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About NinjaKidXD09

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When i try to mod any weapons from the 20th century pack, it says not able to be modded, dont know what to do, heres my load order: Fallout3.esm Anchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmxCALIBR.esm20th Century Weapons.esmEVE.esmMart's Mutant Mod.esmBig Town Overhaul.esmAbbreviated Effects.esmFellout-pipboylight.espEVE.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional VATS Realtime.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.espWMKAA12Shotgun.espBaelAmalgamation.esp20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_40RC_18668.esp20th Century Weapons -Plus- Reborn v1_40RC-18668-ALIVE(Chinese Ghoul).esp20th Century Weapons -Plus- Reborn v1_40RC-18668-ALIVE (TEST Container).esp20th Century Weapons -Plus- Reborn V1_40RC-18668-ALIVE(SuperMutant).esp20th Century v5 ALIVE (Vendor).esp20th Century v5 ALIVE (Containers).esp20th Century v5 ALIVE (NPC_Settler).esp20th Century v5 ALIVE (Vault 101).esp20th Century v5 ALIVE (RivetCity).esp20th Century v5 ALIVE (Raider).esp20th Century v5 ALIVE (Slaver).esp20th Century v5 ALIVE (Chinese Ghoul).esp20th Century v5 ALIVE (SuperMutant).esp20th Century v5 ALIVE (Talon_Regulator).esp20th Century v5 ALIVE (Brotherhood_Outcast).esp20th Century v5 ALIVE (TEST Container).esp20th Century v5 Updated stats.espEVE Operation Anchorage.espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE - FWE with WeaponModKits.espMPammo.espVashDeagleV5.espjapanese_armor_set.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espCommonHouseBeds.espDaikatana.espMegatonMainGateVendor.espVendor Sally.espMegaton Camp.espBig Town Overhaul.espAshurT51b.espM4A1_Carbine_No_Stats_Change.espAnchorage_M4_support_with_stat change.espNukeSledge.espFasterWaiting.esp Total active plugins: 84Total plugins: 89
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So yeah, umm I'm trying to make the samurai sword 2 handed, but the handle is too short and the blade is too short, and im trying to edit the mesh to make a it longer. The problem is that I cant find the mesh. I havent found it in the DLC05 folder, so i dont know where else to look. If you could help me,, it would be very much appreciated, thanks.
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Crash after reloading laser pistol
NinjaKidXD09 replied to NinjaKidXD09's topic in Fallout 3's Mod Troubleshooting
So it looks like its EVE-FWE Master Release.esp. Any idea why its making my game crash after reloading the laser pistol? Edit: For some reason after slightly changing the load order back and forth, it works for some reason, idk, so here it is for anyone who might have a problem like this in the future: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esm20th Century Weapons.esmFO3 Wanderers Edition - Main File.esmEVE.esmMart's Mutant Mod.esmMothership Crew.esmFellout-pipboylight.espEVE.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional VATS Realtime.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.espWMKAA12Shotgun.espEVE Operation Anchorage.espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE - FWE with WeaponModKits.esp20th Century v5 ALIVE (Vendor).esp20th Century v5 ALIVE (Containers).esp20th Century v5 ALIVE (NPC_Settler).esp20th Century v5 ALIVE (Vault 101).esp20th Century v5 ALIVE (RivetCity).esp20th Century v5 ALIVE (Raider).esp20th Century v5 ALIVE (Slaver).esp20th Century v5 ALIVE (Chinese Ghoul).esp20th Century v5 ALIVE (SuperMutant).esp20th Century v5 ALIVE (Talon_Regulator).esp20th Century v5 ALIVE (Brotherhood_Outcast).esp20th Century v5 ALIVE (TEST Container).espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espFallout3.esm2.espCommonHouseBeds.espFasterWaiting.esp Total active plugins: 66Total plugins: 66 -
