As do I, that's why I suggested the concept for discussion! No I agree completely, while I would enjoy just exploring the wastes (as I do exploring the capitol and mojave wastes) there would need to be a reason for traveling from the American wastes to another country all together, and some explaining would be required to make it plausible. I could probably make some suggestions as to quest lines and story, but I feel I would be better suited to level design (as I sometimes explore even official areas of the game and think "more could have been done here" and always think of what else could be placed in, say a Vault.) I saw that recently, rather impressive, needs a little more spit n polish but probably one of the most impressive region mods available, I will be trying it out sometime. An interesting read indeed. See after a lot of careful thought and some more exploring of the vanilla Mojave wastes, I've come to the conclusion that such a mod would need to be big, and fairly thought out. I already have some ideas as to key places to explore and include in quests, such as the City Loop, subway, Rialto Tower, Swanston street and Flinders Street station, all of these are key locations in Melbourne right now, on top of this, local native fauna would have to be introduced, such as mutated Kangaroos, Wombats, Echidnas, etc. To not only add authenticity but to produce new threats or marvels for the player to discover. How to get there? Perhaps some sort of radio transmission gets through from Australia, maybe it's 200 years old, maybe it's new, but someone intercepts it in either the West or Eastern coasts of America, and perhaps a boat (one from Point Lookout with what's her name on it) could be on the Colorado river or something, or maybe someone has repaired a pre-war plane or is using a Vertibird, and are looking for individuals willing to assist them in finding out what the transmission is really about? Not a very definitive or interest beginning but I can't think of too many ways to travel across the ocean :P Once there, perhaps the transmission was a request for help? Or an pre-war transmission trying to find out if anyone else survived the nuclear bombing/fallout of the great war? The player could land in the airport or on a free way (perhaps the West Gate Bridge?) or dock nearby the city (it is on the bay after all) and from there follow a trail of quests, complete some side quests and do exploration if they wish. I haven't begun doing anything on any such ideas, I am still working on a simple Vault but finding it really easy aside from a few bugs with the NV Geck such as the inability to see the number of light passes on geometry and having to refresh the scene when working with lights of any kind, but linkinjg objects and setting up layout as well as clutter is relatively simple along with nav meshing and placement of characters, I've run through several simulations of my vault and enjoyed the content thoroughly (it's action orientated, survival horror kind of thing) EDIT: Was just looking at how to import heightmaps, and am a bit overwhelmed that the game wants 1024x1024x16 for each of the 8x8 grid cells XD My heightmap of victoria is only 4096x2048 any finer detail takes too long to process or burns out my router.