinion).

    Are the potential repercussions worth putting your mod up on day two of the storm?
    Arendella wrote: Kudos for you to make your descision.

    Now its my descision to tell people NOT to get it.

    Even though no ones buying them anyways
    badiyee85 wrote: Kudos to you. I shall stay away from your 'products'.
    MrDerpHerpin wrote: seriously, f*#@ you man.


    Thank you all for being so positive. :)
  9. In response to post #24616159. #24616314, #24616399, #24616454, #24616704, #24616799, #24616909, #24617019, #24617144, #24617304, #24617354, #24617394, #24617519, #24618004, #24618149, #24618159, #24618169, #24618264, #24618289, #24618509, #24618574, #24618634, #24619184, #24619264, #24619524, #24619749, #24619879, #24620069, #24620089 are all replies on the same post.


    phenderix wrote:
    BluemaxDR wrote: I sincerely wish you good luck.

    As for me, I'm going to take a break from modding Skyrim for a while. Well except for updating one because Raulfin is updating the combat system in his and I feel obliged to keep mine up to date.
    sunshinenbrick wrote: Thank you and apart from questioning whether you feel it totally justified to advertise Steam Workshop on the Nexus, I would like to ask if you think you should get at least 75% of that $2.99.

    To pay rent with.
    Axeface wrote: Good luck phenderix. There is nothing wrong with what you are doing and it is an inevitable progression in gaming and modding, I havent used your mods because they dont suit me personally - but they suit a lot of people and have value. Please try to 'weather the storm' of rabid screaming masses on the forums until the storm clears. Maybe you could provide some kind of extra incentive to buy, while still offering the free option?

    Cheers, good luck. Keep calm and keep modding :)
    phenderix wrote: While the file is still pending review here is a list of features I intend to add using a goal system.

    Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.
    $500 - new companion NPCs that use spells added by this mod.
    $1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)
    If goals met, new goals will be added.
    BluemaxDR wrote:
    Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.
    $500 - new companion NPCs that use spells added by this mod.
    $1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)
    If goals met, new goals will be added.


    Like kickstarter....smart.
    Turnstyles wrote: I wish you luck, though I am sorry to say that this may kill peoples trust in you as a modder. I make this in no ill way, but as a statement. This does not guarantee good mods at all, and incentivises theft of assets for profit. I hope you take this well.
    Axeface wrote: @Turnstyles.
    "Trust in him as a modder" - what does that even mean? Trust that you can take from him forever and never give anything back other than an optional 'endorsement' click?
    OiramX5 wrote: I understand your position but dont agree with your vision, you will receive only a little value of money (most go to Valve and Bethesda), but it is your work and time, you do what wish (And Valve too now, she will be your "partner" and owner of your mod, just read about Cheskos said it).

    I respect you decision and wish you good luck with this.
    Shadowmane01 wrote: Well I respect your decision you have a hobby and see a chance to make a few quid out of it why not. People do that with other hobby's such as arts and crafts and so on. I was initially very upset about this mods for money thing but I'm calming down a bit now. I do have a question though will your workshop edition use the MCM if so what % of the $2.99 goes to them ?.
    phenderix wrote: Thanks for the mostly positive comments so far guys. Magic Evolved does not contain any assets created by other modders. I will certainly never be stealing ideas or content from other mods just to make a profit. I have enough original ideas for new mods and improvements on existing mods. :)


    MCM is getting a portion of pay. My mod barely uses it but it will receive a portion of proceeds nevertheless.
    Silki08 wrote: They should be paying you guys more. Like for reals.
    butthead123 wrote: Good luck with that though i wish it felt like my money was going to you rather than valve :(
    Maruun wrote: I cant be angry about it i just hope it wont bite you later...
    Yerevans wrote: In the college, regarding IT in business, we have discussions regarding strategies companies use to transfer costs and work to customers to profit more.
    This is such strategy in place, Bethesda does not care anymore about Skyrim, they want free and easy money, as does Valve.

    This will stimulate companies to release more broken and half finished games, not that the community will not only fix it to them for free, as they will actually profit more for people doing it.

    That is not modding anymore, that is 3rd party DLC, outsourcing activities, reducing exposure and liability.

    I would love to hear from you if you are actually getting any reasonable amount of money, most likely you will, but philosophically I despite this, as whenever people compete by finite resources things go ugly.

    But I guess this is the real ugly truth of this era, where god was killed by reason and reason replaced by money, selfishness will always prevail upon altruism.
    "Each to his own and God against all" this is the nature of the world and humanity.
    Darkieus wrote: ...And unendorsed and uninstalled.

    I don't like Workshop, and I don't like the idea of being forced to pay for a 'Mod' (which by this point is no longer a mod, but a DLC item).

    I hope this system doesn't pass onto Fallout 4. Sorry.
    Vault Tec wrote: I wish you luck in your endeavors as I'm one of the many refusing to 'buy' mods due to many reasons but I'd also like to mention, VALVe and Bethesda are getting 75% of that $3 you intend to charge. You aren't going to be earning much from your endeavors especially since it was discovered yesterday that a person can buy your mod, copy the files out of the Data folder and ask for a refund. They've got the mod for free at this point and you're out of pocket.
    anonownsyou wrote: As I said, everyone deserves a pat on the back and some beef jerky for their effort. You guys deserve 75% of your beef jerky though, not no sad 25%

    Best of luck in this, I admire your optimism regarding this pushing towards quality rather than quantity, and I surely hope you're right.
    TheEyelessWanderer wrote: I'm going to take care to specifically not purchase, download, endorse, or promote anything you create.

