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norx85

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  1. i mean the preview of the object in the inventory and for vanilla i mean the default models of skyrim.
  2. Hi everyone, Sorry for my english, it's not my language. I made a standalone armor mod with blender, nifskope and ck but i can't find the way to make the gnd model. I tried to use the _0 nif but it get floating on the screen. I used a vanilla gnd replacing its nitrishape and it became invisible. I also tried to do it from scratch in blender with collision and all the stuff required following a tutorial for oblivion, then i adjusted the nif in nifskope replacing version, texture, etc.but nothing happened... what should i do? please help me, i'm getting crazy :wallbash:
  3. So correct me if I'm saying something wrong: the problem on blocky textures are bad compressions on normal maps. I'll try it as soon as possible (now i can't, i'm in the office :tongue: )
  4. It's the only way that work, so you have to to extract the chosen mesh/texture file with the fallout mod manager, edit it and than place it in the right folder. Skyrim probably search in sub-data folder before and if can't find the texture/mesh load it from the bsa
  5. Hi guys, I done a png texture and then i converted it into dds format with a dxt5 compression using dds converter 2. The problem is that the texture on the game became blocky. I've tryed to use other compressions but the file became too large or the quality decreased significantly. How can i prevent this? What kind of compression is the best for making an hi quality texture without produce too large files? I think that posting settings and the results will help. Probably i'm not the only with this problem so i want to make in this thread a list of combinations in order to help who need
  6. i think it's more complex then transparency on the mesh. If is this the really problem, when i do a cut on the texture with no transparency on the corresponding meshes, the result should be a black area where you cut, in my mod instead the transparency is done correctly so i assume that the corresponding meshes have it. The real problem is that alpha is also applied to the body under the armor... why?? i hope someone can explain that
  7. I had a similar problem with the elven armor, i tryed to make it a "real" lightweight armor (now seem like an heavy armor) but the result was always the same: the cutted parts become transparent holes on the body. I've tryed different programs (GIMP, paint.net, dds converter 2) and different compressions with no success and i don't know why. For some obscure reason, this method work only on a little set of textures (the only one i see working is the forsworn armor). So if you want to make cuts on the armors you must use nifskope with the modified xml in order to cut the meshes before you change the texture (and i think it's a more correct workflow). However the modified nifskope it's not a stable version and the result is not guaranteed so i'm waiting for an official working release and i suggest you to do the same
  8. Hi to everyone, i've the same problem with the transparent texture in an armor. i tryed to use gimp with dds plugin and the result was "holes" in the body, i've tryed to use paint.net and the result was the same, now after reading this thread i've used dds converter to make a png, modify it and then reconvert into dds with dxt5 compression but i've got no result again. I've seen some mods done cutting areras in the texture (ex. http://www.skyrimnexus.com/downloads/file.php?id=239) so i don't know why i'm not able to do the same thing and i'm getting crazy, please help me :wallbash:
  9. thank you, i hope that a version of nifskope that support the last skyrim nifs will be avaible as soon as possible
  10. Hi to everyone, I'm a newbie in texture modding and i'm trying to modify the texture of the fineclothes in order to make them more beatiful. To make that i want to do some cuts to the model and i know that this can be done working with meshes and then with the texture, but now there's no tool on the internet that seems working with the skyrim version of *.nif. Is it possible to bypass the problem using the alpha channel in the .dds files? i saw some mods that had already done it but i don't know how. I've tryed a lot of way to do this and the results were alpha areas replaced by the black color or with the alpha correctly applied the to the cloth but also extended to the body (ex. i see transparent hands)
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