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SgtSandbags

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Everything posted by SgtSandbags

  1. I am looking for good mod-making habits and personal tips from many of the experienced peeps on here :smile: I'm gonna divide it into sections, since I have many questions... So, can anyone give me some valuable tips and do's and don'ts when tackling ANY of the following: -Q1: How do I make my mod as compatible as possible? Scripting? How do I see a Grid Map of other mods? So I know where not to place stuff. -Q2: Mod Performance EX: What to avoid in order to allow virtually all players to have a smooth performance? I know to limit small items like small props with Havok physics, but do small static items in a cell IMPORTANT: To what extent does CUSTOM resources affect the game? Is using vanilla-only resources the way to go? And if I were to add A HUGE number of items (mostly books) to the leveled lists, what is the limit? How will it affect performance? -Q3: Taking advantage of the NEWER plugins and utilities? EX: Blockhead, Link, Oblivion Reloaded etc. that often get overlooked due to how dated many of the mod-making guides areSome of the guides I'm following seem to be using old CS... So does anyone have any good advice with CSE? I have a good feel for it, but are there any "essential" tips and tricks y'all have when you are using CSE? -Q4: When Mapping, How do you deal with interiors matching up well with the exterior? especially when using modder resources?What discretion do you use when it comes to accuracy in size between the two? Lax? BONUS - The "Always Avoid" Section: Basically as it says--- what are things to ALWAYS AVOID in the pursuit of making a mod? This is a bit long-winded, and I don't expect you to answer in every section-- although you can if you want c: -- These are just topics which concern me as a beginner mod-maker. Thanks for any help!
  2. I am looking for good mod-making habits and personal tips from many of the experienced peeps on here :smile: I'm gonna divide it into sections, since I have many questions... So, can anyone give me some valuable tips and do's and don'ts when tackling ANY of the following: -Q1: How do I make my mod as compatible as possible? Scripting? How do I see a Grid Map of other mods? So I know where not to place stuff. -Q2: Mod Performance EX: What to avoid in order to allow virtually all players to have a smooth performance? I know to limit small items like small props with Havok physics, but should small static objects be limited as well? Do they take up performance, despite having no physics?IMPORTANT: To what extent does CUSTOM resources affect the game? Is using vanilla-only resources the way to go? And if I were to add A HUGE number of items (mostly books) to the leveled lists, what is the limit? How will it affect performance? -Q3: Taking advantage of the NEWER plugins and utilities? EX: Blockhead, Link, Oblivion Reloaded etc. that often get overlooked due to how dated many of the mod-making guides areSome of the guides I'm following seem to be using old CS... So does anyone have any good advice with CSE? I have a good feel for it, but are there any "essential" tips and tricks y'all have when you are using CSE? -Q4: When Mapping, How do you deal with interiors matching up well with the exterior? especially when using modder resources?What discretion do you use when it comes to accuracy in size between the two? Lax? BONUS - The "Always Avoid" Section: Basically as it says--- what are things to ALWAYS AVOID in the pursuit of making a mod? This is a bit long-winded, and I don't expect you to answer in every section-- although you can if you want c: -- These are just topics which concern me as a beginner mod-maker. Thanks for any help!
  3. Well it was originally "maxmodlol.esp", and I just renamed it "maxmodlolbak.esp" ... I made sure not to add any numbers at the start, which I think will cause it to crash
  4. The title says it all... Does anyone know why this problem, and thus, the fix occurs? I use MO2 w/ all necessary programs running through it, and it works like a charm... I was working on this test ESP the other day, and saved it... Now when I load it, it crashes, but as soon as I rename the ESP to anything different, it loads up fine... Any ideas?
  5. I appreciate both of y'all! Many thanks for the explanation, Pellape and mhahn123.
  6. Apologies to all, I found a fix when I enabled "Use World" in the CS Preferences... Dunno what "Use World" specifically means, but hey, it works!
  7. To make it short, I've been learning the ins-and-outs of CSE and Construction Set for the past few weeks.. Everything is very intuitive and fluid, but one problem I have is Rotating multiple objects and them only rotating IN PLACE (individually). For example: --- I've seen multiple CS tutorials, and they seem to have no problem rotating more than one object at a time.. In the above image, I just want to rotate them so that the planks can face the shore more evenly.. Can anyone help me with this? Much appreciated. EDIT: Just now saw that I posted in the wrong category... Dunno how to move it :sad: Sorry y'all. EDIT 2: Found a fix... Didn't know there was an option for "Use World" for rotation... That seems to have fixed it...
