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Everything posted by zach42
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I think, in my opinion, the most absurd WTF moment was (and this has happened not only to myself, but several others) when I was walking between Jury Metro Station and some power station and a random deathclaw was walking by. He spotted me, so I equipped my combat shotgun expecting a fight. What I didn't expect was to see the deathclaw suddenly and without reason, rocket straight up at the speed of sound into the stratosphere. For several moments, I didn't know what to do. Then after a few minutes I started to walk away like nothing had happened. At the time I had Charon travelling with me and after a while he had disappeared. A bit later the message "Your companion has died" appeared and I backtracked to where the deathclaw had been and found the very same deathclaw standing over the mutilated corpse of my ghoul companion. WTF
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Wasteland (1988) references in Fallout 3
zach42 replied to SpinelessGhoul's topic in Fallout 3's Spoilers
Hey, I'm a huge fan of the retro title Wasteland. I know that deathclaws are direct references to shadowclaws. The BB guns, specifically the red ryder (not sure if they are in Fallout 3, but I think they are) is also found in Wasteland. Oh, and when Three Dog mentions on GNR radio that his toaster has been on the fritz and that the lone wanderer should fix it for him, it references the toaster repair skill back in Wasteland. It's always good to see a Wasteland fan like myself, cheers! -
Bizarre Raider & Talon Company Merc Glitch
zach42 replied to zach42's topic in Fallout 3's Mod Troubleshooting
Thanks rickerhk! I hadn't even thought about InventoryAccess.esm. At one time I used Powered Power Armor but it became something of a nuisance with the number of mods I was running so I scrapped it and somehow I left InventoryAccess.esm on the list. I'll try to delete it when I get home. In other news, it seemed to at least temporarily fix the glitch if I moved the weapons modification plugins farther down on my load order, but raiders still exhibit the non-violent behavior (Talon company is fixed fortunately). I will definitely check out the tokens thing because I haven't really heard of that before (I'm more of a mod user than a mod maker). P.S. Rickerhk, I absolutely loved your Brisa Almodovar mod in Fallout 3, just a quick fanboy comment :D Kudos! -
Bizarre Raider & Talon Company Merc Glitch
zach42 replied to zach42's topic in Fallout 3's Mod Troubleshooting
At first I thought that the glitch might have had something to do with the disguise mod, but even with those plugins deactivated I was still getting the problem. New developments by the way. It appears that when I am far away from the raiders or talon company, they will engage and attack enemies (such as a deathclaw yesterday) and they use their weapons like normal, but when I get within about 100 meters, their weapons disappear and they resume to glitch up. I've tried every possible combination of mods and even vanilla (which works fine, although when I reactivate my mods the problem persists), but I haven't been able to pinpoint the problem. If anyone would be able to help, I would be eternally grateful -Zach, a desperate modder -
Hello, I would consider myself a veteran modder and I have dealt with an obscene amount of crashes and incompatibilities with Fallout 3, but this one has left me stumped. It appears that whenever I encounter any type of raider or talon company merc (No other NPCs exhibit this behavior), they will be hostile and will shout taunts, but they will not draw their weapons but only run up to me and stare at me. I've tried disabling all of my mods and it seemed to fix the problem, but no matter what combination I run the mods or what load order I try out, the problem is still apparent. Oddly enough, when I encounter the glitchy enemies and immidiately save and load my game, they attack me like nothing happened. And occasionally they will pull out their weapon, fire once or twice, and then the weapon disappears (not even holstered) and they just stare at me again. If anyone has any idea what is going on it would