    (I suggest everyone else takes the same course of action. This individual followed the gold scent. We all know where it inevitably leads.)
    Ghatto wrote: This is what I was afraid of happening. It not like I don't think modders deserve any compensation, or that they can't value their work financially. It's the transformation, the necessary consideration of it that every modder will now have and how that makes them a different kind of artist and a completely different member of a now fractured mod community. Before now I'd never heard nor thought of a modder 'in it for the money', that any of their mods were being advertised like product; it was always just something they made that would improve the game and the community was reciprocative in those efforts. Now those same modders will filling their own artistic visions of their mods with thought about how much they deserve for it, something they never had to, or wanted to do while they were lovingly making mods for fun/enjoyment/challenge etc.

    Everything was fine until now. Mods that were made, were made. Mods that weren't made, weren't. The community doesn't 'need' to give back, because they were never taking - modders were only ever giving, in a community of only ever giving.
    WileCoyote68 wrote: Hi phenderix,
    My native language/mother tongue is german and because of this fact my choosen game language is german. You say you will release the new Version of your mod only via Steam Workshop and Paid Content. Now one simple question to you: Will your mod being available as a multi-lingual version on the Workshoip? If not, then why the hell should a german, italian, french.... customer pay for it? I can understand that you have putted a lot of work in your creations, but going behind the pay wall should inlcude that you provide the same service as Bethesda did when they released Skyrim and the DLC's. If this is not a legitimate concern for you, then everything you said about your decision is only a lie. Then you care only about the money and nothing more
    UnitedStrafes wrote: Never paid for a mod never will, not in Skyrim and not in Fallout 4, When I start making mods which I plan to do for Fallout It won't be because I'm expecting some compensation. Steam is full of bad ideas lately and is turning from something that was very cool into video game Wal-Mart sad really.

    It's nice you spent so much time making your mod and I hope you do well, but anyone needing to be compensated for modding leads to me not needing that mod........EVER.
    Draugas wrote: I'm not going to say whether or not I agree, I wish you luck.

    But.

    I do think you do yourself a diservice by choosing to do this *now*.

    This is new, people are in an uproar, Valvthesda is exploiting modders with the percentage (opinion).

    Are the potential repercussions worth putting your mod up on day two of the storm?
    Silki08 wrote: Hi, I'm essentially someone genuinely trying to understand the shift. Things may be rough right now and I hope that through some of my questions you can alleviate some issues about modders going through the payment option on Steam Workshop. I'll try to organize this as best I can for your benefit.

    1. To make a hobby into a career is a dream many people have in the world. However, being paid such a paltry amount for something that is essentially your design and creation seems like you are being taken advantage of. Has there been any negotiations on the part of mod authors to get a better share of the profits?

    [in my opinion, for modders to be paid for putting comprehensive, functional, and revolutionary mods is a good thing. Being paid for it with something that seems even more extreme than indentured servitude seems wrong.]

    2. Do you think this will effect modding for future games? Many gamers would feel that essential mods may one day be behind a paywall. For example, the new elder scrolls or fallout games may have a weak UI system. This prompts the SkyUI team to develop a better UI for the game. However this new UI mod will be behind a paywall from day one. Perhaps there is a framework that allows for mods to work in a cohesive form but must be bought to make a multitude of mods to work together. Is this acceptable in your opinion?

    3. Many mods are a combined effort with those who have a distinct passion for their creation. How would the distribution of income be handled should their be assets from another mod that is free located within a mod that has been monetized?

    4. How much of a cut do you think creators of these mods should have? If 25% is acceptable skip this question.

    5. Many people feel that they are not actually supporting the mod authors by only having 25% of the commission go to the authors themselves. If more people donated from the start, would you have opted in this program?

    6. In light of question 5. How many people actually have donated to you over your modding career?

    7. How many hours have you spent on modding? This includes time spent on support, compatibility, and communication with the community.

    8. In your opinion, is Valve and Bethesda doing this for the benefit of the modding community or for themselves?

    9. In your opinion, should an item mod be the same price as an expansive mod? For comparisons sake, an armor mod vs a quest mod that includes: Armor, weapons, characters, buildings, locations, etc.

    10. Some may argue that modding is for the community. That a group of individuals come together to make something that people with a common interest can enjoy. Do you think by going through this route, this is still possible? For example disagreements between collaborators may now increase because of this monetization option.

    11. Multilingual support is usually done without the original authors help. Will multilingual support for all incredibly popular mods completely cease?
    phenderix wrote: I genuinely think that this is a very good thing for the modding community.

    More people will put in more time to creating better mods for Skyrim. I would gladly pay $5-10 for more mods like Falskar or Alternate Start.

    I recently got a job in NYC financial district and have no where near as much time as I used to have to mod. This makes it a more compelling case to mod even when I don't have much free time anymore.

    I will be using the premium version as a sort of kickstarter type campaign to fund more features added to the mod. I will be adding new worldspace and many new spells and features if people support the mod.

    My mod doesn't simply add one item or do something very simple. It adds over 300 new spells to the game along with perks and other scripted features. All bug-free as of latest version. This is something I think people should want to purchase.

    I understand the points a lot of you are making. I think that once this all settles that it will be an overall good thing. The 25% thing is a little ridiculous but I bet that this will eventually increase over time. I have no problem with Bethesda getting at least 50% since they created the game and creation kit to allow me to mod.
    phantompally76 wrote: I can only disagree, emphatically. But that's not going to change your mind.

    I won't be downloading, installing, or endorsing your mods anymore.

