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cutnshut

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  1. Did anything come of this? been thinking about (attempting!...) something similar for Fallout 4
  2. Hi, i'd like to remove settlement crafting from the game (buildings, decorations, power, defences etc..). Keeping weaponry, armor, chems and cooking crafting systems intact. So i want to remove or at least hide from the player, the settlement workshop and disabling or simply deactivating the button that opens the workshop mode. But can't work out how this is done in ck, can anyone help? Thanks in advance!
  3. Thanks for your comments, I also deleted the recipe - but will try your non-delete approach and replace the armor. Cheers)
  4. Hi, experimenting with modding and the first thing I want to do is remove some of the armor and weapons I don't like. Im using the Creation Kit - downloaded from steam, current version (also latest version of game via steam). I have worked out how to load multiple masters so using all the official ones for the DLC's. (and using tes5edit to auto clean the mod, just to remove all identical entries to masters) I have managed to delete all leather armor cuirass objects and references using the object window in CK, tested this by starting a new game, the armor doesn't show up on my char or NPC. - this bit is all good. But.....its not fully deleted as the armor is still showing in crafting menu - I can still craft it, which produces an item that is invisible when worn, but is visible in the inventory or when dropped. So some remnant of the leather armor cuirass still remains somewhere in my .esp? when filtering for leather (all) in the CK I can't see anything else to edit (unless I missed it). anyone know what else I need to do? thanks
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