be incredibly helpful. Thanks a ton -Zach Btw, here is my load order: [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] StreetLights.esm [X] Inventory Access.esm [ ] CALIBR.esm [X] Vault 101 Revisited.esm [X] CubeExperimental (EN).esm [X] GNRBuilding_BoS.esm [X] Mothership Crew.esm [X] Alton, IL.esm [X] Mart's Mutant Mod.esm [X] RHKBrisaAlmodovar.esm [X] Enhanced Weather - Rain and Snow.esm [X] RI_Core.esm [X] IMCN.esm [X] RRCompanionVault.esm [X] TSC Air Support.esm [X] RRGuards.esm [X] RR5MoreMales.esm [X] RR5MoreFemales.esm [X] DCInteriors_ComboEdition.esm [X] EnhancedChildren.esm [X] AliciasCuteShop.esm [X] RH_IRONSIGHTS.esm [X] FNNCQ.esm [X] MyDog - Globals (keep this active).esm [X] MyDog.esm [X] Sydney Follower.esp [X] merc_2.esp [X] YearlingsGlasses.esp [ ] CALIBRxMerchant.esp [X] WeaponModKits.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [X] RH_IronSights_Basic_VanillaPlugin.esp [X] RH_IronSights_Basic_AnchoragePlugin.esp [X] RH_IronSights_Basic_PittPlugin.esp [X] RH_IronSights_Basic_BrokenSteelPlugin.esp [X] RH_IronSights_Basic_PointLookoutPlugin.esp [X] RH_IronSights_Basic_ZetaPlugin.esp [X] RH_IronSights_Pitt_NewRifleSights.esp [X] RH_IronSights_RemoveReticule.esp [X] RH_IronSights_PL_NewItems.esp [X] WMK-RH IronSights.esp [X] Existence2.0.esp [X] UPP - Pack 1.esp [X] UPP - Pack 2.esp [X] UPP - Original Perks.esp [X] UPP - Experience Perks.esp [X] UPP - Quest Perks.esp [X] AReasonedArgument.esp [X] PLweightadjust.esp [X] PLFewerItems.esp [X] TecVault.esp [X] Glow Sticks.esp [X] RRWastelandPosters.esp [X] RR Vanilla Companion Integration.esp [X] BusworldV1.05d.esp [X] DriveableMotorCycle.esp [X] StreetLightsaddendum.esp [X] CrowdedCities_v2.esp [X] Named Wasteland.esp [X] 01AtM - Firefly Ranch.esp [X] AliciasCuteShopDoorOverride.esp [X] DCInteriors_DLC_Collectables.esp [X] GNRBuilding_Studio.esp [X] UndergroundHideout.esp [X] DALCO Fixes for Underground Hideout.esp [X] 12BoltDivingHelmet.esp [X] Improved Turret Hacking - ALL.esp [X] safe_regulator_hq.esp [X] ScavengerWasteland.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] ARC - Assembled Robotic Companions.esp [X] RHKBrisaAlmodovar - DLC - Anch.esp [X] CompanionPowerup.esp [X] BLTC.esp [X] BLTC Immersion Patch.esp [X] TSC Air Support.esp [X] Imp's More Complex Needs.esp [X] IMCN - 5 DLC Merged.esp [X] IMCN - BLTC Compatibility and Ingestibles.esp [X] IMCN - MMM Meats, Bloods, and Eyeballs.esp [X] MZC Addon-Olympus Armory (forecefield).esp [X] MZC Addon - MZC-IMCN Patch.esp [X] MZC-NPC-Tyranid-Xenomorph.esp [X] MZC-Patch-UH-Teleporter.esp [X] Attentater's Wasteland Economy.esp [X] BoS Diversification.esp [X] KillableChildren.esp [X] KillableChildren - MMM.esp [X] yaDisguisesMod.esp [X] yaDisguisesMod-DLC-Anchorage.esp [X] yaDisguisesMod-DLC-BrokenSteel.esp [X] yaDisguisesMod-DLC-ThePitt.esp [X] Fellout-pipboylight.esp [X] Clean-Deluxe GOTY.esp [X] Enhanced Weather - Rain and Snow in Fallout.esp [X] Enhanced Weather - Weather Sounds in Interiors.esp [X] Enhanced Weather - Sneak Bonus during Storms.esp [X] Fellout-Full.esp [X] Fellout-Anchorage.esp [X] Fellout-BrokenSteel.esp [X] Fellout-PointLookout.esp [X] Fellout-Zeta.esp [X] Pilotable Vertbird by Arlix.esp [X] Portable Turrets.esp [X] BeefedUpCitadel.esp [X] Dynamic Repair.esp [X] Dynamic Repairing - Mart's Mutant Mod.esp [X] RR Companion Vault Attackers.esp [X] ArlingtonDefenses.esp [X] Fort Independence Expanded.esp [X] YetAnotherPurgeCellBuffersPlugin.esp [X] [Calsar]SteelIgnotBars.esp [X] Dynamic Repair - The Pitt.esp [X] Dynamic Repair - Anchorage.esp [X] Caravan Tracking.esp [X] RR Companions 200 Follow Distance.esp [X] Point Lookout Lower Health.esp [X] ACE2-0.esp [ ] Error Fixes V1.5 - Higher FPS.esp [ ] Error Fixes V1.5 - FastTravelIndoors.esp [ ] Error Fixes V1.5 - Fellout.esp [X] AlienShield.esp [X] Water_Tower_Hideout_byOrophin.esp [X] AcquiredImmunity.esp [X] Dynamic Repair - Broken Steel.esp [X] Dynamic Repair - Point Lookout.esp [X] WastelandMastery.esp [X] NightvisionGoggles(Powered).esp [X] MaxLevelWorkaround-BS.esp [X] Sydney Follower - Load Order Fix.esp [X] MasterUpdate.esp [X] TheInstitute.esm [ ] K2_PlayWearClub.esp [ ] Devoured in Darkness.esp [X] MTC Wasteland Travellers.esp [ ] MTC Wasteland Travellers (Optional)- Crowded Cities.esp