So its pretty much self explanatory, the game crashes after I reload my laser pistol. Here is my load order: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmEVE.esmMart's Mutant Mod.esmMothership Crew.esm20th Century Weapons.esmFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional VATS Realtime.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.espWMKAA12Shotgun.espEVE.espEVE Operation Anchorage.espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE Master Release (Follower Enhanced).espEVE - FWE Master Release.espEVE - FWE with WeaponModKits.espBaelAmalgamation.esp20th Century v5 ALIVE (Vendor).esp20th Century v5 ALIVE (Containers).esp20th Century v5 ALIVE (NPC_Settler).esp20th Century v5 ALIVE (Vault 101).esp20th Century v5 ALIVE (RivetCity).esp20th Century v5 ALIVE (Raider).esp20th Century v5 ALIVE (Slaver).esp20th Century v5 ALIVE (Chinese Ghoul).esp20th Century v5 ALIVE (SuperMutant).esp20th Century v5 ALIVE (Talon_Regulator).esp20th Century v5 ALIVE (Brotherhood_Outcast).esp20th Century v5 ALIVE (TEST Container).espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espFellout-pipboylight.espFallout3.esm2.espCommonHouseBeds.espFasterWaiting.esp Total active plugins: 67Total plugins: 67
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Fallout 3 not responding after launch?
NinjaKidXD09 replied to NinjaKidXD09's topic in Fallout 3's Mod Troubleshooting
I solved it, needed the unofficial EVE FWE Compatibility patch for FOIP. -
Fallout 3 not responding after launch?
NinjaKidXD09 replied to NinjaKidXD09's topic in Fallout 3's Mod Troubleshooting
I found the problem, Its all the EVE plugins except EVE.esp. Is there any way to get them to wok with my game? or any idea why this is happening? -
Fallout 3 not responding after launch?
NinjaKidXD09 replied to NinjaKidXD09's topic in Fallout 3's Mod Troubleshooting
Umm, no i don't mean it crashes on startup. It starts up fine, but during the intro screen, it takes a while to switch the slides, and upon the start of the menu, the menu doesnt appear, stuck on picture of power armor on menu screen. I Open task manager and FO3 stops responding. Thats it. -
Yeah, so I added quite a few mods to increase my game experience since i have played NV on xbox, was looking for something more,so this is my mod load order and my Fallout 3 doesn't respond with this load order, so I need some help with revisions...: Fallout3.esm Anchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esm20th Century Weapons.esmEVE.esmMart's Mutant Mod.esmMothership Crew.esmFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional VATS Realtime.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.espWMKAA12Shotgun.espEVE.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE - FWE with WeaponModKits.espEVE Operation Anchorage.espEVE Anchorage - FWE DLC Anchorage.espBaelAmalgamation.esp20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_40RC_18668.esp20th Century v5 ALIVE (TEST Container).esp20th Century Weapons -Plus- Reborn v1_40RC-18668-ALIVE (TEST Container).esp20th Century v5 ALIVE (Vault 101).esp20th Century v5 ALIVE (RivetCity).esp20th Century v5 ALIVE (Raider).esp20th Century v5 ALIVE (SuperMutant).esp20th Century Weapons -Plus- Reborn V1_40RC-18668-ALIVE(SuperMutant).esp20th Century v5 ALIVE (NPC_Settler).esp20th Century v5 ALIVE (Slaver).esp20th Century v5 ALIVE (Chinese Ghoul).esp20th Century Weapons -Plus- Reborn v1_40RC-18668-ALIVE(Chinese Ghoul).esp20th Century v5 ALIVE (Containers).esp20th Century v5 ALIVE (Vendor).esp20th Century v5 ALIVE (Talon_Regulator).esp20th Century v5 ALIVE (Brotherhood_Outcast).espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espFellout-pipboylight.espFallout3.esm2.esp Total active plugins: 74Total plugins: 74 Thanks in advance.
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Downloaded Hotel Hades mod and made a dungeon folder in directory, patched to 1.3.1 and it still doesnt work. any advice?