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ussoldierarmy13

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  1. Hello im in the middle of setting up a weapon mod inside of geck. and when i load the mesh into geck in give me a weird ground texture for the weapon (attached file) but it works inside of nifscope. i havent tested it in game but its really bothering me, ive done this once before and it worked fine, i dont know if i exported the dds file incorrectly or maybe its a path problem in the data folder. any help would be great, thank you Edit- so i tried loading it into fallout and the texture is jacked up in game as well. it seems to have multiple textures to it
  2. ive been trying to figure this out for a week but im on the verge of giving up, ive gone through the forums, tried game boosters and clearing out unneeded files on my PC, also a fresh install of fallout new Vegas as well as a factory reset, ive used LOOT and FNVedit to clean up the mods and set a merge patch, (which help a little but it freezes after i exit primm heading to Novac) i used to able to run new Vegas a couple of months ago on the same PC (i took everything off for school) and recently installed it back. My PC Specs are: Intel coreI5-5200u 2.20GHz 8 GB ram 64-bit OS and X64 processor my load order is: [X] FalloutNV.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] CaravanPack.esm[X] YUP - Base Game + All DLC.esm[X] Interior Lighting Overhaul - Core.esm[X] ELECTRO-CITY - CompletedWorkorders.esm[X] FCOMaster.esm[X] AWorldOfPain(Preview).esm[X] Advanced Recon Tech.esm[X] Detect Traps.esm[X] More Perks.esm[X] AWOPDeadMoney.esm[X] Project Nevada - Core.esm[X] More Perks for Dead Money.esm[X] Project Nevada - Equipment.esm[X] ELECTRO-CITY - Highways and Byways.esm[X] CaliberXgunrunners.esm[X] Caliber.esm[X] CaliberXhonesthearts.esm[X] Interior Lighting Overhaul - L38PS.esm[X] Project Nevada - Rebalance.esp[X] Project Nevada - Cyberware.esp[X] More Perks for Honest Hearts.esm[X] More Traits.esm[X] More Perks for Old World Blues.esm[X] More Perks for Companions.esm[X] Project Nevada - Extra Options.esm[X] SolidProject.esm[X] SomeguySeries.esm[X] WMVM.esm[X] Weapons.of.the.New.Millenia.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] LonesomeRoad.esm[X] OldWorldBlues.esm[X] GunRunnersArsenal.esm[X] YUP - NPC Fixes (Base Game + All DLC).esp[X] No Scope Wobble.esp[X] ELECTRO-CITY - Inventory Sorters Compatibility Patch - RegularCATEYEvalue.esp[X] ZoomingScope.esp[X] Advanced Recon Desert Ranger Helmet.esp[X] Advanced Recon Range Finder.esp[X] Advanced Recon Tech.esp[X] FCO - NPC Changes.esp[X] More Perks Update.esp[X] Performance Of The Gods.esp[X] Project Nevada - Rebalance Complete.esp[X] CourierCacheWSE.esp[X] AWOPDeadMoneyVendorPatch.esp[X] Project Nevada - All DLC.esp[X] WeaponModsExpanded.esp[X] New Vegas Landscape Overhaul.esp[X] Convenient Fast Travel Markers.esp[X] LevelersHouse.esp[X] NewVegasBounties.esp[X] NewVegasBountiesII.esp[X] TheInheritance.esp[X] Russell.esp[X] AWOP - Russell.esp[X] Weapons+.esp[X] Advanced Recon Gear.esp[X] Detect Traps - Traponator 4000.esp[X] Detect Traps - Perk.esp[X] Advanced Recon Riot Gear Helmet.esp[X] ammoingredientsloot.esp[X] AWOP-FCO3.esp in just wondering if maybe one of the mods are broken or if my load order is screwed.
  3. I'm currently working on a lever action mesh based on the Henry all-weather 45-70, once I'm done i need someones help to go through and possible clean it up a little and make sure the sizing is correct, i haven't been working with blender that long and its my first mod. I Know I'm asking a lot but any help would be amazing. ill check back in a couple of days when the mesh is completed all the way. Thanks again.
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