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TheSuey

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Everything posted by TheSuey

  1. Not mine, linked, if it bothers you i can put the profiles of each artist.
  2. As of yet, I have no prior experience modding TES but am starting on 3ds max etc, irrelevant however. Here are two threads that may give you ideas for weapons and armor, one is mine, the other is full of requests but the OP has abandoned all hope and fled to Falkreath. Suey's Mod Wishlist If you can draw it I can model it Again, these are not requests of your team, merely resources that may provide inspiration :)
  3. Im not sure how much action you will get out of this until the CK is released but once it is Im sure you will receive some strong support :happy: +teh bump for op
  4. Perhaps instead of using brick pillars, use a smooth surface such as collumns, this would avoid many of your issues altogether
  5. Also i thought you should know that Ive referenced your thread in Suey's Mod Wishlish :biggrin:
  6. Im hittin you up with a +1 for the hard work and proof youre showing up :thumbsup:
  7. Im no professional on texturing by any means but with a little tweaking, im sure the tesselation effect could be 'blended' out by using an overlay of sorts such as this Cracked wall texture. Also, by creating a broken patter in the wall texture, it would appear much less rigid and realistic i suppose Sandstone Wall This also, A pillar model could work interestingly. And lastly, to add some more realism to the walls, this Worn effect could be added to break it up and create depth instead of just having a matte texture the whole way round. Btw, this is the sort of 'ambient' lighting Id imagine Ambience Edit, it is looking very promising already and by no means do i mean to force any ideas on you, Im just chuckign them out there because i dont have the whole picture of what youre aiming for :laugh:
  8. Im just throwing ideas around man, Im really enthusiastic about thsi project for some reason and I dont mean that music exactly, Its all bout ambience, the mood and feel :rolleyes:
  9. Pics or it didnt happen :armscrossed:
  10. Damn, I really wanna visit this place :mellow:
  11. Those are good base textures but they definitely need more grunge to them in the final versions, perhaps if it is based in a cavern, have exotic creepers clinging to the walls, smoke stains from hearth fires and definitely a small river trickling through the cavern. I can imagine the amazing ambience now; A haze of smooth smoke clinging to the lining of the nostrils as you enter, you take a step in and the soothing trickle of a stream at your side immediately relaxes you, the dimly lit atmosphere evokes your most sensual emotions and as you step down into the den, the sickly sweet tang of your precious skooma smacks invitingly across your palette... You leisurely drop into a lounge and call across a khajiit maid. "The usual, my lovely".... The relaxing music pulls your muscles down and you sink into the chair. http://www.youtube.com/watch?v=LRXo8cgKk0U p.s. This song is 10x better if you start a concurrent one after two seconds :thumbsup:
  12. Have you been stuck in a closet in High Hrothgar or something? :mellow:
  13. Good to see such a positive reaction to this idea :laugh: Once this reaches three pages or so, Ill collate the ideas expressed in my original post for anyone who feels they could implement it. :happy:
  14. :facepalm: ......... :armscrossed: ....... :unsure: .................... :psyduck: ................. o_O .................. :sick: ................ *BRAINSPLOSION* ._.
  15. Ok then, how about instead of removing the cannibalism aspect (that is what it is as they are essentially eating their own race) take the best of each and mash them together. A combination of savagery and regal persona, living in comfort whilst the dying languish below in the dungeons, the next meal of the day. I believe that the vampires would benefit greatly from some form of change in perception, at the moment they just wear bland robes with nothing but the name tag above their head to distinguish rank or power. Master vampires should hold some level of regality about them such as in my original post and underlings could wear progressively less elaborate but still distinguishing clothing and quarters. tl;dr Distinguishable rank based on clothing and quarters to alter the perception of vampires from savage beasts into powerful masters of ... whatever :tongue:
  16. Perhaps this system could also be used to recruit into the blades? :huh:
  17. Give it your best shot, an emotionally charged character is what this game needs with actual avenues to explore and choices to make rather than one fixed linear path with perceived decisions. :thumbsup:
  18. Id also be interested to learn how I could go about modelling/texturing :3
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