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Everything posted by kwoodard65
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Lip File Creation
kwoodard65 replied to AdeptusFreemanicus's topic in Oblivion's Oblivion Construction Set and Modders
Oblivion family, I think is a best practice to use Audacity and export recorded audio in WAV format. -
Lip File Creation
kwoodard65 replied to AdeptusFreemanicus's topic in Oblivion's Oblivion Construction Set and Modders
This issue was resolved after reinstalling the latest version of CSE, all DLLs, developed by Shadme. All DLLs and other files must be installed under C:\Games\Oblivion -
Lip File Creation
kwoodard65 replied to AdeptusFreemanicus's topic in Oblivion's Oblivion Construction Set and Modders
All of my Mod NPC's have voice audio files. -
Lip File Creation
kwoodard65 replied to AdeptusFreemanicus's topic in Oblivion's Oblivion Construction Set and Modders
I am experiencing an error each time I attempt to generate lip against my mp3 file. I am using CSE. -
TESIV CS Extender: Unable to launch lip generator
kwoodard65 posted a topic in Oblivion's Discussion
Lately when converting NPC dialogue topics into mp3 and lip files, I am receiving this error message: [CSE] Interop manager not initialized! I am using OBSE 22.x -
Oblivion TESIV: How does a Mod activate during a game?
kwoodard65 replied to kwoodard65's topic in Oblivion's Discussion
This is the beginning of my script: if (DoOnce1 == 0) SetStage WaV001 1 Set DoOnce1 to 1 endif ; Check Player Status If ( GetStage WaV001 >= 1 ) && ( WaV001 <= 10 ) Set SetPCInfamy to 1 Set PlayerRef.SetCrimeGold to 0 Set ModDisposition to PlayerRef 100 Endif ;End code If ( GetStage WaV001 == 1 ) && ( WaV001 < 2 ) PlaySound AMBWhiteout2D message "As you abide about your day, you suddenly feel dizzy and then the world begins spinning around you in white light!" Set GameTimer to 1 Set GameTimer to ( GameTimer + GetSecondsPassed ) ElseIf ( GameTimer <= 6) && ( GetStage WaV001 == 1 ) && ( WaV001 < 2 ) PlayerRef.MoveToMarker WaVLadyGreetingMarkerRef Set GameTimer to 1 Endif -
TESIV: Unable to add a spell under CS to a chest container
kwoodard65 replied to kwoodard65's topic in Oblivion's Discussion
Everyone here is like a family, much thanks! -
TESIV: Unable to add a spell under CS to a chest container
kwoodard65 replied to kwoodard65's topic in Oblivion's Discussion
I think I found a leveled spell book but wanted a spell book for a certain spell like a scroll. -
TESIV: Unable to add a spell under CS to a chest container
kwoodard65 replied to kwoodard65's topic in Oblivion's Discussion
Okay, is a spell book like a container? Do you have an example? I know in the game you find a spell scroll. -
TESIV: Unable to add a spell under CS to a chest container
kwoodard65 replied to kwoodard65's topic in Oblivion's Discussion
Fascinating -
As I stated earlier, I have not modded in years but want to troubleshoot my Mod for my daughter's playing expenses. Okay my Mod is finally more or less green and appears clean under TES4Edit. However, I was editing a container chest today only to confirm I could not add a spell. I can add a weapon but not a spell. Does anyone here have any ideas?
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After years of not modding, I have returned to my old mod for Oblivion. It shows clean under TES4Edit. However, using the TES Construction Extension to make even the smallest of edits, my mod is corrupted upon save. In other words, the prerequisite Parent Masters are removed from the Mod's schema and the Mod stops loading in Construction Set. I have downloaded Python and Visual Studio Code. Oblivion scripts and mods are written in OBScript. I have 21 master files that must be loaded together with my Mod under Construction Set or the tool will crash. Used OBSE Mod Manager does not resolve my mod issue. Has anyone on this forum witnessed this problem?
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Good Day, You can set your health or any other attribute to anything you want: Player.ForceActor Health 100 Cheers, KWITS Developer of the made for Oblivion Mod, "Word and Void" http://www.kwits.net/WaVBlog/ http://youtu.be/XYTjjK7f3tA
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Skyrim Blender NIF Import/Export Tutorial
kwoodard65 replied to XunAmarox's topic in Skyrim's Skyrim LE
Good Day, Has anyone experimented with any Blender version later than 2.49b in support of NIF import/export? Cheers, KWITS -
Cloud / Sky Texture Problem
kwoodard65 replied to Brittainy's topic in Oblivion's Mod troubleshooting
Good Day, Do you know how to add textures to a skydome's background image? For example, adding an image of a comet to a background star field. Cheers, KWITS -
I downloaded a later version blender file and tried to use it under Blender v2.49b. I believe the problem centers on the fact that 2.49b had a maximum value for vertices compared to later versions.
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Good Day, Is there an effective solution to using animated blender files from later versions of Blender 2.49b export to NIF? I am receiving the following Python script error when exported a later version of Blender under the legacy v2.49b version. I have already checked the vertex groups for weight discrepancies and have accomplished a weight squash but all to no avail. Is there a way to increase the value max? File "C:\Blender\X-Blender_2.49b_rev8\Bin\Blender\pyffi\object_models\common.py", line 180, in set_value raise ValueError('value out of range (%i)' % val) ValueError: value out of range (169976) Cheers, KWITS Developer of the TESIV Oblivion Mod: "Word and Void" https://www.youtube.com/watch?v=XYTjjK7f3tA
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Problem with Blender v2.49b NIF Exporting
kwoodard65 replied to kwoodard65's topic in Oblivion's Discussion
Attached are the settings that are part of my Blender environment.