  8. (I know, the title sounds stupid, but hear me out) Alright, so I finally got finished with my modlist, and everything loaded fine, but it seems there were just random crashes that would just happen to me randomly (For instance, it's happened indoors, outdoors, wait menu, just waiting, etc.) So I kept crashing, and every crash it would be like "Your Skyrim SE.exe has crashed. Minidump uploaded--" etc. etc. So I analyzed it and every dump said this: In CrashDump-2019-05-26-02-47-53.dmp the assembly instruction at SkyrimSE+10704eb in E:\Steam\steamapps\common\Skyrim Special Edition\SkyrimSE.exe from Bethesda Softworks has caused an access violation exception (0xC0000005) when trying to read from memory location 0x00000000 on thread 0 And after some research, I basically concluded it was memory related (Because, to be fair, I have a s#*! ton of mods, so I thought it was one of them) But every tweak that was supposed to be considered a "fix" didn't work, I woke up today, and changed a few things. I went from crashing within 5 minutes, to not crashing at all (maybe it will crash when I start playing more, but overall, the crashing seems to have ceased at all. So, the two changes I made was: 1): Skyrim.ini tweaks; I changed the following settings from their vanilla values. uExterior Cell Buffer=108 uInterior Cell Buffer=108 iPreloadSizeLimit=1048576000 and my second one is: 2)Changing some settings in Enblocal.ini Someone said to do some tweaks (I already had speedhacks enabled), and I made a change by insterting this entire section for "[MEMORY]" [MEMORY]DisableDriverMemoryManager=falseDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=64VideoMemorySizeMb=10240EnableCompression=falseAutodetectVideoMemorySize=false To be completely honest, I don't want to touch anything at the moment, because it's running amazingly. But could anyone tell me if 1) or 2) would actually be useful in preventing a crash, or, in other words, can you tell me which one likely helped relieve my memory crash problem? Thank you
  9. Sweet, it seems to be working now. But what could've been the culprit? The fact that sArchiveList only included archiveinvalidation, or that I should've had the Meshes, textures, etc BSA's listed? Because to be completely honest this is the first time I've ever ran into an issue like this when modding Oblivion. Is the sArchiveList supposed to include those BSA's by default or do you have to do it manually? Also thank you both very much for helping.
  10. Should I just turn off BSA Redirection? Or is it absolutely necessary?
  11. I didn't touch anything, which is confusing me... from the forum posts I've read, people have all the BSA's listed, usually with the ArchiveInvalidationInvalidated!.BSA first. But all I did was delete the ini, let Oblivion regenerate a new one, then Wrye Bash adds in that line. Oh and my bad, I should've made it clear, that's exactly as shown. The entire archive section is just that.
  12. So, for the longest time, I was trying to figure out what has been crashing my Oblivion: I first deactivated all of my mods-- nothing. Then I deleted all of my plugins-- nothing. Then I did a complete wipe of the data and it still crashed. Then I read somewhere that deleting the Oblivion.ini would fix it, and it did! Well, temporarily. But then whenever I relaunched Wrye Bash it would recommence crashing. So, I compared the "broken" ini with the working one, and found the problem. Here's what I found [Archive]SMasterMiscArchiveFileName=Oblivion - Misc.bsaSMasterVoicesArchiveFileName2=Oblivion - Voices2.bsaSMasterVoicesArchiveFileName1=Oblivion - Voices1.bsaSMasterSoundsArchiveFileName=Oblivion - Sounds.bsaSMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsaSMasterMeshesArchiveFileName=Oblivion - Meshes.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1sArchiveList=ArchiveInvalidationInvalidated!.bsa, As SOON as I delete the "sArchiveList=ArchiveInvalidationInvalidated!.bsa,", it doesn't crash anymore, but here's my question: I've always used Wrye Bash, and I'm pretty sure BSA Redirection has been on by default, so why is it just now starting to crash my game? Isn't "ArchiveInvalidationInvalidated" vital? Any help will be appreciated. Thank you.
  13. So, here's the deal: Yesterday, I was playing Oblivion, all mods seamlessly integrated with ease. No problems at all, then I shutdown for the night and go to sleep. Next day, I reboot my computer, launch Oblivion, and for some reason, many of the mods do not load. Especially Darnified Dark UI, and Atmospheric Load Screens, the weird thing is that it will display for when I initially launch Oblivion, then it seems like everything is just Vanilla interface. Then I noticed something odd, whenever I load my game, it says (this relies on content that is no longer present), how would mod files be disabled simply when I turn off my computer? Then I saw a message that appeared when I start playing, it says CobMorTest2Q has been registered. I've tried reinstalling OBSE, Disabling all my esps, but to no avail. I tried looking up what CobMOrTest2Q is, but I honestly find near to nothing. Any assistance? I included my mod list if it will help. Cheers.
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