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pochoclo666

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Posts posted by pochoclo666

  1. Dissabled a mod is the same as removing/uninstalling it ? Is there the same risk of ruining a game save ? Dowload "do it your salft" from the fallout menu, but there is an old german version on nexus that is better than new one, i like it better because the more you have to read it in a nother language, it has more content. I would like to dissabled the new and install the old one. I can do this ? thank you all ! I use Vortex

  2. It all boils down to what the mod does. There are some complex mods designed to work out of the box or maintained long enough to fix their issues. There are mods that work but have bugs that can't be fixed even by the most gifted magicians. Think Pip-PAD a great mod, the author(s) inform you of what problems you can expect and even tell you why it occures.

     

    Btw, there's really nothing that should stop you from updating the mod or adding in mid-game.

     

    It is worth mentioning that TRUE guides will tell you to start using mods after leaving V111. (With the exception of bigger gameplay overhauls which require a new save game, but such mods have their own rules, reqs ond other things stated by mod authors or teams)

     

    The only advice I could give is:

    Always backup your save, try new things, experiment with your load order and also stay away from people that will tell you to "not trust any mod"

     

    Bear in mind that all mod authors are actually people, we all make mistakes.

     

     

    A question. How would it be? I make a copy of the saved games and once I want to put them back in case something goes wrong, do I delete the mods or deactivate them and put the folder of the saved games back? Or do I just put the saved games back without deleting the mods? Is it completely safe to do this or are there still risks that the game will continue to be broken? I hope I was clear, my English is not very good.

    A question. How would it be? I make a copy of the saved games and once I want to put them back in case something goes wrong, do I delete the mods or deactivate them and put the folder of the saved games back? Or do I just put the saved games back without deleting the mods? Is it completely safe to do this or are there still risks that the game will continue to be broken? I hope I was clear, my English is not very good.

  3. It all boils down to what the mod does. There are some complex mods designed to work out of the box or maintained long enough to fix their issues. There are mods that work but have bugs that can't be fixed even by the most gifted magicians. Think Pip-PAD a great mod, the author(s) inform you of what problems you can expect and even tell you why it occures.

     

    Btw, there's really nothing that should stop you from updating the mod or adding in mid-game.

     

    It is worth mentioning that TRUE guides will tell you to start using mods after leaving V111. (With the exception of bigger gameplay overhauls which require a new save game, but such mods have their own rules, reqs ond other things stated by mod authors or teams)

     

    The only advice I could give is:

    Always backup your save, try new things, experiment with your load order and also stay away from people that will tell you to "not trust any mod"

     

    Bear in mind that all mod authors are actually people, we all make mistakes.

    I'm going to make a backup when I set the survival difficulty and going into action the auto-save, fast travel, npc respawn mods. Also when I add settlements and if everything goes OK, I leave them. For now in which I have do not notice anything strange. Thanks for answering

  4. Simply put - it is NOT good to add any mods mid-game, even non scripted ones.

     

    But if you want to check it out - BACKUP YOUR CURRENT SAVED GAME and give it a shot.

     

    * Understand a bug or such * IF * it happens may not happen right away ... some actually " build " before they hit.

    im going to do the buckup of the saved ones. Thanks for answering !

  5. Yes it is totally fine to add mods mid game if the author knows what the f*** they are doing and publishes clear guidance on the matter, like "this has been tested to install at any time in any save game with over one hundred thousand unique problem free users".

     

    Otherwise, best not.

    The most invasive one i have is "we are minutemen", afterwards they are usually mods that add things to build or options to able to play survival games with autosavers or things like that. Thanks for answering !

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