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MarshalN

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Everything posted by MarshalN

  1. Yeah they should be equivalent and thus not have this problem, but it's there. I don't understand why it doesn't work at all.
  2. Thanks for reading :). Is that a yixing pot behind the teacup? Here's the weird thing - the save game wasn't corrupted. I reverted SKSE to MO, and bam, no problem. As soon as I try to load SKSE in the data folder, the memory patch works but the save game is dead. I suspect if I start a new game with SKSE in the data folder everything will be ok, but as it is I probably just have to play this playthrough with a memory-patch-less game, which means occasional freezes and CTDs. It's not bad enough to cause any real problems.
  3. Hmm, you're right, somehow in MO it doesn't work but if I put it in the Data folder manually it does. Funny thing though, once it's working the game starts crashing immediately when I load any saved game, so I guess memory patch is NOT the problem! Thanks anyway - good to know what's making it not work. And yes, I'm the tea blogger.
  4. I'm not sure if this is the cause of my random in-game freezes, but seeing as the memory patch is not working I'd at least like to make it work to see if this will fix it. Basically, I have SKSE installed, but checking memory log it seems to suggest that the memory patch is not working. My SKSE.ini has this [Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 But memory blocks log shows that both block 1 and block 2 are 256mb. If I understand correctly that's not supposed to happen with my skse.ini allocating 768 and 256 respectively. I have tried adding -forcesteamloader to the arguments for skse, no difference. Not sure why it's not working. Should I be loading skse at the end of the load order? Most of my mods are just quest mods (the popular ones) and a few gameplay mods. Nothing experimental and nothing should be game-breaking, but I just can't seem to get the memory patch to work.
  5. Infinite load screen is probably because you ran up against Skyrim's memory limit. If the memory patch doesn't do it for you then you are probably just loading too many assets/things. If you use things like open cities it will also significantly increase load I believe and could cause problems. Have you followed ENB's tweak guide? I think that's probably the place to start - adjusting settings so you're not seeing significant performance issues.
  6. So I have a small number of mods that I use (about 30-40), most of them are location/new lands/quests. Things are pretty stable aside from very infrequent CTDs (if I play for 3 hours straight, usually). Then all of a sudden I was leaving Whiterun going NE towards that shrine of Talos in the hill, and every time I get there the game CTDs on me. I tried the same thing a bunch of times, getting off the horse earlier, not touching certain objects... no luck. So I start suspecting it's some new mod I installed that is causing the problem. It was even repeatable every time I try to look at the satchel at the shrine. Then I decided to ignore the shrine (I needed to go there to put the horn there) and walk around the hill first. Turns out there's a giant battle between stormcloaks and imperials right in front of a bandit camp (with 5-10 bandits inside) thanks to immersive patrols - 20-30 soldiers on each side duking it out. Frame rate was dropping and I think the battle was happening every time I was at the shrine of Talos trying to do something - I just couldn't see/hear it because it's around a hill. Pretty sure that was causing my CTDs. Moral of the story - ignore problem areas that are causing CTDs and see if it's something else causing the crash. It's possible that it's just a confluence of factors.
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