    And frankly, that goes for anyone else that buys into this horsecrap. No matter how much you want to make yourselves believe that you're helping the modding community.....you're effectively killing it, and I REFUSE to be complicit in this betrayal.
    phenderix wrote: Some very strong words. Thanks for the unendorse :)
    CommanderJuraks wrote: The game creators and the file site "hosters" by far should be getting the larger portion of the cut, they literally made the game and are hosting/sharing your file(s) for download without them doing 80% of the leg work to make the mod possible in the first place there wouldn't even be a mod.

    I personally don't like the concept of paying for something that was originally intended to be free and a hobby. Should the community be more gratuitous towards mod authors, absolutely but it shouldn't drive them(mod authors) to the point of hiding their works behind a pay-wall of any sort. Because let's face it, most mods aren't worth the money. While most of the mods in the "Top 100" lists here on the nexus are worth 1 dollar to 8 dollars that is just a fraction of a percent of the mods on the skyrim nexus alone that worth that bit of money. I'd rather be prompted to donate as thanks than be forced to pay for a retexture of someone else's work. My main fear with these new developments(paying for mods) is that almost every tom, dick, and harry mod maker will go hide behind a pay-wall even when the mod isn't even worth paying for.

    That all being said, I appreciate modders and what they do my solution to this situation works something like this. Youtube video authors receive payment for how many views their videos get within a given period of time. The more "subscribers" they have the more almost guaranteed views they have. Why not work something out like that with the nexus?
    Where if you endorse or give kudos to a specific author you get a notification every time that author uploads/updates a file. Mod authors would be payed on how many views or downloads their mods get in a given period of time(ex: a month or two weeks). The behind the scenes of how the pay would come out of the Nexus' total revenue could be worked out similarily to, again, how youtube does it. MEANING: I'd rather see mod authors paid in similar fashion to how youtube channel/video authors are being payed.

    While the nexus may not like losing a bit of it's total profit this is a viable alternative to letting mod authors hide behind pay-walls whether the mod is worth the price or not.

    I hope it works out for the best of the entire community and doesn't create a union of lazy people screaming for a handout or larger commission.
    phantompally76 wrote: Oh, you're more than welcome, sir. Good day.


    @CommanderJuraks
    I completely agree with a lot of the points you listed.
    That is why only one of my mods is making this transition.
    The other 7 are remaining Nexus exclusives and forever free.
  10. In response to post #24616159. #24616314, #24616399, #24616454, #24616704, #24616799, #24616909, #24617019, #24617144, #24617304, #24617354, #24617394, #24617519, #24618004, #24618149, #24618159, #24618169, #24618264, #24618289, #24618509, #24618574, #24618634, #24619184, #24619264, #24619524, #24619749 are all replies on the same post.


    phenderix wrote:
    BluemaxDR wrote: I sincerely wish you good luck.

    As for me, I'm going to take a break from modding Skyrim for a while. Well except for updating one because Raulfin is updating the combat system in his and I feel obliged to keep mine up to date.
    sunshinenbrick wrote: Thank you and apart from questioning whether you feel it totally justified to advertise Steam Workshop on the Nexus, I would like to ask if you think you should get at least 75% of that $2.99.

    To pay rent with.
    Axeface wrote: Good luck phenderix. There is nothing wrong with what you are doing and it is an inevitable progression in gaming and modding, I havent used your mods because they dont suit me personally - but they suit a lot of people and have value. Please try to 'weather the storm' of rabid screaming masses on the forums until the storm clears. Maybe you could provide some kind of extra incentive to buy, while still offering the free option?

    Cheers, good luck. Keep calm and keep modding :)
    phenderix wrote: While the file is still pending review here is a list of features I intend to add using a goal system.

    Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.
    $500 - new companion NPCs that use spells added by this mod.
    $1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)
    If goals met, new goals will be added.
    BluemaxDR wrote:
    Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.
    $500 - new companion NPCs that use spells added by this mod.
    $1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)
    If goals met, new goals will be added.


    Like kickstarter....smart.
    Turnstyles wrote: I wish you luck, though I am sorry to say that this may kill peoples trust in you as a modder. I make this in no ill way, but as a statement. This does not guarantee good mods at all, and incentivises theft of assets for profit. I hope you take this well.
    Axeface wrote: @Turnstyles.
    "Trust in him as a modder" - what does that even mean? Trust that you can take from him forever and never give anything back other than an optional 'endorsement' click?
    OiramX5 wrote: I understand your position but dont agree with your vision, you will receive only a little value of money (most go to Valve and Bethesda), but it is your work and time, you do what wish (And Valve too now, she will be your "partner" and owner of your mod, just read about Cheskos said it).

    I respect you decision and wish you good luck with this.
    Shadowmane01 wrote: Well I respect your decision you have a hobby and see a chance to make a few quid out of it why not. People do that with other hobby's such as arts and crafts and so on. I was initially very upset about this mods for money thing but I'm calming down a bit now. I do have a question though will your workshop edition use the MCM if so what % of the $2.99 goes to them ?.
    phenderix wrote: Thanks for the mostly positive comments so far guys. Magic Evolved does not contain any assets created by other modders. I will certainly never be stealing ideas or content from other mods just to make a profit. I have enough original ideas for new mods and improvements on existing mods. :)


    MCM is getting a portion of pay. My mod barely uses it but it will receive a portion of proceeds nevertheless.
    Silki08 wrote: They should be paying you guys more. Like for reals.
    butthead123 wrote: Good luck with that though i wish it felt like my money was going to you rather than valve :(
    Maruun wrote: I cant be angry about it i just hope it wont bite you later...
    Yerevans wrote: In the college, regarding IT in business, we have discussions regarding strategies companies use to transfer costs and work to customers to profit more.
    This is such strategy in place, Bethesda does not care anymore about Skyrim, they want free and easy money, as does Valve.

