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vlad550077

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  1. Sorry you are so heartbroken Ac3s, but the rules are very clear and he decided to spend a very long time making 22 accounts knowing that each one was breaking the rules. There are no excuses.
  2. The Vampire Dante was 100% right to ban him. As a mod author I think it was disgusting what he did and also incredibly stupid. I also think you guys need to show a lot more respect for the moderation staff here.
  3. 'edit a new land'? So you have one made up already and are trying to edit it, yea? How big is it? From my experience the CK will always crash when it gets to about 2.8-3.2GB of RAM. If it's a large map you can turn it into an esm, load it in the CK and do your edits in an esp, then merge them with either the version control function on the CK or i've found TES5edit can merge worldspaces too.
  4. There are 3 types of LOD it's best to do them one at a time, so do terrain first. From the wiki: In the Creation Kit: Load both Skyrim.esm and your .esp Find Miscellaneous -> TextureSet Type "*landscape" in the feature field to isolate landscape textures Duplicate every texture reference that you will be using in your mod (or all of them, to be safe) They will be copied with "COPY0000" at the end; don't bother renaming Find Miscellaneous -> LandTexture Open every LandTexture, and where you can select "TextureSet" in the top right, change the file to your copied TextureSet SaveIn Oscape: Change game to Skyrim Check only tesannwyn.esp; click "Fill" Select your worldspace from the list At the bottom, hit "Browse", and save the file as [worldspace].raw in a new folder Check both feature-map and surface-map, hit 'Extract' Adjust the sea-level to your choice; hit 'Accept' Set a target of max resolution For low-mid range computers, start at around 320,000. If it doesn't crash, go up. Check 'Meshes' All LODs should be checked Format should only be '.nif' Check 'Normals' Check whichever texture size you want; Skyrim default is 1024 Check only DirectX Check 'Colors' Select whichever texture you want; again, default is 1024 Check only DirectX Hit 'Generate' Once in the Installer tab, check 'Generate LOD data' and each level and click 'Install'http://www.creationkit.com/Creating_a_Custom_Worldspace_with_LOD That should generate your map as well. You can't delete water, you have to set the height of the land and water from the world space menu: http://www.creationkit.com/World_Menu And the best link I can offer you for information and tutorials on building worldspaces: http://hoddminir.blogspot.se/2012/02/generating-lods-in-creation-kit.html I don't read the forum often so message me if you need more help.
  5. I've been following this tutorial to get it to work: http://www.creationkit.com/Version_control But when I go to generate fud/fiv/fdv files by pressing ctrl+shift+B in the details window it will generate one .fud file 0kb in size. This .fud file will be in the correct directory merging/data, so i know it's sharing to the correct folder and can create a file. But for some reason it's not creating the fiv/fdv files and as mentioned the fud file is 0kb. After pressing ctrl+shift+B i've left it for as long as 30mins so i know i'm not being too quick to close it. Is there a bug or known reason why it will not generate the files?
  6. Hey, Thanks for the replies guys, and sorry for my late one - been busy the past few days. The script from the civil war sounds like a good one to use. But rather than having the enemies perpetually respawn is there a way to condition in the tme of day? So they only do the respawn loop between 6am and 6pm? Again thanks for the replies!
  7. Thanks again for the reply, I think your assertions are pretty much correct. But just to outline a little more background information that may be helpful: I've created a world space of Thermopylae, based on the movie, 300. At one end is Hell's gate and a Spartan and Arcadian camp. At about 6am every morning 8 Spartans and 8 Arcadians patrol from their camps to Hells gate. They arrive roughly at 6.30am, where they are then attacked by about 50 Persians.(50 felt like a decent number and I had intended to do a version for lower spec computers with half the amount of spawns) The persians would maybe last an hour or two in game before they were all killed, which is why I had another patrol of persians sent from their camp to Hell's gate to attack the spartans and arcadians. I had about 7 patrols consisting of 50 persians each, running from their camp to Hell's gate about every hour or so. This bombardment of persian NPCs along with the occasional general would last 3 days. I also had a night attack by Immortals and their Uber Immortal. On the forth day, Xerxes AI package would kick in, he leaves his throne accompanied by 50 immortals. There was also a sneak attack of 100 persians that went along a mountain path to take the Spartan and Arcadian camp from behind. Sounds like a lot of NPC's but I did have it working well, partial due to the fact combat was spread out over a large area. I need to convert the esp to an esm to avoid the grey face bug from the ck. Which is where my problem started, my old crude method of running npcs in from an empty world stopped working. I need a better approach. The patrols were an idea I had to make this achievable for myself, but that solution no longer seems to work for me. Since I need so many NPCs perhaps there is a way to write a script such that, for a certain duration there are always X amount of YY NPC in an given area? Maybe I need someone to do the scripting for me? As I have no experience in them. *this is only my second mod, my first was a simple follower mod* Again thank you for your help.
  8. Thank you for your reply. I don't have a script or even a trigger. At present all the NPCs that I want to patrol sit in a different world and leave through an autoload door. I had groups of NPCs with the same patrol AI package leaving at a given time on a given day. I had moved part of the load door away effectively making the 'NPC world' inaccessible to the player. Crude, very very crude I know. But it worked, well while it was an esp. I could make a trigger, but as I understand it, I need a script attatched to it, to actually make something happen? I haven't a clue how to do a script, but my feeling is that the script I need would in fact be very simple? Thanks again.
  9. Hi, I've built a world space, basically there is an enemy camp and a player camp. I've put as many npcs in the enemy camp as I think there should be. But I want groups of enemy npcs to run from the enemy camp to the player camp. Easy enough, but my problem is I need lots npcs and I don't want them to be hanging around waiting to go on patrol. I need a script to spawn them, but I know nothing about scripts, sorry. I need something along the lines of, at a given time on certain day xx amount of YY npc will spawn. Hopefully they will then follow their ai package and patrol to the player camp. Its not a complex script I don't think, but I havn't a clue. This is the last part of this mod, and I really want it to be done and dusted so I can work on other projects. Thanks very much for reading!
  10. Very Nice helemt. Only just saw this thread, if you do get it finished can I use it in my mod; It adds craftable spartan armor, spear and shield, plus Leonidas, Dilios, Stelios, Artemis and a generic spartan as companions. Its best used with expired6978's increased follower limit mod. Here's a link to my mod for you to check out: http://skyrim.nexusmods.com/downloads/file.php?id=13692
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