    This will stimulate companies to release more broken and half finished games, not that the community will not only fix it to them for free, as they will actually profit more for people doing it.

    That is not modding anymore, that is 3rd party DLC, outsourcing activities, reducing exposure and liability.

    I would love to hear from you if you are actually getting any reasonable amount of money, most likely you will, but philosophically I despite this, as whenever people compete by finite resources things go ugly.

    But I guess this is the real ugly truth of this era, where god was killed by reason and reason replaced by money, selfishness will always prevail upon altruism.
    "Each to his own and God against all" this is the nature of the world and humanity.
    Darkieus wrote: ...And unendorsed and uninstalled.

    I don't like Workshop, and I don't like the idea of being forced to pay for a 'Mod' (which by this point is no longer a mod, but a DLC item).

    I hope this system doesn't pass onto Fallout 4. Sorry.
    Vault Tec wrote: I wish you luck in your endeavors as I'm one of the many refusing to 'buy' mods due to many reasons but I'd also like to mention, VALVe and Bethesda are getting 75% of that $3 you intend to charge. You aren't going to be earning much from your endeavors especially since it was discovered yesterday that a person can buy your mod, copy the files out of the Data folder and ask for a refund. They've got the mod for free at this point and you're out of pocket.
    anonownsyou wrote: As I said, everyone deserves a pat on the back and some beef jerky for their effort. You guys deserve 75% of your beef jerky though, not no sad 25%

    Best of luck in this, I admire your optimism regarding this pushing towards quality rather than quantity, and I surely hope you're right.
    TheEyelessWanderer wrote: I'm going to take care to specifically not purchase, download, endorse, or promote anything you create.

    (I suggest everyone else takes the same course of action. This individual followed the gold scent. We all know where it inevitably leads.)
    Ghatto wrote: This is what I was afraid of happening. It not like I don't think modders deserve any compensation, or that they can't value their work financially. It's the transformation, the necessary consideration of it that every modder will now have and how that makes them a different kind of artist and a completely different member of a now fractured mod community. Before now I'd never heard nor thought of a modder 'in it for the money', that any of their mods were being advertised like product; it was always just something they made that would improve the game and the community was reciprocative in those efforts. Now those same modders will filling their own artistic visions of their mods with thought about how much they deserve for it, something they never had to, or wanted to do while they were lovingly making mods for fun/enjoyment/challenge etc.

    Everything was fine until now. Mods that were made, were made. Mods that weren't made, weren't. The community doesn't 'need' to give back, because they were never taking - modders were only ever giving, in a community of only ever giving.
    WileCoyote68 wrote: Hi phenderix,
    My native language/mother tongue is german and because of this fact my choosen game language is german. You say you will release the new Version of your mod only via Steam Workshop and Paid Content. Now one simple question to you: Will your mod being available as a multi-lingual version on the Workshoip? If not, then why the hell should a german, italian, french.... customer pay for it? I can understand that you have putted a lot of work in your creations, but going behind the pay wall should inlcude that you provide the same service as Bethesda did when they released Skyrim and the DLC's. If this is not a legitimate concern for you, then everything you said about your decision is only a lie. Then you care only about the money and nothing more
    UnitedStrafes wrote: Never paid for a mod never will, not in Skyrim and not in Fallout 4, When I start making mods which I plan to do for Fallout It won't be because I'm expecting some compensation. Steam is full of bad ideas lately and is turning from something that was very cool into video game Wal-Mart sad really.

    It's nice you spent so much time making your mod and I hope you do well, but anyone needing to be compensated for modding leads to me not needing that mod........EVER.
    Draugas wrote: I'm not going to say whether or not I agree, I wish you luck.

    But.

    I do think you do yourself a diservice by choosing to do this *now*.

    This is new, people are in an uproar, Valvthesda is exploiting modders with the percentage (opinion).

    Are the potential repercussions worth putting your mod up on day two of the storm?
    Silki08 wrote: Hi, I'm essentially someone genuinely trying to understand the shift. Things may be rough right now and I hope that through some of my questions you can alleviate some issues about modders going through the payment option on Steam Workshop. I'll try to organize this as best I can for your benefit.

    1. To make a hobby into a career is a dream many people have in the world. However, being paid such a paltry amount for something that is essentially your design and creation seems like you are being taken advantage of. Has there been any negotiations on the part of mod authors to get a better share of the profits?

    [in my opinion, for modders to be paid for putting comprehensive, functional, and revolutionary mods is a good thing. Being paid for it with something that seems even more extreme than indentured servitude seems wrong.]

    2. Do you think this will effect modding for future games? Many gamers would feel that essential mods may one day be behind a paywall. For example, the new elder scrolls or fallout games may have a weak UI system. This prompts the SkyUI team to develop a better UI for the game. However this new UI mod will be behind a paywall from day one. Perhaps there is a framework that allows for mods to work in a cohesive form but must be bought to make a multitude of mods to work together. Is this acceptable in your opinion?

    3. Many mods are a combined effort with those who have a distinct passion for their creation. How would the distribution of income be handled should their be assets from another mod that is free located within a mod that has been monetized?

    4. How much of a cut do you think creators of these mods should have? If 25% is acceptable skip this question.

    5. Many people feel that they are not actually supporting the mod authors by only having 25% of the commission go to the authors themselves. If more people donated from the start, would you have opted in this program?

    6. In light of question 5. How many people actually have donated to you over your modding career?

    7. How many hours have you spent on modding? This includes time spent on support, compatibility, and communication with the community.

    8. In your opinion, is Valve and Bethesda doing this for the benefit of the modding community or for themselves?

    9. In your opinion, should an item mod be the same price as an expansive mod? For comparisons sake, an armor mod vs a quest mod that includes: Armor, weapons, characters, buildings, locations, etc.

    10. Some may argue that modding is for the community. That a group of individuals come together to make something that people with a common interest can enjoy. Do you think by going through this route, this is still possible? For example disagreements between collaborators may now increase because of this monetization option.

    11. Multilingual support is usually done without the original authors help. Will multilingual support for all incredibly popular mods completely cease?
    phenderix wrote: I genuinely think that this is a very good thing for the modding community.

    More people will put in more time to creating better mods for Skyrim. I would gladly pay $5-10 for more mods like Falskar or Alternate Start.

    I recently got a job in NYC financial district and have no where near as much time as I used to have to mod. This makes it a more compelling case to mod even when I don't have much free time anymore.

    I will be using the premium version as a sort of kickstarter type campaign to fund more features added to the mod. I will be adding new worldspace and many new spells and features if people support the mod.

    My mod doesn't simply add one item or do something very simple. It adds over 300 new spells to the game along with perks and other scripted features. All bug-free as of latest version. This is something I think people should want to purchase.

    I understand the points a lot of you are making. I think that once this all settles that it will be an overall good thing. The 25% thing is a little ridiculous but I bet that this will eventually increase over time. I have no problem with Bethesda getting at least 50% since they created the game and creation kit to allow me to mod.
    phantompally76 wrote: I can only disagree, emphatically. But that's not going to change your mind.

    I won't be downloading, installing, or endorsing your mods anymore.

    And frankly, that goes for anyone else that buys into this horsecrap. No matter how much you want to make yourselves believe that you're helping the modding community.....you're effectively killing it, and I REFUSE to be complicit in this betrayal.


    Some very strong words. Thanks for the unendorse :)
  11.  

    I mean I could change it to not say free version if that helps.

    I understand what you mean. There has been nothing said about it though.

     

    I mean my premium version will also be giving to Skryim Nexus, why can't I have a free version on Nexus for people who don't want to buy premium version on Steam Workshop?

    Either way Nexus is still profiting either from revenue sharing or ad revenue.

     

    Please don't feel attacked or challenged. You're just in the position of being the first ship on the water so to speak.

     

    The concern is people creating 'demo mods' on the Nexus to get free advertising for their paid mod on the Workshop. Is that a good thing, is it something the Nexus wants. What does and doesn't qualify, what is and isn't fair where that's concerned.

    Again, this comes back to what I said elsewhere - by charging for your product you become a merchant more so than a member of the community. Money is a sticky subject and, as they say, 'business is business'. At what point does it stop becoming a mod you're sharing on the Nexus and instead an advertisment to drive sales on your paid site?

     

    I would encourage you to reach out to the Nexus folks and see where they want those lines. At that point you need to ask yourself how you want to handle the free mod. You're monetizing your work now and as such it's not unreasonable to view what you do in that light. How do you best leverage the stuff you provide to free to maximize what you want to earn profit from.

     

    How does the Nexus want to position itself relative to the Workshop - do they want to host advert mods? Do they want to support scaled down free versions that help redirect people to the paid versions? Is that actually a 'bad thing'? If so, why?

     

    One of the problems with being an early adopter on a business model is you're going to be involved in answering those questions. I encourage you to be proactive in reaching out to the Nexus folks and being an active and honest part of that discussion. You've been very honest and up front about what you're doing and why and that's awesome, much appreciated. I don't see any of the other mod authors here doing so. I hope you'll put the work into helping sort that out sooner rather than later.

     

     

    I definitely understand your point.

    It is not like I am abandoning the nexus. All of my mods will remain on the nexus.

    Just one of them will have a free version and premium version.

     

    I do agree about the whole merchant comparison. This isn't necessarily a bad thing though.

    Just because I become a merchant and modder doesn't mean I won't still regularly interact with the community.

     

    I appreciate everything the Skyrim Nexus has done for the modding community.

    I really wish Bethesda would buy the Skyrim Nexus and allow us to sell mods on the Nexus instead.

     

     

    Everyone is free to voice their opinion. I honestly just think some of the backlash is amusing.

    People need to stop acting like they are entitled to free mods. Publishing large works for free has always been a generosity modders have performed.

  12. In response to post #24616159. #24616314, #24616399, #24616454, #24616704, #24616799, #24616909, #24617019, #24617144, #24617304, #24617354, #24617394, #24617519, #24618004, #24618149, #24618159, #24618169, #24618264, #24618289, #24618509, #24618574, #24618634, #24619184, #24619264 are all replies on the same post.


    phenderix wrote:
    BluemaxDR wrote: I sincerely wish you good luck.

    As for me, I'm going to take a break from modding Skyrim for a while. Well except for updating one because Raulfin is updating the combat system in his and I feel obliged to keep mine up to date.
    sunshinenbrick wrote: Thank you and apart from questioning whether you feel it totally justified to advertise Steam Workshop on the Nexus, I would like to ask if you think you should get at least 75% of that $2.99.

    To pay rent with.
    Axeface wrote: Good luck phenderix. There is nothing wrong with what you are doing and it is an inevitable progression in gaming and modding, I havent used your mods because they dont suit me personally - but they suit a lot of people and have value. Please try to 'weather the storm' of rabid screaming masses on the forums until the storm clears. Maybe you could provide some kind of extra incentive to buy, while still offering the free option?

    Cheers, good luck. Keep calm and keep modding :)
    phenderix wrote: While the file is still pending review here is a list of features I intend to add using a goal system.

    Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.
    $500 - new companion NPCs that use spells added by this mod.
    $1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)
    If goals met, new goals will be added.
    BluemaxDR wrote:
    Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.
    $500 - new companion NPCs that use spells added by this mod.
    $1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)
    If goals met, new goals will be added.


    Like kickstarter....smart.
    Turnstyles wrote: I wish you luck, though I am sorry to say that this may kill peoples trust in you as a modder. I make this in no ill way, but as a statement. This does not guarantee good mods at all, and incentivises theft of assets for profit. I hope you take this well.
    Axeface wrote: @Turnstyles.
    "Trust in him as a modder" - what does that even mean? Trust that you can take from him forever and never give anything back other than an optional 'endorsement' click?
    OiramX5 wrote: I understand your position but dont agree with your vision, you will receive only a little value of money (most go to Valve and Bethesda), but it is your work and time, you do what wish (And Valve too now, she will be your "partner" and owner of your mod, just read about Cheskos said it).

    I respect you decision and wish you good luck with this.
    Shadowmane01 wrote: Well I respect your decision you have a hobby and see a chance to make a few quid out of it why not. People do that with other hobby's such as arts and crafts and so on. I was initially very upset about this mods for money thing but I'm calming down a bit now. I do have a question though will your workshop edition use the MCM if so what % of the $2.99 goes to them ?.
    phenderix wrote: Thanks for the mostly positive comments so far guys. Magic Evolved does not contain any assets created by other modders. I will certainly never be stealing ideas or content from other mods just to make a profit. I have enough original ideas for new mods and improvements on existing mods. :)


    MCM is getting a portion of pay. My mod barely uses it but it will receive a portion of proceeds nevertheless.
    Silki08 wrote: They should be paying you guys more. Like for reals.
    butthead123 wrote: Good luck with that though i wish it felt like my money was going to you rather than valve :(
    Maruun wrote: I cant be angry about it i just hope it wont bite you later...
    Yerevans wrote: In the college, regarding IT in business, we have discussions regarding strategies companies use to transfer costs and work to customers to profit more.
    This is such strategy in place, Bethesda does not care anymore about Skyrim, they want free and easy money, as does Valve.

    This will stimulate companies to release more broken and half finished games, not that the community will not only fix it to them for free, as they will actually profit more for people doing it.

    That is not modding anymore, that is 3rd party DLC, outsourcing activities, reducing exposure and liability.

    I would love to hear from you if you are actually getting any reasonable amount of money, most likely you will, but philosophically I despite this, as whenever people compete by finite resources things go ugly.

    But I guess this is the real ugly truth of this era, where god was killed by reason and reason replaced by money, selfishness will always prevail upon altruism.
    "Each to his own and God against all" this is the nature of the world and humanity.
    Darkieus wrote: ...And unendorsed and uninstalled.

    I don't like Workshop, and I don't like the idea of being forced to pay for a 'Mod' (which by this point is no longer a mod, but a DLC item).

    I hope this system doesn't pass onto Fallout 4. Sorry.
    Vault Tec wrote: I wish you luck in your endeavors as I'm one of the many refusing to 'buy' mods due to many reasons but I'd also like to mention, VALVe and Bethesda are getting 75% of that $3 you intend to charge. You aren't going to be earning much from your endeavors especially since it was discovered yesterday that a person can buy your mod, copy the files out of the Data folder and ask for a refund. They've got the mod for free at this point and you're out of pocket.
    anonownsyou wrote: As I said, everyone deserves a pat on the back and some beef jerky for their effort. You guys deserve 75% of your beef jerky though, not no sad 25%

    Best of luck in this, I admire your optimism regarding this pushing towards quality rather than quantity, and I surely hope you're right.
    TheEyelessWanderer wrote: I'm going to take care to specifically not purchase, download, endorse, or promote anything you create.

    (I suggest everyone else takes the same course of action. This individual followed the gold scent. We all know where it inevitably leads.)
    Ghatto wrote: This is what I was afraid of happening. It not like I don't think modders deserve any compensation, or that they can't value their work financially. It's the transformation, the necessary consideration of it that every modder will now have and how that makes them a different kind of artist and a completely different member of a now fractured mod community. Before now I'd never heard nor thought of a modder 'in it for the money', that any of their mods were being advertised like product; it was always just something they made that would improve the game and the community was reciprocative in those efforts. Now those same modders will filling their own artistic visions of their mods with thought about how much they deserve for it, something they never had to, or wanted to do while they were lovingly making mods for fun/enjoyment/challenge etc.

    Everything was fine until now. Mods that were made, were made. Mods that weren't made, weren't. The community doesn't 'need' to give back, because they were never taking - modders were only ever giving, in a community of only ever giving.
    WileCoyote68 wrote: Hi phenderix,
    My native language/mother tongue is german and because of this fact my choosen game language is german. You say you will release the new Version of your mod only via Steam Workshop and Paid Content. Now one simple question to you: Will your mod being available as a multi-lingual version on the Workshoip? If not, then why the hell should a german, italian, french.... customer pay for it? I can understand that you have putted a lot of work in your creations, but going behind the pay wall should inlcude that you provide the same service as Bethesda did when they released Skyrim and the DLC's. If this is not a legitimate concern for you, then everything you said about your decision is only a lie. Then you care only about the money and nothing more
    UnitedStrafes wrote: Never paid for a mod never will, not in Skyrim and not in Fallout 4, When I start making mods which I plan to do for Fallout It won't be because I'm expecting some compensation. Steam is full of bad ideas lately and is turning from something that was very cool into video game Wal-Mart sad really.

    It's nice you spent so much time making your mod and I hope you do well, but anyone needing to be compensated for modding leads to me not needing that mod........EVER.
    Draugas wrote: I'm not going to say whether or not I agree, I wish you luck.

    But.

    I do think you do yourself a diservice by choosing to do this *now*.

    This is new, people are in an uproar, Valvthesda is exploiting modders with the percentage (opinion).

    Are the potential repercussions worth putting your mod up on day two of the storm?
    Silki08 wrote: Hi, I'm essentially someone genuinely trying to understand the shift. Things may be rough right now and I hope that through some of my questions you can alleviate some issues about modders going through the payment option on Steam Workshop. I'll try to organize this as best I can for your benefit.

    1. To make a hobby into a career is a dream many people have in the world. However, being paid such a paltry amount for something that is essentially your design and creation seems like you are being taken advantage of. Has there been any negotiations on the part of mod authors to get a better share of the profits?

    [in my opinion, for modders to be paid for putting comprehensive, functional, and revolutionary mods is a good thing. Being paid for it with something that seems even more extreme than indentured servitude seems wrong.]

    2. Do you think this will effect modding for future games? Many gamers would feel that essential mods may one day be behind a paywall. For example, the new elder scrolls or fallout games may have a weak UI system. This prompts the SkyUI team to develop a better UI for the game. However this new UI mod will be behind a paywall from day one. Perhaps there is a framework that allows for mods to work in a cohesive form but must be bought to make a multitude of mods to work together. Is this acceptable in your opinion?

    3. Many mods are a combined effort with those who have a distinct passion for their creation. How would the distribution of income be handled should their be assets from another mod that is free located within a mod that has been monetized?

    4. How much of a cut do you think creators of these mods should have? If 25% is acceptable skip this question.

    5. Many people feel that they are not actually supporting the mod authors by only having 25% of the commission go to the authors themselves. If more people donated from the start, would you have opted in this program?

    6. In light of question 5. How many people actually have donated to you over your modding career?

    7. How many hours have you spent on modding? This includes time spent on support, compatibility, and communication with the community.

    8. In your opinion, is Valve and Bethesda doing this for the benefit of the modding community or for themselves?

    9. In your opinion, should an item mod be the same price as an expansive mod? For comparisons sake, an armor mod vs a quest mod that includes: Armor, weapons, characters, buildings, locations, etc.

    10. Some may argue that modding is for the community. That a group of individuals come together to make something that people with a common interest can enjoy. Do you think by going through this route, this is still possible? For example disagreements between collaborators may now increase because of this monetization option.

    11. Multilingual support is usually done without the original authors help. Will multilingual support for all incredibly popular mods completely cease?


    I genuinely think that this is a very good thing for the modding community.

    More people will put in more time to creating better mods for Skyrim. I would gladly pay $5-10 for more mods like Falskar or Alternate Start.

    I recently got a job in NYC financial district and have no where near as much time as I used to have to mod. This makes it a more compelling case to mod even when I don't have much free time anymore.

    I will be using the premium version as a sort of kickstarter type campaign to fund more features added to the mod. I will be adding new worldspace and many new spells and features if people support the mod.

    My mod doesn't simply add one item or do something very simple. It adds over 300 new spells to the game along with perks and other scripted features. All bug-free as of latest version. This is something I think people should want to purchase.

    I understand the points a lot of you are making. I think that once this all settles that it will be an overall good thing. The 25% thing is a little ridiculous but I bet that this will eventually increase over time. I have no problem with Bethesda getting at least 50% since they created the game and creation kit to allow me to mod.
  13. I mean I could change it to not say free version if that helps.

    I understand what you mean. There has been nothing said about it though.

     

    I mean my premium version will also be giving to Skryim Nexus, why can't I have a free version on Nexus for people who don't want to buy premium version on Steam Workshop?

    Either way Nexus is still profiting either from revenue sharing or ad revenue.

  14. In response to post #24616159. #24616314, #24616399, #24616454, #24616704, #24616799, #24616909, #24617019, #24617144, #24617304, #24617394 are all replies on the same post.


    phenderix wrote:
    BluemaxDR wrote: I sincerely wish you good luck.

    As for me, I'm going to take a break from modding Skyrim for a while. Well except for updating one because Raulfin is updating the combat system in his and I feel obliged to keep mine up to date.
    sunshinenbrick wrote: Thank you and I think you should get at least 75% of that $2.99.

    To pay your rent with.
    Axeface wrote: Good luck phenderix. There is nothing wrong with what you are doing and it is an inevitable progression in gaming and modding, I havent used your mods because they dont suit me personally - but they suit a lot of people and have value. Please try to 'weather the storm' of rabid screaming masses on the forums until the storm clears. Maybe you could provide some kind of extra incentive to buy, while still offering the free option?

    Cheers, good luck. Keep calm and keep modding :)
    phenderix wrote: While the file is still pending review here is a list of features I intend to add using a goal system.

    Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.
    $500 - new companion NPCs that use spells added by this mod.
    $1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)
    If goals met, new goals will be added.
    BluemaxDR wrote:
    Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.
    $500 - new companion NPCs that use spells added by this mod.
    $1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)
    If goals met, new goals will be added.


    Like kickstarter....smart.
    Turnstyles wrote: I wish you luck, though I am sorry to say that this may kill peoples trust in you as a modder. I make this in no ill way, but as a statement. This does not guarantee good mods at all, and incentivises theft of assets for profit. I hope you take this well.
    Axeface wrote: @Turnstyles.
    "Trust in him as a modder" - what does that even mean? Trust that you can take from him forever and never give anything back other than an optional 'endorsement' click?
    OiramX5 wrote: I understand your position but dont agree with your vision, you will receive only a little value of money (most go to Valve and Bethesda), but it is your work and time, you do what wish (And Valve too now, she will be your "partner" and owner of your mod, just read about Cheskos said it).

    I respect you decision and wish you good luck with this.
    Shadowmane01 wrote: Well I respect your decision you have a hobby and see a chance to make a few quid out of it why not. People do that with other hobby's such as arts and crafts and so on. I was initially very upset about this mods for money thing but I'm calming down a bit now. I do have a question though will your workshop edition use the MCM if so what % of the $2.99 goes to them ?.
    Silki08 wrote: They should be paying you guys more. Like for reals.


    Thanks for the mostly positive comments so far guys. Magic Evolved does not contain any assets created by other modders. I will certainly never be stealing ideas or content from other mods just to make a profit. I have enough original ideas for new mods and improvements on existing mods. :)


    MCM is getting a portion of pay. My mod barely uses it but it will receive a portion of proceeds nevertheless.
  15. In response to post #24616159. #24616314, #24616399, #24616454 are all replies on the same post.


    phenderix wrote:
    BluemaxDR wrote: I sincerely wish you good luck
    sunshinenbrick wrote: Thank you and I think you should get at least 75% of that $2.99.

    To pay your rent with.
    Axeface wrote: Good luck phenderix. There is nothing wrong with what you are doing and it is an inevitable progression in gaming and modding, I havent used your mods because they dont suit me personally - but they suit a lot of people and have value. Please try to 'weather the storm' of rabid screaming masses on the forums until the storm clears. Maybe you could provide some kind of extra incentive to buy, while still offering the free option?

    Cheers, good luck. Keep calm and keep modding :)


    While the file is still pending review here is a list of features I intend to add using a goal system.

    Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.
    $500 - new companion NPCs that use spells added by this mod.
    $1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)
    If goals met, new goals will be added.
  16. EDIT: I Have changed my mind and all my mods will remain nexus exclusives.

     

    My mod, Phenderix Magic Evolved, will now be hosted on the steam workshop. (pending approval now)

    The skyrim nexus version will exist as an old version that can still be used.

     

    The new version which requires DLC and adds over 100 more spells will be available only on the steam workshop for $2.99.

     

    I have put more than 1000+ hours into making this mod and would like to be compensated for people using my work.

    Many mod authors put a lot of work into their creations and I believe this is a great opportunity for the community to give back.

    I have modded for years and only one person has ever donated money to me. This is an obvious sign that the donation system does not work.

    No one is entitled to anything, let alone free mods. People releasing mods for free should have gotten a lot more respect and thanks for the amount of time they spent on their creations.

    The community needs to settle down and realize that in the long run this is a good thing and will result in much better mods being made.

     

    This development has reinvigorated my interest in Skyrim modding and I will definitely continue to mod for Fallout 4 (whenever it is announced...E3 please!?!

     

    With every purchase of my mod, Skyrim Nexus will be getting a share of the money.

     

    Please be understanding of this decision. I did not make it lightly.

    All of my other 7 mods will be Nexus exclusives and not ever be ported to the Steam workshop.

     

    EDIT: I Have changed my mind and all my mods will remain nexus exclusives.

  17. My mod, Phenderix Magic Evolved, will now be hosted on the steam workshop. (pending approval now)


    The skyrim nexus version will exist as an old version that can still be used.



    The new version which requires DLC and adds over 100 more spells will be available only on the steam workshop for $2.99.



    I have put more than 1000+ hours into making this mod and would like to be compensated for people using my work.


    Many mod authors put a lot of work into their creations and I believe this is a great opportunity for the community to give back.


    I have modded for years and only one person has ever donated money to me. This is an obvious sign that the donation system does not work.


    No one is entitled to anything, let alone free mods. People releasing mods for free should have gotten a lot more respect and thanks for the amount of time they spent on their creations.


    The community needs to settle down and realize that in the long run this is a good thing and will result in much better mods being made.



    This development has reinvigorated my interest in Skyrim modding and I will definitely continue to mod for Fallout 4 (whenever it is announced...E3 please!?!)



    With every purchase of my mod, Skyrim Nexus will be getting a share of the money.



    Please be understanding of this decision. I did not make it lightly.


    All of my other 7 mods will be Nexus exclusives and not ever be ported to the Steam workshop.


  18. My mod, Phenderix Magic Evolved, will now be hosted on the steam workshop. (pending approval now)

    The skyrim nexus version will exist as an old version that can still be used.

     

    The new version which requires DLC and adds over 100 more spells will be available only on the steam workshop for $2.99.

     

    I have put more than 1000+ hours into making this mod and would like to be compensated for people using my work.

    Many mod authors put a lot of work into their creations and I believe this is a great opportunity for the community to give back.

    I have modded for years and only one person has ever donated money to me. This is an obvious sign that the donation system does not work.

    No one is entitled to anything, let alone free mods. People releasing mods for free should have gotten a lot more respect and thanks for the amount of time they spent on their creations.

    The community needs to settle down and realize that in the long run this is a good thing and will result in much better mods being made.

     

    This development has reinvigorated my interest in Skyrim modding and I will definitely continue to mod for Fallout 4 (whenever it is announced...E3 please!?!)

     

    With every purchase of my mod, Skyrim Nexus will be getting a share of the money.

     

    Please be understanding of this decision. I did not make it lightly.

    All of my other 7 mods will be Nexus exclusives and not ever be ported to the Steam workshop.

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